105 Commits

Author SHA1 Message Date
Ji Yoon Rhee
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
Ji Yoon Rhee
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
7heIVIaze
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
7heIVIaze
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
7heIVIaze
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
Ji Yoon Rhee
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
7heIVIaze
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
Ji Yoon Rhee
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
Ji Yoon Rhee
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
Ji Yoon Rhee
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
Ji Yoon Rhee
40ee5a6f31 new gonggi stone asset for sanin 2025-03-22 21:26:46 +09:00
7heIVIaze
06bb0cfcf0 pull the level 2025-03-22 09:59:58 +09:00
Ji Yoon Rhee
fb9eec0c9e added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks 2025-03-18 00:11:06 +09:00
Ji Yoon Rhee
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
7heIVIaze
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
7heIVIaze
08a405291b implement goblin's damage to player 2025-03-10 21:30:51 +09:00
Ji Yoon Rhee
8ee9e62e54 merging...? 2025-03-06 20:27:14 +09:00
7heIVIaze
aff36733c6 sanin's melee attack technical alpha 2025-02-27 21:36:21 +09:00
7heIVIaze
e6b443cf1f implement goblin group battle(Alpha) 2025-02-27 16:09:22 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
Ji Yoon Rhee
da0ae7e07c added shockwave + emerging from the ground trail VFXs on sanin 2025-02-26 22:50:04 +09:00
Ji Yoon Rhee
ac52b1992f huge merge from haesol's ability branch 2025-02-21 21:14:29 +09:00
7heIVIaze
2335f42e1e Implement Haesol's Passive Skill 2025-02-18 21:19:52 +09:00
Ji Yoon Rhee
d7a45525b1 added new blueprints responsible for changing the predicted projectile course for haesol's ability 2025-02-18 17:44:38 +09:00
Ji Yoon Rhee
13d78f25fc more nanite setting changes for more environmental assets 2025-02-09 19:44:27 +09:00
Ji Yoon Rhee
a01b94d8ac changed the item ID to match the IDs included in the item data base 2025-02-04 12:18:57 +09:00
Ji Yoon Rhee
38fcae1630 assets for new food/craftable items 2025-02-03 23:14:02 +09:00
Ji Yoon Rhee
15f41865fa new items, but they are buggy 2025-02-03 00:40:12 +09:00
Ji Yoon Rhee
650711df87 added interface functions for adding/using ultimate points 2025-01-19 23:48:12 +09:00
Ji Yoon Rhee
d21801904d deleted a bunch of unnecessary materials 2025-01-18 08:32:24 +09:00
Ji Yoon Rhee
d7d5182805 new items, need icons for them 2025-01-18 08:30:36 +09:00
Ji Yoon Rhee
06558f4de1 map related changes 2024-12-27 00:01:57 +09:00
Ji Yoon Rhee
4439babd7f changing some assets used generally 2024-12-22 23:33:16 +09:00
Ji Yoon Rhee
3094dcf03d Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2024-12-15 19:37:35 +09:00
Ji Yoon Rhee
372c0bfda1 reimplementing butterfly projectile 2024-12-15 19:20:06 +09:00
benroshio
72da8cc20a Map pt 1 2024-12-15 04:56:49 -05:00
Ji Yoon Rhee
dddfc8dcf3 push no.1 2024-12-14 08:19:10 +09:00
Ji Yoon Rhee
2adbdeb14d modified meshes from optimized materials 1 2024-12-12 19:42:38 +09:00
Ji Yoon Rhee
dc0ebb3814 texture optimization 1 2024-12-12 19:41:33 +09:00
Ji Yoon Rhee
e496be254e reorganizing textures and materials 2024-12-12 19:40:39 +09:00
Ji Yoon Rhee
d9e50199f2 here you go 2024-12-12 15:56:08 +09:00
benroshio
bbd2626ba0 level design pt 1 2024-12-11 14:07:06 -05:00
Ji Yoon Rhee
73f91af7a5 phew 2024-12-11 11:22:59 +09:00
sharon2pan
c296638c45 group enemy combat start 2024-12-06 20:05:01 -05:00
Ji Yoon Rhee
ef4b5a6fc0 hmmm 2024-12-07 08:08:44 +09:00
Ji Yoon Rhee
7f0953ff91 bro 2024-11-28 13:36:08 +09:00
Ji Yoon Rhee
6722c3a5ed jump down attack implemented, damage dealing not yet done 2024-11-24 13:18:11 +09:00
sharon2pan
41192ade0f goblin implementation start 2024-11-22 21:44:10 -05:00
Ji Yoon Rhee
9188514222 used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack 2024-11-22 23:11:23 +09:00
Ji Yoon Rhee
34f375eb8d resolved runtime errors with sanin's default attack, started teleport implementation 2024-11-19 22:39:57 +09:00