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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1842812956}
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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Camera:
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m_PrefabAsset: {fileID: 0}
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GameObject:
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m_ObjectHideFlags: 0
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@ -9388,6 +8495,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: FlareBeacon
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objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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value: 1
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|
@ -69,5 +69,6 @@ public bool RemoveItem(string name)
|
||||
return false;
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|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
67
Assets/Scripts/Inventory/TempInventory.cs
Normal file
67
Assets/Scripts/Inventory/TempInventory.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class TempInventoryBuilderItem
|
||||
{
|
||||
public string name;
|
||||
public int quantity;
|
||||
}
|
||||
|
||||
public class TempInventory : MonoBehaviour
|
||||
{
|
||||
|
||||
private Dictionary<string,int> inventory = new Dictionary<string,int>();
|
||||
[SerializeField]
|
||||
private List<TempInventoryBuilderItem> initialInvent = new List<TempInventoryBuilderItem>();
|
||||
|
||||
public int GetQuantityOf(string name)
|
||||
{
|
||||
if (inventory.ContainsKey(name))
|
||||
{
|
||||
return inventory[name];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
public bool Add(string name,int quantity=1)
|
||||
{
|
||||
if (inventory.ContainsKey(name))
|
||||
{
|
||||
inventory[name] += quantity;
|
||||
}
|
||||
else
|
||||
{
|
||||
inventory.Add(name, quantity);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Remove(string name,int quantity=1)
|
||||
{
|
||||
if (inventory.ContainsKey(name))
|
||||
{
|
||||
inventory[name] = Mathf.Max(inventory[name] - quantity, 0);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
foreach(TempInventoryBuilderItem item in initialInvent)
|
||||
{
|
||||
inventory[item.name] = item.quantity;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Inventory/TempInventory.cs.meta
Normal file
11
Assets/Scripts/Inventory/TempInventory.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -21,7 +21,25 @@ void OnDrawGizmosSelected()
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
transform.localEulerAngles = new Vector3(-89.98f, 0, 0);
|
||||
Ray r = new Ray();
|
||||
r.direction = -transform.forward;
|
||||
r.origin = transform.position;
|
||||
RaycastHit hit;
|
||||
RaycastHit[] rays = Physics.RaycastAll(r);
|
||||
foreach(RaycastHit _hit in rays)
|
||||
{
|
||||
if (_hit.transform.gameObject.GetComponent<FlareBeacon>() != null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
transform.position = _hit.point;
|
||||
break;
|
||||
}
|
||||
if(Physics.Raycast(r,out hit)){
|
||||
// transform.position = hit.point;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
8
Assets/Scripts/Item/FlareBeacon.meta
Normal file
8
Assets/Scripts/Item/FlareBeacon.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: d8f50dd997a71e548881cf0a65dff80f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,6 +7,9 @@ public class BulletComponent : MonoBehaviour
|
||||
[SerializeField]
|
||||
private float duration = 5f;
|
||||
private float existed = 0f;
|
||||
[SerializeField]
|
||||
private string type = "flare";
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -15,7 +15,9 @@ public class PistolComponent : MonoBehaviour
|
||||
[SerializeField]
|
||||
GameObject targetObjectPrefab;
|
||||
[SerializeField]
|
||||
private GameObject projectilePrefab;
|
||||
public GameObject projectilePrefab;
|
||||
[SerializeField]
|
||||
public string projectileName;
|
||||
[SerializeField]
|
||||
private Transform bulletSpawnPoint;
|
||||
[SerializeField]
|
||||
|
127
Assets/Scripts/Item/SpecialItemCycler.cs
Normal file
127
Assets/Scripts/Item/SpecialItemCycler.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
[System.Serializable]
|
||||
public class ItemImageRef
|
||||
{
|
||||
public string name;
|
||||
public GameObject item;
|
||||
public Sprite icon;
|
||||
}
|
||||
|
||||
public class SpecialItemCycler : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private List<ItemImageRef> spawnableItems =new List<ItemImageRef>();
|
||||
[SerializeField]
|
||||
private List<ItemImageRef> shootableItems = new List<ItemImageRef>();
|
||||
|
||||
[SerializeField]
|
||||
private PlayerInteractionHandler interactionHandler;
|
||||
[SerializeField]
|
||||
private PistolComponent pistol;
|
||||
private int spawnableIndex = 0;
|
||||
private int shootableIndex = 0;
|
||||
[SerializeField]
|
||||
//private Inventory invent;
|
||||
private TempInventory invent;
|
||||
[SerializeField]
|
||||
private Image selectedImage;
|
||||
[SerializeField]
|
||||
private TMP_Text selectedQuantityText;
|
||||
private Color sqtInitColor;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
sqtInitColor = selectedQuantityText.color;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (interactionHandler.GunEnabled)
|
||||
{
|
||||
pistol.projectilePrefab = shootableItems[shootableIndex % shootableItems.Count].item;
|
||||
pistol.projectileName = shootableItems[shootableIndex % shootableItems.Count].name;
|
||||
}
|
||||
SetImage();
|
||||
if (Input.GetButtonDown("CycleItems"))
