LogPackageName: Display: FPackageName: Mount point added: '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content/' mounted to '/FMODStudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Strata:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2024.02.25-23.11.27:804][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.02.25-23.11.27:805][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.02.25-23.11.27:805][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.02.25-23.11.27:805][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.02.25-23.11.27:810][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.02.25-23.11.27:810][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.02.25-23.11.27:811][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.02.25-23.11.27:811][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.02.25-23.11.27:811][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2024.02.25-23.11.27:811][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.02.25-23.11.27:822][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.02.25-23.11.27:994][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_2, shader model 6.6)
[2024.02.25-23.11.27:994][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16358MB of shared system memory, 2 output[s]
[2024.02.25-23.11.27:999][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2024.02.25-23.11.28:000][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16358MB of shared system memory, 0 output[s]
[2024.02.25-23.11.28:139][ 0]LogD3D12RHI: Found D3D12 adapter 2: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_2, shader model 6.6)
[2024.02.25-23.11.28:139][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16358MB of shared system memory, 0 output[s]
[2024.02.25-23.11.28:277][ 0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_2, shader model 6.6)
[2024.02.25-23.11.28:277][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16358MB of shared system memory, 0 output[s]
[2024.02.25-23.11.28:277][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.02.25-23.11.29:069][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.02.25-23.11.29:080][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.02.25-23.11.29:084][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2024.02.25-23.11.29:084][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2024.02.25-23.11.29:087][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2024.02.25-23.11.29:087][ 0]LogTargetPlatformManager: OPUS
[2024.02.25-23.11.29:152][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.02.25-23.11.29:161][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.02.25-23.11.29:168][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.02.25-23.11.29:171][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.02.25-23.11.29:171][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.02.25-23.11.29:171][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.02.25-23.11.29:171][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.02.25-23.11.29:195][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
[2024.02.25-23.11.29:195][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.02.25-23.11.29:195][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.02.25-23.11.29:207][ 0]LogDerivedDataCache: Speed tests for C:/Users/benja/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.02.25-23.11.29:208][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/benja/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.02.25-23.11.29:208][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.02.25-23.11.29:208][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.02.25-23.11.29:209][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.02.25-23.11.29:209][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.02.25-23.11.29:209][ 0]LogShaderCompilers: Guid format shader working directory is -36 characters bigger than the processId version (../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Intermediate/Shaders/WorkingDirectory/1572/).
[2024.02.25-23.11.29:210][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/benja/AppData/Local/Temp/UnrealShaderWorkingDir/6414EFB54CC8E8E5DD7C4984A1562BD2/'.
[2024.02.25-23.11.29:210][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.02.25-23.11.29:210][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
[2024.02.25-23.11.33:077][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.02.25-23.11.33:080][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.")
[2024.02.25-23.11.37:252][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.02.25-23.11.37:252][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.02.25-23.11.37:443][ 0]SourceControl: Source control is disabled
[2024.02.25-23.11.37:450][ 0]SourceControl: Source control is disabled
[2024.02.25-23.11.37:463][ 0]SourceControl: Source control is disabled
[2024.02.25-23.11.37:480][ 0]LogUProjectInfo: Found projects:
[2024.02.25-23.11.38:004][ 0]LogOpenImageDenoise: OIDN starting up
[2024.02.25-23.11.38:145][ 0]LogCollectionManager: Loaded 0 collections in 0.002596 seconds
[2024.02.25-23.11.38:147][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s
[2024.02.25-23.11.38:148][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/Developers/benja/Collections/' took 0.00s
[2024.02.25-23.11.38:150][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.00s
[2024.02.25-23.11.38:571][ 0]LogClass: Warning: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.02.25-23.11.38:571][ 0]LogClass: Warning: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.02.25-23.11.38:572][ 0]LogClass: Display: 2 Uninitialized script struct members found including 1 object properties
[2024.02.25-23.11.38:607][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.02.25-23.11.38:607][ 0]LogAutomationTest: Warning: LogClass: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.02.25-23.11.40:623][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
[2024.02.25-23.11.43:111][ 0]LogLoad: (Engine Initialization) Total time: 16.66 seconds
[2024.02.25-23.11.43:111][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.02.25-23.11.43:136][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.02.25-23.11.43:171][ 0]LogSlate: Took 0.000225 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.02.25-23.11.43:181][ 0]LogSlate: Took 0.005784 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.02.25-23.11.43:187][ 0]LogSlate: Took 0.005344 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.02.25-23.11.43:189][ 0]LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.02.25-23.11.43:232][ 0]LogViewport: Scene viewport resized to 1015x584, mode Windowed.
