Go to file
LukTeg 1a0227ff28 Enemy flings only horizontal and passenger has running ai
The enemy now can fling all types of actors so long as they can be cast to a character (player and passenger). Also, it flings to the side by a random degrees to prevent the enemy from "dribbling the player like a basketball"(moves forward, flings forward, moves forward, etc). The passenger blueprint has been made(will most likely need to be merged with whatever other one is on the main branch.) The passenger has a 25% of running in a circle, 25% of picking a random direction to face and then run in, and 50% of standing in utter panic.
2023-11-21 21:45:38 -05:00
Config Added the Unreal Project to the repo 2023-10-06 22:17:05 -04:00
Content Enemy flings only horizontal and passenger has running ai 2023-11-21 21:45:38 -05:00
Source Made Movement Componenet and got collision act to move 2023-10-16 19:59:56 -04:00
.gitattributes Added git attributes 2023-09-25 19:07:05 -04:00
.gitignore Initial commit 2023-09-26 00:42:17 +02:00
.vsconfig Added the Unreal Project to the repo 2023-10-06 22:17:05 -04:00
jumpingship.uproject Added the Unreal Project to the repo 2023-10-06 22:17:05 -04:00
README.md Initial commit 2023-09-26 00:42:17 +02:00
UpgradeLog.htm Added the Unreal Project to the repo 2023-10-06 22:17:05 -04:00

jumping-ship