• Joined on 2023-10-03
LukTeg pushed to main at aszema/jumping-ship 2023-12-05 00:55:44 +01:00
6a6fd73292 Merged in main
af138d9110 minor refactoring
1a0227ff28 Enemy flings only horizontal and passenger has running ai
2a13ba9adb The passenger blueprint now exists and runs in a circle
bf717f3942 Added proper AI and throwing player back on contact
Compare 9 commits »
LukTeg pushed to testingPush at aszema/jumping-ship 2023-12-02 01:34:56 +01:00
6a6fd73292 Merged in main
f1d729c7e3 Removed timer error when unplaying game by null checking
1f08736dfd Organized files into proper folders
143f01ab92 Auto stash before merge of "main" and "origin/main"
Compare 25 commits »
LukTeg pushed to testingPush at aszema/jumping-ship 2023-12-02 01:23:31 +01:00
af138d9110 minor refactoring
LukTeg pushed to testingPush at aszema/jumping-ship 2023-11-22 03:46:12 +01:00
1a0227ff28 Enemy flings only horizontal and passenger has running ai
LukTeg pushed to testingPush at aszema/jumping-ship 2023-11-21 02:02:57 +01:00
2a13ba9adb The passenger blueprint now exists and runs in a circle
bf717f3942 Added proper AI and throwing player back on contact
Compare 2 commits »
LukTeg pushed to testingPush at aszema/jumping-ship 2023-11-08 19:26:05 +01:00
5ce49be574 Changed ai-detection from seeing to a fixed distance to player
LukTeg pushed to testingPush at aszema/jumping-ship 2023-11-08 15:02:13 +01:00
c682a8821e Created Basic Enemy with AI and detection radius
LukTeg pushed to testingPush at aszema/jumping-ship 2023-11-07 01:05:58 +01:00
41ca11d26a Trying to fix enemy movement bug
LukTeg pushed to testingPush at aszema/jumping-ship 2023-10-17 02:00:11 +02:00
3b250c5dd0 Made Movement Componenet and got collision act to move
LukTeg pushed to testingPush at aszema/jumping-ship 2023-10-17 01:14:39 +02:00
LukTeg created branch testingPush in aszema/jumping-ship 2023-10-17 01:14:38 +02:00