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neroberovero
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2023-09-26
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neroberovero
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neroberovero/Illusion-UE5
2025-06-17 16:31:10 +02:00
e251f66a9f
added the shop NPC in the base camp
neroberovero
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neroberovero/Illusion-UE5
2025-06-17 16:29:56 +02:00
3c48d70772
restored wiped-out changes for some BTTs and BTs for all NPCs
49c116f0a6
added the BT for gogwandaemyeon
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neroberovero
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neroberovero/Illusion-UE5
2025-06-15 16:30:24 +02:00
41a5695a20
added the shop NPC in the base camp
96d2aa6ee7
rearranging of files and modified NPC bp because of them
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neroberovero
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neroberovero/Illusion-UE5
2025-06-15 13:20:31 +02:00
42d4e6e50f
Merge branch 'main' of
https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
fe88ac288d
fixed the null pointer runtime errors for haesol's ult AOEs + changed the VFX for projectile hit
37d2298a20
fixed sanin's behavior getting canceled every time she takes dmg
Compare 3 commits »
neroberovero
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neroberovero/Illusion-UE5
2025-06-13 15:27:27 +02:00
8f56e9b45d
improved shop HUD graphics + filtered tradable items in the item DB
neroberovero
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neroberovero/Illusion-UE5
2025-06-13 14:42:09 +02:00
bda771210b
added the change attack mode BTT
neroberovero
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neroberovero/Illusion-UE5
2025-06-12 14:20:44 +02:00
cdd5f3b1f0
added the combo-based dmg increment for haesol's melee combo attack
856e538db2
adjusted the size of the shop AOE to prevent randomizing set after player jumps
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neroberovero
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neroberovero/Illusion-UE5
2025-06-12 14:09:18 +02:00
7b77506bbd
projectile logic for imoogi
neroberovero
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neroberovero/Illusion-UE5
2025-06-11 03:08:53 +02:00
cb043f1a6d
fixed the dissolving VFX issue for sanin
neroberovero
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neroberovero/Illusion-UE5
2025-06-10 16:16:18 +02:00
be0d3fdde0
added the death dissolving material; need to apply the material to all meshes in sanin (WIP)
neroberovero
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neroberovero/Illusion-UE5
2025-06-09 16:12:51 +02:00
f6bbeb4380
modified the AOE randomize item filter
89fb53f538
buff item logic modified + test buff item
25b9886b69
shop HUD - extra functionalities
Compare 3 commits »
neroberovero
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neroberovero/Illusion-UE5
2025-06-07 17:02:47 +02:00
4aa88f405b
shop HUD functionality complete; need to improve aesthetics of the HUD
neroberovero
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neroberovero/Illusion-UE5
2025-06-06 15:02:21 +02:00
8c238093da
added BlueprintCallable specifier to BuyTradableItems() event
neroberovero
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neroberovero/Illusion-UE5
2025-05-29 15:59:52 +02:00
ec62ea97ad
re-loads the inventory HUD after crafting/cooking inside crafting HUD
neroberovero
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neroberovero/Illusion-UE5
2025-05-29 15:42:01 +02:00
0a9dd8a758
forced sanin's gonggi-nori to be 4th dan upon phase 2 + buffed sanin's HP
neroberovero
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neroberovero/Illusion-UE5
2025-05-29 15:27:39 +02:00
0e1084ac0e
added physics to haesol's hair for experimenting
8e32e9074e
fixed the weird body slam knockback collision issues
e571b0932f
edited some default combo attack logic in preparation for tkd animation montage
c3778c285d
modified fall dmg logic
9b327e6ab9
deleted unused animations for korean traditional martial arts folder
Compare 5 commits »
neroberovero
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neroberovero/Illusion-UE5
2025-05-25 12:41:38 +02:00
3a470a2ff3
added an aura VFX that activates/deactivates when the Q skill is active/inactive
neroberovero
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neroberovero/Illusion-UE5
2025-05-25 12:06:46 +02:00
520fe1c965
moved around some ability related variables and functions to BP_playercharacter
neroberovero
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neroberovero/Illusion-UE5
2025-05-25 07:51:41 +02:00
8a9dd1a782
implemented the slash trace
neroberovero
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neroberovero/Illusion-UE5
2025-05-23 15:25:09 +02:00
d12278654b
deleted old sprink map, updated the sprink-test level with updated versions of NPCs
49f3f57206
changed the collision settings a bit to block visibility channel for all AggroNPCs
9211a68e25
not exactly sure what i changed, but please keep the changes, just in case
44c243481c
enhanced slash trace using box traces; need to integrate with the current melee attack logic
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