[2024.02.25-23.13.20:180][390]LogSlate: Window 'Plugin Properties' being destroyed
[2024.02.25-23.13.25:147][654]LogSlate: Window 'Plugins' being destroyed
[2024.02.25-23.13.25:153][654]LogSlate: Window 'Plugins' being destroyed
[2024.02.25-23.13.25:153][654]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
[2024.02.25-23.13.25:153][654]LogDirectoryWatcher: A directory notification for '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Plugins/' was aborted.
[2024.02.25-23.13.32:518][504]LogDerivedDataCache: C:/Users/benja/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.310 and deleted 0 files with total size 0 MiB. Scanned 2341 files in 2325 folders with total size 59 MiB.
[2024.02.26-00.01.17:974][680]LogViewport: Scene viewport resized to 2038x1262, mode Windowed.
[2024.02.26-00.02.20:245][555]LogShaderCompilers: Display: Jobs assigned 10, completed 10 (100.00%)
[2024.02.26-00.02.20:245][555]LogShaderCompilers: Display: Average time worker was idle: 2988.82 s
[2024.02.26-00.02.20:245][555]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.09 s
[2024.02.26-00.02.20:245][555]LogShaderCompilers: Display: Job execution time: average 1.51 s, max 1.81 s
[2024.02.26-00.02.20:245][555]LogShaderCompilers: Display: Job life time (pending + execution): average 1.59 s, max 1.90
[2024.02.26-00.02.20:245][555]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.00 s
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: Jobs were issued in 10 batches (only local compilation was used), average 1.00 jobs/batch
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: Average processing rate: 3.33 jobs/sec
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: Total thread time: 8.25 s
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: Total thread preprocess time: 0.45 s
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: Percentage time preprocessing: 5.44%
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: Effective parallelization: 2.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: Top 4 most expensive shader types by average time:
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 3 times, average 0.92 sec, max 1.02 sec, min 0.74 sec)
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.89 sec, max 0.89 sec, min 0.89 sec)
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 3 times, average 0.88 sec, max 0.97 sec, min 0.71 sec)
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 2 times, average 0.53 sec, max 0.53 sec, min 0.52 sec)
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: Top 4 shader types by total compile time:
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 33.60% of total time (compiled 3 times, average 0.92 sec, max 1.02 sec, min 0.74 sec)
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 31.94% of total time (compiled 3 times, average 0.88 sec, max 0.97 sec, min 0.71 sec)
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: FLumenCardVS - 21.69% of total time (compiled 2 times, average 0.89 sec, max 0.89 sec, min 0.89 sec)
[2024.02.26-00.02.20:246][555]LogShaderCompilers: Display: FLumenCardPS<false> - 12.77% of total time (compiled 2 times, average 0.53 sec, max 0.53 sec, min 0.52 sec)
[2024.02.26-00.04.31:455][544]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.04.31:455][544]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.08.59:038][257]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.08.59:038][257]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.09.39:217][858]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Cube.Cube
[2024.02.26-00.09.39:217][858]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Cube.Cube
[2024.02.26-00.09.39:218][858]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Cube.Cube as actor: StaticMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
[2024.02.26-00.09.39:228][858]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Cube.Cube as actor: StaticMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_0
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Jobs assigned 14, completed 11 (78.57%)
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Average time worker was idle: 2285.61 s
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.09 s
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Job execution time: average 1.44 s, max 1.81 s
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Job life time (pending + execution): average 1.52 s, max 1.90
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.79 s
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Jobs were issued in 14 batches (only local compilation was used), average 1.00 jobs/batch
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Average processing rate: 2.91 jobs/sec
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Total thread time: 8.62 s
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Total thread preprocess time: 0.48 s
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Percentage time preprocessing: 5.58%
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Effective parallelization: 2.28 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Top 4 most expensive shader types by average time:
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 3 times, average 0.92 sec, max 1.02 sec, min 0.74 sec)
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: FLumenCardVS (compiled 2 times, average 0.89 sec, max 0.89 sec, min 0.89 sec)
