using System;
using UnityEngine;
public class KeyItem : InteractableItem
{
[SerializeField] private string keyName;
public string KeyName => keyName;
private void Awake()
BaseAwake();
}
private void Start()
public override bool Interact()
throw new NotImplementedException();
public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
return Interact();