Commit Graph

10 Commits

Author SHA1 Message Date
Austin Szema
c665c7c499 Added main menu 2024-02-09 22:23:20 -05:00
Austin Szema
83b6b7f199 Made all chairs children of the boat blueprint 2024-01-19 00:27:02 -05:00
Austin Szema
128aa4de06 Put the parts together to form gameplay 2024-01-13 18:52:40 -05:00
Austin Szema
a2862b2c6c Added proper grabbing functionality 2023-12-19 17:18:00 -05:00
LukTeg
af138d9110 minor refactoring 2023-12-01 19:22:59 -05:00
LukTeg
1a0227ff28 Enemy flings only horizontal and passenger has running ai
The enemy now can fling all types of actors so long as they can be cast to a character (player and passenger). Also, it flings to the side by a random degrees to prevent the enemy from "dribbling the player like a basketball"(moves forward, flings forward, moves forward, etc). The passenger blueprint has been made(will most likely need to be merged with whatever other one is on the main branch.) The passenger has a 25% of running in a circle, 25% of picking a random direction to face and then run in, and 50% of standing in utter panic.
2023-11-21 21:45:38 -05:00
LukTeg
2a13ba9adb The passenger blueprint now exists and runs in a circle 2023-11-20 20:02:40 -05:00
LukTeg
bf717f3942 Added proper AI and throwing player back on contact 2023-11-14 22:24:58 -05:00
LukTeg
5ce49be574 Changed ai-detection from seeing to a fixed distance to player 2023-11-08 13:25:50 -05:00
LukTeg
c682a8821e Created Basic Enemy with AI and detection radius 2023-11-08 09:01:58 -05:00