using UnityEngine;
public class TestAnimationParameters : MonoBehaviour
{
[SerializeField] private float speed;
[SerializeField] private int attackIndex;
[SerializeField] private int attack;
[SerializeField] private bool inlight;
[SerializeField] private int attackScream;
private Animator animator;
private int pattack = -1;
private int pAttackScream = -1;
// Start is called before the first frame update
private void Start()
animator = GetComponent<Animator>();
}
// Update is called once per frame
private void Update()
animator.SetFloat("Speed", speed);
animator.SetInteger("AttackIndex", attackIndex);
if (Input.GetKeyDown(KeyCode.Tab))
animator.SetTrigger("Attack");
pattack = attack;
;
animator.SetBool("InLight", inlight);
if (Input.GetKeyDown(KeyCode.Space))
animator.SetTrigger("AttackScream");
pAttackScream = attackScream;