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 3 times, average 0.88 sec, max 0.97 sec, min 0.71 sec)
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 3 times, average 0.47 sec, max 0.53 sec, min 0.37 sec)
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: Top 4 shader types by total compile time:
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 32.17% of total time (compiled 3 times, average 0.92 sec, max 1.02 sec, min 0.74 sec)
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 30.57% of total time (compiled 3 times, average 0.88 sec, max 0.97 sec, min 0.71 sec)
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: FLumenCardVS - 20.76% of total time (compiled 2 times, average 0.89 sec, max 0.89 sec, min 0.89 sec)
[2024.02.26-00.09.40:057][943]LogShaderCompilers: Display: FLumenCardPS<false> - 16.50% of total time (compiled 3 times, average 0.47 sec, max 0.53 sec, min 0.37 sec)
[2024.02.26-00.10.20:634][486]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.10.20:634][486]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.10.40:975][823]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Cube.Cube
[2024.02.26-00.10.40:975][823]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Cube.Cube
[2024.02.26-00.10.40:975][823]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Cube.Cube as actor: StaticMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
[2024.02.26-00.10.40:976][823]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Cube.Cube as actor: StaticMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_1
[2024.02.26-00.10.41:682][886]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Cube.Cube
[2024.02.26-00.10.41:682][886]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Engine/BasicShapes/Cube.Cube
[2024.02.26-00.10.41:686][886]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Cube.Cube as actor: StaticMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_18C04D0CEC25C3DC01_1252063799
[2024.02.26-00.10.41:686][886]LogActorFactory: Actor Factory spawned StaticMesh /Engine/BasicShapes/Cube.Cube as actor: StaticMeshActor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_18C04D0CEC25C3DC01_1252063799
[2024.02.26-00.11.52:032][671]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.11.52:032][671]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.11.52:881][752]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.11.52:881][752]LogActorFactory: Actor Factory attempting to spawn Class /Script/FMODStudio.FMODAmbientSound
[2024.02.26-00.13.19:201][720]LogSlate: Took 0.006058 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.02.26-00.13.24:275][220]LogShaderCompilers: Display: Jobs assigned 18, completed 15 (83.33%)
[2024.02.26-00.13.24:275][220]LogShaderCompilers: Display: Average time worker was idle: 1460.55 s
[2024.02.26-00.13.24:275][220]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.09 s
[2024.02.26-00.13.24:275][220]LogShaderCompilers: Display: Job execution time: average 1.33 s, max 1.81 s
[2024.02.26-00.13.24:275][220]LogShaderCompilers: Display: Job life time (pending + execution): average 1.40 s, max 1.90
[2024.02.26-00.13.24:275][220]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.21 s
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: Jobs were issued in 18 batches (only local compilation was used), average 1.00 jobs/batch
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: Average processing rate: 2.88 jobs/sec
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: Total thread time: 11.12 s
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: Total thread preprocess time: 0.63 s
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: Percentage time preprocessing: 5.71%
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: Effective parallelization: 2.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: Top 4 most expensive shader types by average time:
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 4 times, average 0.86 sec, max 1.02 sec, min 0.67 sec)
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 4 times, average 0.81 sec, max 0.97 sec, min 0.62 sec)
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: FLumenCardVS (compiled 3 times, average 0.80 sec, max 0.89 sec, min 0.60 sec)
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 4 times, average 0.51 sec, max 0.61 sec, min 0.37 sec)
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: Top 4 shader types by total compile time:
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 30.98% of total time (compiled 4 times, average 0.86 sec, max 1.02 sec, min 0.67 sec)
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 29.28% of total time (compiled 4 times, average 0.81 sec, max 0.97 sec, min 0.62 sec)
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: FLumenCardVS - 21.47% of total time (compiled 3 times, average 0.80 sec, max 0.89 sec, min 0.60 sec)
[2024.02.26-00.13.24:276][220]LogShaderCompilers: Display: FLumenCardPS<false> - 18.27% of total time (compiled 4 times, average 0.51 sec, max 0.61 sec, min 0.37 sec)
[2024.02.26-00.13.33:361][116]LogDerivedDataCache: C:/Users/benja/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.152 and deleted 0 files with total size 0 MiB. Scanned 2352 files in 2336 folders with total size 59 MiB.
[2024.02.26-00.27.39:404][117]LogFMOD: Sent studio message: studio.version
[2024.02.26-00.27.39:405][117]LogFMOD: Received studio message: log(): Connected to FMOD Studio on ::ffff:127.0.0.1:3663.
