neroberovero
  • Joined on 2023-09-26
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-02 16:36:10 +01:00
cf75dcf849 proper commit
f2dcfcea83 ignored?
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-31 14:48:17 +01:00
fe27f73e54 caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-26 06:38:30 +02:00
5a0369cb38 AI subtrees have been added, player rotation is based on player attacking
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-22 16:08:49 +02:00
407090fc17 attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
neroberovero closed pull request neroberovero/Illusion-UE5#4 2024-10-20 16:36:35 +02:00
save load system
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-10 13:37:23 +02:00
7ff2751492 state-based locomotion animation blueprint implemented for San-in AI
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-09 16:37:43 +02:00
dfdf435b2b added more variation in haesol's default melee combo animation
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-08 14:42:09 +02:00
a3aced30a6 states added to the base NPC
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-06 14:49:31 +02:00
6b9c29d295 successfully merged with fmod-integration branch, tiles under the lake fixed
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-05 14:30:43 +02:00
1e28ace4be perception added to the AI controller
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-05 01:27:32 +02:00
5879f32e77 re-configured gitattribtues
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-03 15:56:05 +02:00
ba74f12c4f created new NPC c++ class
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-03 15:55:20 +02:00
a5540f5bbc attempt to lfs push
bf28ba6ab3 dude what
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-09-27 17:57:06 +02:00
c4e4d22c82 major change in the spring level texturing, some more assets
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-09-16 17:06:19 +02:00
564f2a80cd crafting system is fully functional
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-09-15 02:49:03 +02:00
63d4092c2c level 1, block out started
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-09-10 03:47:26 +02:00
cf526110b3 lmfao
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-09-10 03:31:45 +02:00
eeaf691a1a saving/loading systems successfully migrated to player controller
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-08-31 04:50:50 +02:00
95f07b67ac saving/loading system re-implemented on main branch due to unprecedented bug
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-08-27 07:35:09 +02:00
682231dd0f the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class