neroberovero
  • Joined on 2023-09-26
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-30 05:05:55 +01:00
f16aa77dd5 bruh moment
a07c5ff38c more anims for haesol
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-28 05:37:56 +01:00
8253027429 bro pt 2
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-25 13:39:29 +01:00
b327d5b260 added new animations for haesol bow and arrows
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-24 05:19:02 +01:00
6722c3a5ed jump down attack implemented, damage dealing not yet done
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-23 03:43:32 +01:00
62c21f1d00 implemented san-in teleport base logic, need more aesthetic programmign
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-22 15:13:19 +01:00
9188514222 used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-19 14:41:57 +01:00
34f375eb8d resolved runtime errors with sanin's default attack, started teleport implementation
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-18 16:08:07 +01:00
6ff8cec02b updated AI controllers to have a new base AI controller
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-15 01:06:33 +01:00
4bfad94952 a lot of commits
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-14 05:42:24 +01:00
ef7b484a49 bgm updated, sound volume sliders debugged
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-14 04:32:26 +01:00
26720f3bce why is it doing this to me?
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-14 04:31:41 +01:00
94950b90d9 please help me
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-14 04:11:40 +01:00
566b802e47 merge??
adad96778b bruh moment
Compare 3 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-12 14:25:28 +01:00
de62c9ecfa implemented and applied custom cel-shader post-process shader to interactables and characters
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-10 16:01:13 +01:00
bedd411254 repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-09 03:06:34 +01:00
e286d0c131 more assets downloaded
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-08 02:07:14 +01:00
503d43a479 added anim montage for staggering
5b4757e1f9 created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
Compare 2 commits »
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-03 05:49:43 +01:00
14c96727b4 more animation montages for san-in
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-02 17:50:07 +01:00
6efb2f6d6f added VFX to animation montages for San-in, death animation is implemented
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-02 16:36:10 +01:00
cf75dcf849 proper commit
f2dcfcea83 ignored?
Compare 2 commits »