[2024.02.26-00.27.39:405][117]LogFMOD: Received studio message: out(): Version 2.02.14, 64-bit, Build #133546
[2024.02.26-00.27.39:405][117]LogFMOD: Received studio version: Version 2.02.14, 64-bit, Build #133546
[2024.02.26-00.27.39:405][117]LogFMOD: Sent studio message: studio.project.filePath
[2024.02.26-00.27.39:406][117]LogFMOD: Received studio message: out(): C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/FMOD illusions/FMOD illusions.fspro
[2024.02.26-00.27.39:406][117]LogFMOD: Sent studio message: studio.project.filePath
[2024.02.26-00.27.39:406][117]LogFMOD: Received studio message: out(): C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/FMOD illusions/FMOD illusions.fspro
[2024.02.26-00.27.39:406][117]LogFMOD: Sent studio message: studio.project.workspace.builtBanksOutputDirectory
[2024.02.26-00.27.39:407][117]LogFMOD: Received studio message: out(): undefined
[2024.02.26-00.27.49:339][117]LogSlate: Window 'Message' being destroyed
[2024.02.26-00.27.49:344][117]Message dialog closed, result: Yes, title: Message, text: FMOD Studio build path should be set up.
Current Studio build path:
New build path: ../Content/FMOD
Do you want to fix up the project now?
[2024.02.26-00.27.49:344][117]LogFMOD: Sent studio message: studio.project.workspace.builtBanksOutputDirectory = "../Content/FMOD";
[2024.02.26-00.27.49:345][117]LogFMOD: Received studio message: out(): ../Content/FMOD
[2024.02.26-00.27.49:345][117]LogFMOD: Sent studio message: studio.project.workspace.builtBanksOutputDirectory
[2024.02.26-00.27.49:345][117]LogFMOD: Received studio message: out(): ../Content/FMOD
[2024.02.26-00.28.00:657][117]LogSlate: Window 'Message' being destroyed
[2024.02.26-00.28.00:661][117]Message dialog closed, result: Ok, title: Message, text: Please go to FMOD Studio, save your project and build banks.
[2024.02.26-00.28.00:661][117]LogFMOD: Sent studio message: studio.project.save()
[2024.02.26-00.28.00:714][117]LogFMOD: Received studio message: out(): true
[2024.02.26-00.28.00:714][117]LogFMOD: Sent studio message: studio.project.build()
[2024.02.26-00.28.00:767][117]LogFMOD: Received studio message: out(): true
[2024.02.26-00.28.00:767][117]LogFMOD: Sent studio message: studio.project.workspace.locales.length
[2024.02.26-00.28.00:779][117]LogFMOD: Received studio message: out(): 0
[2024.02.26-00.28.11:901][117]LogSlate: Window 'Message' being destroyed
[2024.02.26-00.28.11:905][117]Message dialog closed, result: Ok, title: Message, text: The FMOD Content directory does not have any bank files in them. Please make sure FMOD Studio is exporting banks into the correct location.
Banks should be exported to: C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD
Banks files should exist in: C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/Desktop
[2024.02.26-00.28.12:934][117]LogSlate: Window 'Message' being destroyed
[2024.02.26-00.28.12:967][119]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {ab5ebb15-ec34-4d8f-8132-e664571b3904}
[2024.02.26-00.28.12:973][119]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
[2024.02.26-00.28.13:050][119]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {ab5ebb15-ec34-4d8f-8132-e664571b3904}
[2024.02.26-00.28.13:050][119]LogSavePackage: Moving output files for package: /Game/FMOD/Events/SFX/Open
[2024.02.26-00.28.13:050][119]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/OpenB96612F3420FC69343F4B7AC0D87621C.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/Events/SFX/Open.uasset'
[2024.02.26-00.28.13:054][119]LogSavePackage: Moving output files for package: /Game/FMOD/PrivateIntegrationData/AssetLookup
[2024.02.26-00.28.13:054][119]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/AssetLookupA4C860DE4174664AA13AE98ECB77A401.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/PrivateIntegrationData/AssetLookup.uasset'
[2024.02.26-00.28.13:062][119]LogFileHelpers: InternalPromptForCheckoutAndSave took 89 ms
[2024.02.26-00.28.13:063][119]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
/Game/FMOD/PrivateIntegrationData/BankLookup
/Game/FMOD/Buses/Reverb
/Game/FMOD/Banks/Master
/Game/FMOD/Events/SFX/Close
/Game/FMOD/Events/SFX/Open
/Game/FMOD/PrivateIntegrationData/AssetLookup
[2024.02.26-00.28.13:143][119]LogFMOD: Display: Loaded bank lookup
[2024.02.26-00.29.15:411][322]AssetReimport: New page: Outstanding source content changes 2:29:15 PM
