neroberovero
  • Joined on 2023-09-26
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-22 02:56:30 +02:00
037d5442a5 inventory shows collected items, new anim BPs are created and modified for combat system
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-17 16:39:14 +02:00
7c5833f033 implemented pick up item
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-13 07:20:06 +02:00
959723df6a added buff/debuff related components and structs for future use
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-12 15:49:15 +02:00
8b5c9a1f4b still working on implementing the CheckForIntertactable(). the ui is buggy
ce82fffdda implemented dashing on blueprints
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-11 14:53:39 +02:00
18abbad56d changed some input-related code in player charac controller
917a1bb668 can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-10 11:41:24 +02:00
68d9fafdf6 added input action reference for walking, binded IA_Walk to Move() function
06bb51a198 binded input actions for walking and jogging for haesol
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-09 15:25:37 +02:00
264db39cc1 included the input mapping contexts to character.cpp and playercharaccontroller.cpp. need to replace the interact to character
c956bf2978 added death event, stance variable to character blueprint
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-08 16:27:54 +02:00
1b515981f5 created input mapping context for projectile attacks and UI toggling
d51ec24938 set up input mapping in hwanyoung2 character
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-08 01:25:50 +02:00
cf35258254 added anim bp and base character bp
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-01 06:50:32 +02:00
d69e46553f visual effect assets
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-06-01 02:34:15 +02:00
4e5f371b49 add blueprints for HP system, assets, and MP system
c03b8968e1 deleted off unnecessary, conflicting files in our solution file
87c47a72e3 commit
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-03-30 00:50:30 +01:00
c5f825f16d committing for now
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-03-23 00:27:49 +01:00
1b20057b1e bruh moment
neroberovero closed pull request neroberovero/Illusion-UE5#3 2024-03-23 00:06:05 +01:00
bruh moment :')
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-03-23 00:05:00 +01:00
neroberovero created pull request neroberovero/Illusion-UE5#3 2024-03-23 00:03:41 +01:00
bruh moment :')
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-03-22 23:21:01 +01:00
5bb52e3748 getting rid of .dll
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-03-22 23:05:11 +01:00
3cca1ed901 committing before fixing branch issue
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-02-26 00:47:52 +01:00
0e4fd6a175 bruh moment?
2c8481bd61 fixed issue
b045551102 Revert "let's try this"
40f878afd6 let's try this
0e42abd151 Revert "mmm"
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neroberovero pushed to angela-inventory at neroberovero/Illusion-UE5 2024-02-25 23:48:11 +01:00
0e4fd6a175 bruh moment?