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LukTeg
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2023-10-03
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LukTeg
pushed to
main
at
aszema/jumping-ship
2023-12-05 00:55:44 +01:00
6a6fd73292
Merged in main
af138d9110
minor refactoring
1a0227ff28
Enemy flings only horizontal and passenger has running ai
2a13ba9adb
The passenger blueprint now exists and runs in a circle
bf717f3942
Added proper AI and throwing player back on contact
Compare 9 commits »
LukTeg
pushed to
testingPush
at
aszema/jumping-ship
2023-12-02 01:34:56 +01:00
6a6fd73292
Merged in main
f1d729c7e3
Removed timer error when unplaying game by null checking
1f08736dfd
Organized files into proper folders
143f01ab92
Auto stash before merge of "main" and "origin/main"
dddff015be
Merge branch 'main' of
https://git.nugamestudioclub.com/aszema/jumping-ship
Compare 25 commits »
LukTeg
pushed to
testingPush
at
aszema/jumping-ship
2023-12-02 01:23:31 +01:00
af138d9110
minor refactoring
LukTeg
pushed to
testingPush
at
aszema/jumping-ship
2023-11-22 03:46:12 +01:00
1a0227ff28
Enemy flings only horizontal and passenger has running ai
LukTeg
pushed to
testingPush
at
aszema/jumping-ship
2023-11-21 02:02:57 +01:00
2a13ba9adb
The passenger blueprint now exists and runs in a circle
bf717f3942
Added proper AI and throwing player back on contact
Compare 2 commits »
LukTeg
pushed to
testingPush
at
aszema/jumping-ship
2023-11-08 19:26:05 +01:00
5ce49be574
Changed ai-detection from seeing to a fixed distance to player
LukTeg
pushed to
testingPush
at
aszema/jumping-ship
2023-11-08 15:02:13 +01:00
c682a8821e
Created Basic Enemy with AI and detection radius
LukTeg
pushed to
testingPush
at
aszema/jumping-ship
2023-11-07 01:05:58 +01:00
41ca11d26a
Trying to fix enemy movement bug
LukTeg
pushed to
testingPush
at
aszema/jumping-ship
2023-10-17 02:00:11 +02:00
3b250c5dd0
Made Movement Componenet and got collision act to move
LukTeg
pushed to
testingPush
at
aszema/jumping-ship
2023-10-17 01:14:39 +02:00
LukTeg
created branch
testingPush
in
aszema/jumping-ship
2023-10-17 01:14:38 +02:00