benroshio
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28dcf82cca
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Auto stash before merge of "Shiori" and "main"
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2025-04-07 23:04:18 -04:00 |
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benroshio
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08606779a8
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Merge remote-tracking branch 'origin/main'
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2025-04-07 20:18:46 -04:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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7heIVIaze
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2d2091cf61
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Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-02 16:27:37 +09:00 |
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7heIVIaze
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bfcdb6dce7
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Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:48:59 +09:00 |
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7heIVIaze
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d702c69825
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Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-01 23:36:03 +09:00 |
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Ji Yoon Rhee
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8508737b87
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skeletal mesh for haesol replaced, added the new input binding for switching to close combat
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2025-04-01 23:03:23 +09:00 |
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Ji Yoon Rhee
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1b17df5282
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integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
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2025-03-28 22:30:17 +09:00 |
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7heIVIaze
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e17418ac4a
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HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
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2025-03-27 22:07:25 +09:00 |
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benroshio
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5c975ddaa9
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Arrow ult sound fix
added to bp_haesol
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2025-03-26 23:23:02 -04:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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7heIVIaze
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06bb0cfcf0
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pull the level
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2025-03-22 09:59:58 +09:00 |
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benroshio
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a245a4dae9
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Update test
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2025-03-17 12:28:37 -04:00 |
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Ji Yoon Rhee
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4b42d5c89e
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added my progress for sanin's ultimate
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2025-03-17 23:01:48 +09:00 |
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7heIVIaze
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3c6aa5bb7e
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Haesol's skill update
Haesol's C skill and Ult skill updated.
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2025-03-17 22:52:18 +09:00 |
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7heIVIaze
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0c9635888b
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conflict
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2025-03-11 12:33:05 +09:00 |
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7heIVIaze
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b62ed9bfdb
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implement goblin's damage to player
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2025-03-11 12:24:54 +09:00 |
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7heIVIaze
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08a405291b
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implement goblin's damage to player
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2025-03-10 21:30:51 +09:00 |
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Ji Yoon Rhee
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74d2963555
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i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes
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2025-03-09 23:38:44 +09:00 |
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Ji Yoon Rhee
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a9519afac4
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aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model
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2025-03-09 23:32:28 +09:00 |
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7heIVIaze
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f267b0ecdf
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Haesol's Bow Animation Montage and Ult Skill Base
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2025-03-06 23:31:15 +09:00 |
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Ji Yoon Rhee
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c083287628
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merging changes on my side pt 1
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2025-03-06 20:26:27 +09:00 |
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Ji Yoon Rhee
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92ed906280
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bow related animations for new haesol model
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2025-03-06 20:21:01 +09:00 |
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Ji Yoon Rhee
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4fc9e27698
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re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig
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2025-03-05 23:19:00 +09:00 |
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Ji Yoon Rhee
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dea770ee9f
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wait nvm this is the new copy of haesol
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2025-03-05 21:01:27 +09:00 |
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Ji Yoon Rhee
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b9c1b7269b
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changed the timings of combos on the anim montages
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2025-02-28 21:10:15 +09:00 |
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Ji Yoon Rhee
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b420d87b72
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attempted to fix the weird input consumption issues, but no solid improvements
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2025-02-28 00:01:15 +09:00 |
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Ji Yoon Rhee
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276e16590e
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added logic for taking care of cancelling combo
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2025-02-27 18:18:30 +09:00 |
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7heIVIaze
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1d8fb26b83
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goblin group combat
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2025-02-27 14:59:23 +09:00 |
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7heIVIaze
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f9a0194149
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conflict fixed
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2025-02-22 12:10:06 +09:00 |
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7heIVIaze
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231bc1b8f5
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conflict fixed
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2025-02-22 12:05:25 +09:00 |
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7heIVIaze
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2a5fdd4700
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conflict fixed
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2025-02-22 12:03:18 +09:00 |
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7heIVIaze
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a6ea626c68
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conflict fixed
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2025-02-22 11:38:34 +09:00 |
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7heIVIaze
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46bb5b40d7
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merge and conflict fix
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2025-02-22 11:35:20 +09:00 |
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Ji Yoon Rhee
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ee99037e92
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fixed the implementation after buggy merge for haesol passives and C skills
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2025-02-22 11:33:19 +09:00 |
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Ji Yoon Rhee
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eb937fb3ad
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deleted the duplicate blueprint files for weapon mechanism and haesol
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2025-02-22 10:02:18 +09:00 |
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7heIVIaze
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05e8cbd1e3
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-02-21 22:35:38 +09:00 |
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Ji Yoon Rhee
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ac52b1992f
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huge merge from haesol's ability branch
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2025-02-21 21:14:29 +09:00 |
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7heIVIaze
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0195b2059d
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pull and parry implementation
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2025-02-21 10:15:31 +09:00 |
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7heIVIaze
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2b96c6c864
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Parry Implementation
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2025-02-21 10:12:22 +09:00 |
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7heIVIaze
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67ddcc4249
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Parry Implementation
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2025-02-21 09:54:32 +09:00 |
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Ji Yoon Rhee
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3c9526d01f
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binaries that were missing on this branch + haesol's proj AOE skill halfway done
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2025-02-21 00:42:56 +09:00 |
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Ji Yoon Rhee
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1764c961eb
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some clean up of the code, but no changes in the implementation itself
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2025-02-18 22:04:26 +09:00 |
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Ji Yoon Rhee
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1ff6c2a4ba
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saving my implementation for haesol's C skill
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2025-02-18 21:31:33 +09:00 |
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7heIVIaze
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2335f42e1e
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Implement Haesol's Passive Skill
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2025-02-18 21:19:52 +09:00 |
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Ji Yoon Rhee
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d7a45525b1
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added new blueprints responsible for changing the predicted projectile course for haesol's ability
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2025-02-18 17:44:38 +09:00 |
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7heIVIaze
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627dd7e0b4
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implement haesol's passive
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2025-02-17 17:16:49 +09:00 |
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7heIVIaze
|
a1577404f7
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Implement Haesol's Passive Skill
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2025-02-17 16:06:53 +09:00 |
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Ji Yoon Rhee
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f98ba50e72
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added the sfx for haesol's skill cooldown timer
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2025-02-09 19:43:49 +09:00 |
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Ji Yoon Rhee
|
cff82b376f
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modified the arrow to be stuck to an object more realistically
|
2025-02-08 22:55:39 +09:00 |
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