Enemy flings only horizontal and passenger has running ai

The enemy now can fling all types of actors so long as they can be cast to a character (player and passenger). Also, it flings to the side by a random degrees to prevent the enemy from "dribbling the player like a basketball"(moves forward, flings forward, moves forward, etc). The passenger blueprint has been made(will most likely need to be merged with whatever other one is on the main branch.) The passenger has a 25% of running in a circle, 25% of picking a random direction to face and then run in, and 50% of standing in utter panic.
This commit is contained in:
LukTeg 2023-11-21 21:45:38 -05:00
parent 2a13ba9adb
commit 1a0227ff28
4 changed files with 8 additions and 5 deletions

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Content/Blueprints/Enemy2.uasset (Stored with Git LFS)

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Content/Blueprints/Passenger.uasset (Stored with Git LFS)

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Content/Passenger.uasset (Stored with Git LFS) Normal file

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