neroberovero
  • Joined on 2023-09-26
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-04-16 16:24:24 +02:00
d3cfbf7606 added minor changes almost negligible, started implementing the boss field for sanin
c9c9fdbf3f changed the font for inventory + interaction WGs
ab63088b25 no critical changes made, pretty much the same
fd2d84f25b changed the collision/overlap settings
d398ed0c5a added/edited VFX for sanin's abilities
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neroberovero pushed to main at neroberovero/Illusion-UE5 2025-04-15 17:58:39 +02:00
ba1579e7b8 fixed the visual bug with rock pillar teleport + added new VFX for when the gonggi stones hit and damage player
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-04-14 17:45:18 +02:00
33da1f4cae reattached the disconnected behavior nodes to Sanin combat BST
5ac3ef72ae debugged the runtime error with haesol's storm AOE BP
e55fe7a0c4 the 1st dirt trail rotates towards the player's location
d299f3738e haesol can rotate itself while activating skill 1
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neroberovero pushed to main at neroberovero/Illusion-UE5 2025-04-10 14:39:46 +02:00
47b16f6fde WIP version for sanin's first dirt trail fix
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-04-10 14:37:26 +02:00
0ed1836a32 added the new dragon model
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-04-09 04:44:50 +02:00
e8d52017be changed the player movement speed to be in accordance with the size of the new level
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-04-06 15:53:25 +02:00
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-04-05 17:05:37 +02:00
4c233c7d0b sanin's ultimate related AOE material + animation clean up
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-04-01 16:11:30 +02:00
1722586de6 plug-in settings modified, download free body snapper plugin
c3962e90ec added the cel-shader to the level blueprint
8508737b87 skeletal mesh for haesol replaced, added the new input binding for switching to close combat
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
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neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-28 14:31:42 +01:00
1b17df5282 integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-25 11:09:33 +01:00
064b2f94ba added the cel-shader post processing onto the level
bf4a070fe7 made the retrieval of the gonggi stones to work
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neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-23 04:00:07 +01:00
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-22 17:07:19 +01:00
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-22 13:59:06 +01:00
8d524dbdc4 fmod private integration data bank lookup edits, not sure what this does
40ee5a6f31 new gonggi stone asset for sanin
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neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-17 16:11:22 +01:00
fb9eec0c9e added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-17 15:10:21 +01:00
ad6fb1ba83 fixing the conflict
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-17 15:02:15 +01:00
4b42d5c89e added my progress for sanin's ultimate
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-16 12:21:49 +01:00
45dc63bf4a example commit: added sanin ultimate related data structure
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-09 15:46:57 +01:00
04d450983e ik rigs and the retargeter changes while working with the new skeletal mesh integration
74d2963555 i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes
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neroberovero pushed to main at neroberovero/Illusion-UE5 2025-03-09 15:33:26 +01:00
a9519afac4 aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model