Commit Graph

10 Commits

Author SHA1 Message Date
LukTeg
af138d9110 minor refactoring 2023-12-01 19:22:59 -05:00
LukTeg
1a0227ff28 Enemy flings only horizontal and passenger has running ai
The enemy now can fling all types of actors so long as they can be cast to a character (player and passenger). Also, it flings to the side by a random degrees to prevent the enemy from "dribbling the player like a basketball"(moves forward, flings forward, moves forward, etc). The passenger blueprint has been made(will most likely need to be merged with whatever other one is on the main branch.) The passenger has a 25% of running in a circle, 25% of picking a random direction to face and then run in, and 50% of standing in utter panic.
2023-11-21 21:45:38 -05:00
LukTeg
2a13ba9adb The passenger blueprint now exists and runs in a circle 2023-11-20 20:02:40 -05:00
LukTeg
bf717f3942 Added proper AI and throwing player back on contact 2023-11-14 22:24:58 -05:00
LukTeg
5ce49be574 Changed ai-detection from seeing to a fixed distance to player 2023-11-08 13:25:50 -05:00
LukTeg
c682a8821e Created Basic Enemy with AI and detection radius 2023-11-08 09:01:58 -05:00
LukTeg
41ca11d26a Trying to fix enemy movement bug 2023-11-06 19:05:45 -05:00
LukTeg
3b250c5dd0 Made Movement Componenet and got collision act to move 2023-10-16 19:59:56 -04:00
36e11b4aae Updated water texture, added cruise ship, and updated AustinTestScene 2023-10-16 18:33:07 -04:00
8cbd83ee3b Added water plane to AustinTestMap and reorganized folders 2023-10-16 17:08:57 -04:00