neroberovero
  • Joined on 2023-09-26
neroberovero pushed to sharon_delete_water_bottle at neroberovero/Illusion-UE5 2024-08-08 02:25:34 +02:00
2cff725d1c Revert "added some comments to Haesol's implementation for passive skills"
1014e7e8c6 Revert "temp commit of binaries before merging"
70f19789b1 Revert "created few AOE actor classes for future skill set usage"
42fd02358c Revert "push before merge"
Compare 14 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-08-08 02:22:32 +02:00
2cff725d1c Revert "added some comments to Haesol's implementation for passive skills"
1014e7e8c6 Revert "temp commit of binaries before merging"
70f19789b1 Revert "created few AOE actor classes for future skill set usage"
42fd02358c Revert "push before merge"
Compare 4 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-08-08 02:20:09 +02:00
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-08-08 01:52:53 +02:00
f13816d379 push before merge
6b44048ac4 created few AOE actor classes for future skill set usage
36ffa58b4a temp commit of binaries before merging
fde4b47b80 added some comments to Haesol's implementation for passive skills
Compare 7 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-08-08 01:45:32 +02:00
64cd867812 push before merge
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-08-01 17:37:28 +02:00
8bd822a6c6 created few AOE actor classes for future skill set usage
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-08-01 10:07:02 +02:00
90629a6e9e temp commit of binaries before merging
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-07-27 03:28:19 +02:00
0176cdb366 added some comments to Haesol's implementation for passive skills
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-07-20 16:21:56 +02:00
9fa044da25 implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-07-18 09:25:27 +02:00
096a0f0d2e player HUD hp,mp bar functionality completed
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-07-18 07:40:37 +02:00
5a4b0635ce inventory HUD is now fully functional, graphics not finalized
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-07-13 03:11:14 +02:00
f55937e63c got the buff skill implementation started as well as the AOE skill base blueprint class
21b5f7f53f blocking
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-07-03 14:22:24 +02:00
79e9c28851 fixed the issues with animation montages not playing at command
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-30 16:26:30 +02:00
75b078f5e3 created event dispatchers for damage blocking, death, and such
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-22 02:56:30 +02:00
037d5442a5 inventory shows collected items, new anim BPs are created and modified for combat system
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-17 16:39:14 +02:00
7c5833f033 implemented pick up item
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-13 07:20:06 +02:00
959723df6a added buff/debuff related components and structs for future use
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-12 15:49:15 +02:00
8b5c9a1f4b still working on implementing the CheckForIntertactable(). the ui is buggy
ce82fffdda implemented dashing on blueprints
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-11 14:53:39 +02:00
18abbad56d changed some input-related code in player charac controller
917a1bb668 can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-10 11:41:24 +02:00
68d9fafdf6 added input action reference for walking, binded IA_Walk to Move() function
06bb51a198 binded input actions for walking and jogging for haesol
Compare 2 commits »