fixed camera rotation bug
As player ran in a straight line, camera lag causes camera to rotate slightly. Fixed this bug by changing Cinemachine Freelook 'orbit binding mode' to 'lock to target on assign' mode. Player runs in straight line now!
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@ -226,7 +226,7 @@ Transform:
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@ -474,7 +474,7 @@ Transform:
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m_LocalPosition: {x: -1.6996615, y: 1.32, z: -2.4720743}
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m_LocalPosition: {x: 0, y: 1.32, z: -3}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -612,7 +612,7 @@ MonoBehaviour:
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m_LegacyVelocityFilterStrength: -1
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- m_Height: 4.5
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@ -777,7 +777,7 @@ Transform:
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m_GameObject: {fileID: 365318977785173328}
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m_LocalRotation: {x: 0.03322547, y: 0.2471404, z: -0.05806753, w: 0.9666674}
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m_LocalRotation: {x: 0.05368384, y: -0.06056196, z: 0.0154787935, w: 0.9965996}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -989,7 +989,7 @@ Transform:
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m_LocalRotation: {x: 0.015683249, y: 0.24815318, z: -0.053574488, w: 0.96711105}
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m_LocalRotation: {x: 0.03559524, y: -0.060832832, z: 0.014377572, w: 0.9974095}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -1078,8 +1078,8 @@ Transform:
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m_GameObject: {fileID: 365318978543542559}
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m_LocalPosition: {x: -1.0329641, y: 1.3199979, z: -2.4649105}
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