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neroberovero
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2023-09-26
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neroberovero
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neroberovero/Illusion-UE5
2025-05-11 05:29:25 +02:00
063fa6146c
dialogue localization and added bunny dialogue lines for early puzzle quit
491656378e
edited some descriptions for items
57c3968d0f
preliminary work for sfx integration for interactable bunny
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neroberovero
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neroberovero/Illusion-UE5
2025-05-11 05:26:27 +02:00
ffcd1cac98
merge with chaz's branch
neroberovero
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neroberovero/Illusion-UE5
2025-05-10 17:07:38 +02:00
25e07ef7e5
recovering chaz's files for the UI related sounds
neroberovero
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neroberovero/Illusion-UE5
2025-05-10 15:15:15 +02:00
70a785d170
extra adjustments on the item slot text font
6cf96ee241
i think i have my stuff back now
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neroberovero
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neroberovero/Illusion-UE5
2025-05-10 15:00:27 +02:00
e11d9f416b
cooking cauldron + cooking HUD + player HUD skill icon update
neroberovero
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neroberovero/Illusion-UE5
2025-05-10 14:59:04 +02:00
89edac3770
what even is this
a62a9af2ff
DOT tick sfx?
53546f7059
merge chaz's new files?
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neroberovero
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neroberovero/Illusion-UE5
2025-05-10 04:07:10 +02:00
5bcec36ae2
temp push for reaven
neroberovero
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neroberovero/Illusion-UE5
2025-05-09 17:03:23 +02:00
aa100f64f4
adjusted the nav mesh a bit on sanin's side
neroberovero
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neroberovero/Illusion-UE5
2025-05-09 16:59:25 +02:00
f9f18738e4
dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue
neroberovero
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neroberovero/Illusion-UE5
2025-05-09 14:36:13 +02:00
73d50b0882
treasure chest (for sound designers)
neroberovero
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neroberovero/Illusion-UE5
2025-05-05 13:32:28 +02:00
ff3e39ab4d
deleted the unnecessary puzzle field AOE blueprint from the sprink_test map
635c4bfb04
improved dialogue system for puzzle NPC
56630f16bf
treasure chest BP
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neroberovero
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neroberovero/Illusion-UE5
2025-05-03 17:31:10 +02:00
0fa45e41c5
i added the bunny NPC and stuff, please use my version of the map file
4a9bd8766d
added some more dialogues and useful assets like tree ribbons(?) and treasure chest
dfad2e0010
BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail
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neroberovero
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neroberovero/Illusion-UE5
2025-05-03 01:53:18 +02:00
d0980840ad
complete merge
8b76377bb4
added the nav mesh for bunny AI + incorporated dialogues into bunny NPC
Compare 2 commits »
neroberovero
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neroberovero/Illusion-UE5
2025-05-01 17:00:18 +02:00
8b76377bb4
added the nav mesh for bunny AI + incorporated dialogues into bunny NPC
neroberovero
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neroberovero/Illusion-UE5
2025-05-01 12:11:32 +02:00
4e1bfde84b
updated the map from the updates in puzzle NPC + changed the fonts for the dialogue WG
d778a0b0e7
fixed some dialogue options and added korean trasnlations
84cfc72ef9
merge for dragon anims
38fe73dee0
i forgot to add this on the first commit
36ba2fc70a
minor rig changes, i don't even know what they are so you can probably ignore them
Compare 6 commits »
neroberovero
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neroberovero/Illusion-UE5
2025-04-30 17:04:05 +02:00
5e8425c505
added the scripts in the dialogue DT and translated in Korean
neroberovero
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neroberovero/Illusion-UE5
2025-04-29 15:11:10 +02:00
b8e2c42e0f
fixed some buggies
neroberovero
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neroberovero/Illusion-UE5
2025-04-29 15:05:35 +02:00
e8af48a1de
please do not add the fmod studio documentations plz
neroberovero
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neroberovero/Illusion-UE5
2025-04-29 09:41:39 +02:00
d84d9753b8
added the bunny NPC and interactable bunny to the map for functionality test
bc7f6ad9f3
added the dialogue starting feature to the puzzle NPCs and player controller
Compare 2 commits »
neroberovero
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neroberovero/Illusion-UE5
2025-04-28 16:13:04 +02:00
5035dcf469
added the interface for dialogue system
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