|
||||
{
|
||||
if (interactionHandler.GunEnabled)
|
||||
{
|
||||
this.shootableIndex = (shootableIndex + 1) % shootableItems.Count;
|
||||
selectedImage.sprite = shootableItems[this.shootableIndex].icon;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.spawnableIndex = (spawnableIndex+1)%spawnableItems.Count;
|
||||
selectedImage.sprite = spawnableItems[this.spawnableIndex].icon;
|
||||
|
||||
}
|
||||
if (selectedImage.sprite == null)
|
||||
{
|
||||
selectedImage.color = new Color(selectedImage.color.r, selectedImage.color.g, selectedImage.color.b, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedImage.color = new Color(selectedImage.color.r, selectedImage.color.g, selectedImage.color.b, 1);
|
||||
}
|
||||
}
|
||||
if (Input.GetButtonDown("TempPlace"))
|
||||
{
|
||||
if (invent.GetQuantityOf(spawnableItems[spawnableIndex].name)>0)
|
||||
if (!interactionHandler.GunEnabled && spawnableItems[spawnableIndex].item!= null)
|
||||
{
|
||||
GameObject prefab = spawnableItems[spawnableIndex].item;
|
||||
GameObject instance = Instantiate(prefab,interactionHandler.CarryingPos);
|
||||
instance.transform.localPosition = Vector3.zero;
|
||||
instance.transform.parent = null;
|
||||
invent.Remove(spawnableItems[spawnableIndex].name);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void SetImage()
|
||||
{
|
||||
|
||||
if (interactionHandler.GunEnabled)
|
||||
{
|
||||
|
||||
selectedImage.sprite = shootableItems[this.shootableIndex].icon;
|
||||
selectedQuantityText.text = invent.GetQuantityOf(shootableItems[this.shootableIndex].name).ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
selectedImage.sprite = spawnableItems[this.spawnableIndex].icon;
|
||||
selectedQuantityText.text = invent.GetQuantityOf(spawnableItems[this.spawnableIndex].name).ToString();
|
||||
|
||||
}
|
||||
if (selectedImage.sprite == null)
|
||||
{
|
||||
selectedImage.color = new Color(selectedImage.color.r, selectedImage.color.g, selectedImage.color.b, 0);
|
||||
selectedQuantityText.gameObject.SetActive(false);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedImage.color = new Color(selectedImage.color.r, selectedImage.color.g, selectedImage.color.b, 1);
|
||||
selectedQuantityText.gameObject.SetActive(true);
|
||||
if (selectedQuantityText.text == "0")
|
||||
{
|
||||
selectedQuantityText.color = Color.red;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedQuantityText.color = sqtInitColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Item/SpecialItemCycler.cs.meta
Normal file
11
Assets/Scripts/Item/SpecialItemCycler.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: 57edf3fe88ab13c42b4f2b0cab83a3b8
|
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MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -12,6 +12,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
||||
private List<InteractableItem> itemsInRange= new List<InteractableItem>();
|
||||
private List<HeavyInteractableItem> heavyItemsInRange = new List<HeavyInteractableItem>();
|
||||
private Inventory invent;
|
||||
private TempInventory tempInvent;
|
||||
public Inventory Inventory { get { return invent; } }
|
||||
public static PlayerInteractionHandler instance;
|
||||
[SerializeField]
|
||||
@ -30,6 +31,7 @@ public class PlayerInteractionHandler : MonoBehaviour
|
||||
private bool gunEnabled = false;
|
||||
[SerializeField]
|
||||
private Transform carryingPos;
|
||||
public Transform CarryingPos { get { return this.carryingPos; } }
|
||||
|
||||
private ItemSelector itemSelector;
|
||||
[SerializeField]
|
||||
@ -43,6 +45,9 @@ void Start()
|
||||
{
|
||||
instance = this;
|
||||
invent = this.transform.parent.GetComponent<Inventory>();
|
||||
//TEMP FIELD
|
||||
tempInvent = this.transform.parent.GetComponent<TempInventory>();
|
||||
|
||||
initColor = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].GetColor("_BaseColor");
|
||||
selMaterial = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex];
|
||||
itemSelector = ItemSelector.instance;
|
||||
@ -75,7 +80,12 @@ void Update()
|
||||
{
|
||||
if (this.GunEnabled)
|
||||
{
|
||||
this.pistol.Fire();
|
||||
if (tempInvent.GetQuantityOf(this.pistol.projectileName) > 0)
|
||||
{
|
||||
this.pistol.Fire();
|
||||
tempInvent.Remove(this.pistol.projectileName);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -28,7 +28,7 @@ Material:
|
||||
m_Floats:
|
||||
- _ColorMask: 15
|
||||
- _CullMode: 0
|
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- _FaceDilate: -0.21
|
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- _FaceDilate: 0
|
||||
- _GradientScale: 10
|
||||
- _MaskSoftnessX: 0
|
||||
- _MaskSoftnessY: 0
|
||||
@ -37,7 +37,7 @@ Material:
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _ScaleRatioA: 0.9
|
||||
- _ScaleRatioB: 1
|
||||
- _ScaleRatioC: 0.92025006
|
||||
- _ScaleRatioC: 0.73125
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
||||
|
8
Assets/Textures/ItemIcons.meta
Normal file
8
Assets/Textures/ItemIcons.meta
Normal file
@ -0,0 +1,8 @@
|
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guid: ec8949f8326928a41ab1d13873a32010
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Textures/ItemIcons/Bullet.png
Normal file
BIN
Assets/Textures/ItemIcons/Bullet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
123
Assets/Textures/ItemIcons/Bullet.png.meta
Normal file
123
Assets/Textures/ItemIcons/Bullet.png.meta
Normal file
@ -0,0 +1,123 @@
|
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fileFormatVersion: 2
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Loading…
Reference in New Issue
Block a user