Compare commits
17 Commits
test_obsta
...
testingPus
Author | SHA1 | Date | |
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6a6fd73292 | |||
af138d9110 | |||
1a0227ff28 | |||
2a13ba9adb | |||
bf717f3942 | |||
f1d729c7e3 | |||
1f08736dfd | |||
143f01ab92 | |||
dddff015be | |||
5799cecd53 | |||
82a5093509 | |||
cea63354f1 | |||
5ebccf8700 | |||
5ce49be574 | |||
c682a8821e | |||
41ca11d26a | |||
3b250c5dd0 |
12
Config/DefaultGameplayTags.ini
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12
Config/DefaultGameplayTags.ini
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@ -0,0 +1,12 @@
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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ClearInvalidTags=False
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AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Passenger",DevComment="")
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Content/Baby.uasset
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Content/Blueprints/BP_Rescue_Boat.uasset
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Content/Blueprints/Baby.uasset
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Content/Blueprints/Enemy2.uasset
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Content/Blueprints/Enemy2.uasset
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Content/Blueprints/Passenger.uasset
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Content/Materials/BabyDiaperMaterial.uasset
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Content/Mesh/Unreal_Baby.uasset
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Content/Mesh/Unreal_Baby.uasset
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Content/NewActorComponent.uasset
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Content/Passenger.uasset
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Content/__ExternalActors__/Maps/ThirdPersonMapJoel/0/JG/80CU8PNB3RVG7BNC61EVO8.uasset
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Content/__ExternalActors__/Maps/ThirdPersonMapJoel/0/PN/3NJMIX08C9LP47UFEKK0K6.uasset
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Content/__ExternalActors__/Maps/ThirdPersonMapJoel/3/O1/MBAZN6A806V32CPJ1ZT1ZM.uasset
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47
Source/jumpingship/MoveComponent.cpp
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47
Source/jumpingship/MoveComponent.cpp
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@ -0,0 +1,47 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "MoveComponent.h"
|
||||
|
||||
// Sets default values for this component's properties
|
||||
UMoveComponent::UMoveComponent()
|
||||
{
|
||||
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
|
||||
// off to improve performance if you don't need them.
|
||||
PrimaryComponentTick.bCanEverTick = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Called when the game starts
|
||||
void UMoveComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
// Set start location
|
||||
StartRelativeLocation = this->GetRelativeLocation();
|
||||
|
||||
//Compute normalized movement
|
||||
MoveOffsetNorm = MoveOffset;
|
||||
MoveOffsetNorm.Normalize();
|
||||
MaxDistance = MoveOffset.Length();
|
||||
//Check if ticking required
|
||||
SetComponentTickEnabled(MoveEnable);
|
||||
}
|
||||
|
||||
|
||||
// Called every frame
|
||||
void UMoveComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
//Set the current distance
|
||||
if (MoveEnable)
|
||||
{
|
||||
CurDistance += DeltaTime * Speed * MoveDirection;
|
||||
if (CurDistance >= MaxDistance || CurDistance <= 0.0f) {
|
||||
MoveDirection *= -1;
|
||||
}
|
||||
}
|
||||
// Compute and set current location
|
||||
SetRelativeLocation(StartRelativeLocation + MoveOffsetNorm * CurDistance);
|
||||
}
|
46
Source/jumpingship/MoveComponent.h
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46
Source/jumpingship/MoveComponent.h
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@ -0,0 +1,46 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/SceneComponent.h"
|
||||
#include "MoveComponent.generated.h"
|
||||
|
||||
|
||||
UCLASS(ClassGroup = (Actors), meta = (BlueprintSpawnableComponent))
|
||||
class JUMPINGSHIP_API UMoveComponent : public USceneComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this component's properties
|
||||
UMoveComponent();
|
||||
|
||||
protected:
|
||||
// Called when the game starts
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
//Offset to move
|
||||
UPROPERTY(EditAnywhere)
|
||||
FVector MoveOffset;
|
||||
private:
|
||||
friend class FMoveComponentVisualizer;
|
||||
|
||||
// Enables the movement of the component
|
||||
UPROPERTY(EditAnywhere)
|
||||
bool MoveEnable = true;
|
||||
//Speed
|
||||
UPROPERTY(EditAnywhere)
|
||||
float Speed = 1.0f;
|
||||
|
||||
//Computed locations
|
||||
FVector StartRelativeLocation;
|
||||
FVector MoveOffsetNorm;
|
||||
float MaxDistance = 0.0f;
|
||||
float CurDistance = 0.0f;
|
||||
float MoveDirection = 1;
|
||||
};
|
@ -7,7 +7,7 @@
|
||||
AjumpingshipGameMode::AjumpingshipGameMode()
|
||||
{
|
||||
// set default pawn class to our Blueprinted character
|
||||
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter"));
|
||||
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacterJoel"));
|
||||
if (PlayerPawnBPClass.Class != NULL)
|
||||
{
|
||||
DefaultPawnClass = PlayerPawnBPClass.Class;
|
||||
|
Reference in New Issue
Block a user