[2024.02.26-00.29.15:420][322]LogSlate: Took 0.000464 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.02.26-00.29.15:445][323]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/FMOD illusions/Assets/close_bag_master_1.wav)
[2024.02.26-00.29.15:576][324]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:/Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/FMOD illusions/Assets/open_bag_master_1.wav)
[2024.02.26-00.29.46:409][505]LogWorldPartition: Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.StaticMeshActor_UAID_18C04D0CEC25C3DC01_1252063799 is unreachable without properly detaching object /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/AB/UI7LCSDPLZQN2VBLYEU28K.PackageMetaData in its package
[2024.02.26-00.29.46:423][505]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.02.26-00.29.46:432][505]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.02.26-00.29.46:439][505]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2024.02.26-00.29.46:442][505]LogSavePackage: Moving output files for package: /Game/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/7/4X/7CDIK2LNOYAJMBBHG26Q70
[2024.02.26-00.29.46:442][505]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/7CDIK2LNOYAJMBBHG26Q70C212FF6E454B701668CA14BDC5A44736.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/7/4X/7CDIK2LNOYAJMBBHG26Q70.uasset'
[2024.02.26-00.29.46:446][505]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/WS/KJ15Q25M2WE8DXVHDOX3NY
[2024.02.26-00.29.46:446][505]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/KJ15Q25M2WE8DXVHDOX3NY1E7F05C34E61665CD2E871B814FCEDA9.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/WS/KJ15Q25M2WE8DXVHDOX3NY.uasset'
[2024.02.26-00.29.46:475][505]LogFileHelpers: InternalPromptForCheckoutAndSave took 105 ms (total: 347 ms)
[2024.02.26-00.29.46:479][505]AssetCheck: New page: Asset Save: multiple assets
[2024.02.26-00.29.49:663][778]LogShaderCompilers: Display: Jobs assigned 18, completed 18 (100.00%)
[2024.02.26-00.29.49:663][778]LogShaderCompilers: Display: Average time worker was idle: 1460.55 s
[2024.02.26-00.29.49:663][778]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.09 s
[2024.02.26-00.29.49:663][778]LogShaderCompilers: Display: Job execution time: average 1.33 s, max 1.81 s
[2024.02.26-00.29.49:663][778]LogShaderCompilers: Display: Job life time (pending + execution): average 1.40 s, max 1.90
[2024.02.26-00.29.49:663][778]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.73 s
[2024.02.26-00.29.49:663][778]LogShaderCompilers: Display: Jobs were issued in 18 batches (only local compilation was used), average 1.00 jobs/batch
[2024.02.26-00.29.49:663][778]LogShaderCompilers: Display: Average processing rate: 3.14 jobs/sec
[2024.02.26-00.29.49:663][778]LogShaderCompilers: Display: Total thread time: 13.78 s
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: Total thread preprocess time: 0.79 s
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: Percentage time preprocessing: 5.72%
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: Effective parallelization: 2.40 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: Top 4 most expensive shader types by average time:
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.90 sec, max 1.07 sec, min 0.67 sec)
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 5 times, average 0.82 sec, max 0.97 sec, min 0.62 sec)
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.78 sec, max 0.89 sec, min 0.60 sec)
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 4 times, average 0.51 sec, max 0.61 sec, min 0.37 sec)
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: Top 4 shader types by total compile time:
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 32.77% of total time (compiled 5 times, average 0.90 sec, max 1.07 sec, min 0.67 sec)
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 29.76% of total time (compiled 5 times, average 0.82 sec, max 0.97 sec, min 0.62 sec)
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: FLumenCardVS - 22.73% of total time (compiled 4 times, average 0.78 sec, max 0.89 sec, min 0.60 sec)
[2024.02.26-00.29.49:664][778]LogShaderCompilers: Display: FLumenCardPS<false> - 14.75% of total time (compiled 4 times, average 0.51 sec, max 0.61 sec, min 0.37 sec)