Block a user
037d5442a5
inventory shows collected items, new anim BPs are created and modified for combat system
8b5c9a1f4b
still working on implementing the CheckForIntertactable(). the ui is buggy
ce82fffdda
implemented dashing on blueprints
18abbad56d
changed some input-related code in player charac controller
917a1bb668
can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
68d9fafdf6
added input action reference for walking, binded IA_Walk to Move() function
06bb51a198
binded input actions for walking and jogging for haesol
264db39cc1
included the input mapping contexts to character.cpp and playercharaccontroller.cpp. need to replace the interact to character
c956bf2978
added death event, stance variable to character blueprint
1b515981f5
created input mapping context for projectile attacks and UI toggling
d51ec24938
set up input mapping in hwanyoung2 character
4e5f371b49
add blueprints for HP system, assets, and MP system
c03b8968e1
deleted off unnecessary, conflicting files in our solution file
87c47a72e3
commit
bruh moment :')
bruh moment :')
0e4fd6a175
bruh moment?
2c8481bd61
fixed issue
b045551102
Revert "let's try this"
40f878afd6
let's try this
0e42abd151
Revert "mmm"