neroberovero
  • Joined on 2023-09-26
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-17 16:31:10 +02:00
e251f66a9f added the shop NPC in the base camp
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-17 16:29:56 +02:00
3c48d70772 restored wiped-out changes for some BTTs and BTs for all NPCs
49c116f0a6 added the BT for gogwandaemyeon
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-15 16:30:24 +02:00
41a5695a20 added the shop NPC in the base camp
96d2aa6ee7 rearranging of files and modified NPC bp because of them
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-15 13:20:31 +02:00
fe88ac288d fixed the null pointer runtime errors for haesol's ult AOEs + changed the VFX for projectile hit
37d2298a20 fixed sanin's behavior getting canceled every time she takes dmg
Compare 3 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-13 15:27:27 +02:00
8f56e9b45d improved shop HUD graphics + filtered tradable items in the item DB
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-13 14:42:09 +02:00
bda771210b added the change attack mode BTT
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-12 14:20:44 +02:00
cdd5f3b1f0 added the combo-based dmg increment for haesol's melee combo attack
856e538db2 adjusted the size of the shop AOE to prevent randomizing set after player jumps
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-12 14:09:18 +02:00
7b77506bbd projectile logic for imoogi
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-11 03:08:53 +02:00
cb043f1a6d fixed the dissolving VFX issue for sanin
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-10 16:16:18 +02:00
be0d3fdde0 added the death dissolving material; need to apply the material to all meshes in sanin (WIP)
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-09 16:12:51 +02:00
f6bbeb4380 modified the AOE randomize item filter
89fb53f538 buff item logic modified + test buff item
25b9886b69 shop HUD - extra functionalities
Compare 3 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-07 17:02:47 +02:00
4aa88f405b shop HUD functionality complete; need to improve aesthetics of the HUD
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-06-06 15:02:21 +02:00
8c238093da added BlueprintCallable specifier to BuyTradableItems() event
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-05-29 15:59:52 +02:00
ec62ea97ad re-loads the inventory HUD after crafting/cooking inside crafting HUD
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-05-29 15:42:01 +02:00
0a9dd8a758 forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-05-29 15:27:39 +02:00
0e1084ac0e added physics to haesol's hair for experimenting
8e32e9074e fixed the weird body slam knockback collision issues
e571b0932f edited some default combo attack logic in preparation for tkd animation montage
c3778c285d modified fall dmg logic
9b327e6ab9 deleted unused animations for korean traditional martial arts folder
Compare 5 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-05-25 12:41:38 +02:00
3a470a2ff3 added an aura VFX that activates/deactivates when the Q skill is active/inactive
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-05-25 12:06:46 +02:00
520fe1c965 moved around some ability related variables and functions to BP_playercharacter
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-05-25 07:51:41 +02:00
8a9dd1a782 implemented the slash trace
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-05-23 15:25:09 +02:00
d12278654b deleted old sprink map, updated the sprink-test level with updated versions of NPCs
49f3f57206 changed the collision settings a bit to block visibility channel for all AggroNPCs
9211a68e25 not exactly sure what i changed, but please keep the changes, just in case
44c243481c enhanced slash trace using box traces; need to integrate with the current melee attack logic
Compare 4 commits »