Austin Szema
f1a7ca00d8
worked on final polishing touches
2024-04-08 00:32:17 -04:00
Austin Szema
c665c7c499
Added main menu
2024-02-09 22:23:20 -05:00
Austin Szema
83b6b7f199
Made all chairs children of the boat blueprint
2024-01-19 00:27:02 -05:00
Austin Szema
128aa4de06
Put the parts together to form gameplay
2024-01-13 18:52:40 -05:00
Austin Szema
ee6ab6fcd7
Minor changes
2023-12-21 04:15:36 -05:00
Austin Szema
2d336cae9a
Added player slowdown in water
2023-12-20 20:52:59 -05:00
Austin Szema
6aaaa8fab7
Fixed grabbing and throwing with ragdolls
2023-12-19 21:47:18 -05:00
Austin Szema
a2862b2c6c
Added proper grabbing functionality
2023-12-19 17:18:00 -05:00
Austin Szema
3f18755afd
Added baby walking and grabbing "animations"
2023-12-19 02:06:10 -05:00
LukTeg
6a6fd73292
Merged in main
2023-12-01 19:34:48 -05:00
LukTeg
af138d9110
minor refactoring
2023-12-01 19:22:59 -05:00
LukTeg
1a0227ff28
Enemy flings only horizontal and passenger has running ai
...
The enemy now can fling all types of actors so long as they can be cast to a character (player and passenger). Also, it flings to the side by a random degrees to prevent the enemy from "dribbling the player like a basketball"(moves forward, flings forward, moves forward, etc). The passenger blueprint has been made(will most likely need to be merged with whatever other one is on the main branch.) The passenger has a 25% of running in a circle, 25% of picking a random direction to face and then run in, and 50% of standing in utter panic.
2023-11-21 21:45:38 -05:00
LukTeg
2a13ba9adb
The passenger blueprint now exists and runs in a circle
2023-11-20 20:02:40 -05:00
LukTeg
bf717f3942
Added proper AI and throwing player back on contact
2023-11-14 22:24:58 -05:00
Austin Szema
1f08736dfd
Organized files into proper folders
2023-11-10 23:35:04 -05:00
Austin Szema
5ebccf8700
Added baby model and Passenger tag to track when a passenger is saved
2023-11-10 22:54:48 -05:00
LukTeg
5ce49be574
Changed ai-detection from seeing to a fixed distance to player
2023-11-08 13:25:50 -05:00
LukTeg
c682a8821e
Created Basic Enemy with AI and detection radius
2023-11-08 09:01:58 -05:00
LukTeg
41ca11d26a
Trying to fix enemy movement bug
2023-11-06 19:05:45 -05:00
a778d15702
Added a basic rescue boat with counter
2023-10-30 20:04:44 -04:00
striandafellos
3381c4333e
misc lfs updates
2023-10-30 19:24:06 -04:00
LukTeg
3b250c5dd0
Made Movement Componenet and got collision act to move
2023-10-16 19:59:56 -04:00
36e11b4aae
Updated water texture, added cruise ship, and updated AustinTestScene
2023-10-16 18:33:07 -04:00
8cbd83ee3b
Added water plane to AustinTestMap and reorganized folders
2023-10-16 17:08:57 -04:00