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station_obscurum_unity/Assets/Scripts/Item/KeyItem.cs

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using System;
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using UnityEngine;
public class KeyItem : InteractableItem
{
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[SerializeField] private string keyName;
public string KeyName => keyName;
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private void Awake()
{
BaseAwake();
}
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private void Start()
{
}
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public override bool Interact()
{
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throw new NotImplementedException();
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}
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public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
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{
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return Interact();
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}
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}