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station_obscurum_unity/Assets/Scripts/Item/HeavyInteractableItem.cs

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using UnityEngine;
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namespace Item
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{
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public class HeavyInteractableItem : InteractableItem
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{
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private Vector3 init_rot;
// Start is called before the first frame update
private void Start()
{
init_rot = transform.eulerAngles;
}
// Update is called once per frame
private void Update()
{
}
private void FixedUpdate()
{
BaseFixedUpdate();
//print("Alpha Target:"+ base.target_alpha);
}
public void DisableAll()
{
GetComponent<Collider>().enabled = false;
}
public override bool Interact()
{
//Todo
return false;
}
public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
{
return false;
}
public void EnableAll()
{
GetComponent<Collider>().enabled = true;
transform.eulerAngles = new Vector3(init_rot.x, transform.eulerAngles.y, init_rot.z);
}
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}
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}