neroberovero
  • Joined on 2023-09-26
neroberovero pushed to angela-haesol-ability at neroberovero/Illusion-UE5 2025-02-18 09:06:48 +01:00
c22b3f72df haesol's potential archery niagara vfx
59ba61ebe4 haesol's potential archery vfx materials
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neroberovero deleted branch pan-branch from neroberovero/Illusion-UE5 2025-02-18 09:01:36 +01:00
neroberovero deleted branch sharon_saving_loading_2 from neroberovero/Illusion-UE5 2025-02-18 09:01:27 +01:00
neroberovero deleted branch sharon_saving_loading from neroberovero/Illusion-UE5 2025-02-18 09:01:16 +01:00
neroberovero pushed to angela-haesol-ability at neroberovero/Illusion-UE5 2025-02-18 09:00:43 +01:00
neroberovero created branch angela-haesol-ability in neroberovero/Illusion-UE5 2025-02-18 09:00:42 +01:00
neroberovero deleted branch origin/ken-movement from neroberovero/Illusion-UE5 2025-02-18 08:59:49 +01:00
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-02-13 15:27:39 +01:00
96af122aae Update README.md
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-02-11 09:31:08 +01:00
649fcc81af added the low HP HUD overlay to player HUD
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-02-09 11:49:55 +01:00
e430feb2e0 forgot to add this one haha
13d78f25fc more nanite setting changes for more environmental assets
f98ba50e72 added the sfx for haesol's skill cooldown timer
31ca5ef14d enabled nanite settings for the environment meshes for rendering optimization
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neroberovero pushed to main at neroberovero/Illusion-UE5 2025-02-08 14:55:56 +01:00
cff82b376f modified the arrow to be stuck to an object more realistically
60bc0836ed had to delete my old files so that i can fix the merge conflicts on my end
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neroberovero pushed to main at neroberovero/Illusion-UE5 2025-02-08 05:06:14 +01:00
e55fabd3b4 added the damage implementation to the arrows
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-02-04 04:34:26 +01:00
f46716de6b added some items to test the new item functionality on the spring level
34b23d8a3c oops i forgot to add the changed item data base to the previous commit
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neroberovero pushed to main at neroberovero/Illusion-UE5 2025-02-04 04:19:12 +01:00
a01b94d8ac changed the item ID to match the IDs included in the item data base
neroberovero pushed to main at neroberovero/Illusion-UE5 2025-02-03 15:25:18 +01:00
d8146a9b3b some ignored files ar ebeing pushed rn
9faf77cc5a deleted unnecessary demo map file, some minor changes for spring levels
a48f6238c3 some post-source compile debugging for UI elements
38fcae1630 assets for new food/craftable items
cf0f8e4c25 editor module changes for FMOD studio
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neroberovero pushed to debugging-inventory at neroberovero/Illusion-UE5 2025-02-03 15:23:12 +01:00
d8146a9b3b some ignored files ar ebeing pushed rn
neroberovero pushed to debugging-inventory at neroberovero/Illusion-UE5 2025-02-03 15:17:57 +01:00
9faf77cc5a deleted unnecessary demo map file, some minor changes for spring levels
a48f6238c3 some post-source compile debugging for UI elements
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neroberovero pushed to debugging-inventory at neroberovero/Illusion-UE5 2025-02-03 15:14:30 +01:00
38fcae1630 assets for new food/craftable items
cf0f8e4c25 editor module changes for FMOD studio
cdd5f7f67a debugging for inventory system
15f41865fa new items, but they are buggy
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neroberovero pushed to debugging-inventory at neroberovero/Illusion-UE5 2025-02-02 16:39:28 +01:00
9b2088f621 new item assets to work with
neroberovero created branch debugging-inventory in neroberovero/Illusion-UE5 2025-02-02 16:20:05 +01:00