Fixing networked interaction handler

This commit is contained in:
sebastianhampel1 2023-06-15 12:11:38 -04:00
parent f553471278
commit 990d992276
2 changed files with 13 additions and 20 deletions

View File

@ -49,16 +49,9 @@ namespace Item
private float timeSinceLightDuration; private float timeSinceLightDuration;
public bool IsLightOn => targetingLight.gameObject.activeSelf; public bool IsLightOn => targetingLight.gameObject.activeSelf;
//private Dictionary<int,float> projectiles = new Dictionary<int, float>();
public override void OnStartClient()
{
base.OnStartClient();
if (!IsOwner) //private Dictionary<int,float> projectiles = new Dictionary<int, float>();
{
this.enabled = false;
}
}
// Start is called before the first frame update // Start is called before the first frame update
private void Start() private void Start()
{ {

View File

@ -49,15 +49,15 @@ public class PlayerInteractionHandler : NetworkBehaviour
public bool IsCarrying => heavyInvent != null; public bool IsCarrying => heavyInvent != null;
public bool GunEnabled { get; private set; } public bool GunEnabled { get; private set; }
public Transform CarryingPos => carryingPos; public Transform CarryingPos => carryingPos;
private bool inputEnbaled = true;
public override void OnStartClient() public override void OnStartClient()
{ {
base.OnStartClient(); base.OnStartClient();
if (!base.IsOwner) inputEnbaled = IsOwner;
{
this.enabled = false;
}
} }
// Start is called before the first frame update // Start is called before the first frame update
@ -87,9 +87,9 @@ public class PlayerInteractionHandler : NetworkBehaviour
return; return;
} }
if (manager.IsPaused || isDead) return; if ((manager.IsPaused || isDead)&&!inputEnbaled) return;
if (Input.GetButtonDown("Fire1") || fireDown.IsDown()) if ((Input.GetButtonDown("Fire1") || fireDown.IsDown())&&inputEnbaled)
{ {
if (GunEnabled) if (GunEnabled)
{ {
@ -169,7 +169,7 @@ public class PlayerInteractionHandler : NetworkBehaviour
} }
} }
if (Input.GetButtonDown("Fire2")) if (Input.GetButtonDown("Fire2")&&inputEnbaled)
{ {
//print(this.GunEnabled); //print(this.GunEnabled);
if (!GunEnabled) if (!GunEnabled)
@ -185,7 +185,7 @@ public class PlayerInteractionHandler : NetworkBehaviour
} }
} }
if (Input.GetButtonDown("Fire3")) if (Input.GetButtonDown("Fire3")&&inputEnbaled)
if (!IsCarrying) if (!IsCarrying)
{ {
GunEnabled = !GunEnabled; GunEnabled = !GunEnabled;
@ -207,7 +207,7 @@ public class PlayerInteractionHandler : NetworkBehaviour
else else
pistol.aimMode = Item.PistolComponent.AimMode.MODIFIED; pistol.aimMode = Item.PistolComponent.AimMode.MODIFIED;
} }
if(!inputEnbaled)
shift.SetCenter(!GunEnabled); shift.SetCenter(!GunEnabled);
} }