Ji Yoon Rhee
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04d450983e
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ik rigs and the retargeter changes while working with the new skeletal mesh integration
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2025-03-09 23:46:33 +09:00 |
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Ji Yoon Rhee
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74d2963555
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i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes
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2025-03-09 23:38:44 +09:00 |
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Ji Yoon Rhee
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a9519afac4
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aim offset and animation blueprint made for haesol, needs tests after full integration of new haesol model
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2025-03-09 23:32:28 +09:00 |
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7heIVIaze
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f267b0ecdf
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Haesol's Bow Animation Montage and Ult Skill Base
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2025-03-06 23:31:15 +09:00 |
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Ji Yoon Rhee
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52d82da085
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please work
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2025-03-06 20:27:29 +09:00 |
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Ji Yoon Rhee
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8ee9e62e54
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merging...?
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2025-03-06 20:27:14 +09:00 |
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Ji Yoon Rhee
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c083287628
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merging changes on my side pt 1
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2025-03-06 20:26:27 +09:00 |
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Ji Yoon Rhee
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92ed906280
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bow related animations for new haesol model
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2025-03-06 20:21:01 +09:00 |
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Ji Yoon Rhee
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4fc9e27698
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re-added the corrupt ik rig + retargeter for haesol's new model, make sure you install Free IK Bone Snapper tool on unreal engine and enable the plug in before re-opening the ik rig
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2025-03-05 23:19:00 +09:00 |
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Ji Yoon Rhee
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ac984d5157
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removed faulty retargeters
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2025-03-05 23:18:01 +09:00 |
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Ji Yoon Rhee
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1421dd6ae6
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test commit
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2025-03-05 23:17:19 +09:00 |
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Ji Yoon Rhee
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737bc62fe5
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some miscellaneous edits for the ik rigs + ik retargeter
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2025-03-05 21:10:39 +09:00 |
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Ji Yoon Rhee
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28332dbe0e
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removed all the necessary files from the project
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2025-03-05 21:09:10 +09:00 |
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Ji Yoon Rhee
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dea770ee9f
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wait nvm this is the new copy of haesol
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2025-03-05 21:01:27 +09:00 |
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Ji Yoon Rhee
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7c4bb831bf
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new copy of haesol with the new model
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2025-03-05 21:00:39 +09:00 |
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Ji Yoon Rhee
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ec6b803adb
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animations and particles demo from haesol new model asset pack
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2025-03-05 20:58:24 +09:00 |
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Ji Yoon Rhee
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a5d5a9fd3e
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blueprints for haesol new model
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2025-03-05 20:56:16 +09:00 |
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Ji Yoon Rhee
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0c3cd7ab3a
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meshes for the girl model
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2025-03-05 20:40:44 +09:00 |
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Ji Yoon Rhee
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4f79e5a8d4
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meshes for haesol
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2025-03-05 20:13:40 +09:00 |
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Ji Yoon Rhee
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6c49be6280
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materials for haesol model
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2025-03-05 20:05:23 +09:00 |
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Ji Yoon Rhee
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0c8829323c
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material functions and instances for haesol new model
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2025-03-05 19:54:11 +09:00 |
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Ji Yoon Rhee
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e9a7f1bc2c
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more clothes related mask textures for haesol new model
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2025-03-05 19:06:16 +09:00 |
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Ji Yoon Rhee
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0a17fb80f6
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more textures for haesol new model
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2025-03-05 19:05:45 +09:00 |
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Ji Yoon Rhee
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b4f71c27b8
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base textures for haesol new model
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2025-03-04 23:20:52 +09:00 |
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Ji Yoon Rhee
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497f3f31a4
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haesol new model wavy hair texture
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2025-03-04 23:06:12 +09:00 |
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Ji Yoon Rhee
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54f7aff2d0
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haesol new model straight hair texture
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2025-03-04 23:05:37 +09:00 |
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Ji Yoon Rhee
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b9c1b7269b
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changed the timings of combos on the anim montages
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2025-02-28 21:10:15 +09:00 |
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Ji Yoon Rhee
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6503a15916
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nerfed sanin's projectil damage, buffed sanin's stack logic
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2025-02-28 21:09:40 +09:00 |
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Ji Yoon Rhee
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b420d87b72
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attempted to fix the weird input consumption issues, but no solid improvements
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2025-02-28 00:01:15 +09:00 |
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Ji Yoon Rhee
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5b3e5c3674
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added the gonggi nori implementation to the original san-in blueprint
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2025-02-28 00:00:31 +09:00 |
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7heIVIaze
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8461968ab4
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-02-27 21:36:53 +09:00 |
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7heIVIaze
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aff36733c6
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sanin's melee attack technical alpha
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2025-02-27 21:36:21 +09:00 |
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Ji Yoon Rhee
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276e16590e
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added logic for taking care of cancelling combo
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2025-02-27 18:18:30 +09:00 |
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Ji Yoon Rhee
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9d6106ab4c
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adding the part that checks if the NPC is dead before setting the character combative
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2025-02-27 17:47:46 +09:00 |
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7heIVIaze
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e6b443cf1f
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implement goblin group battle(Alpha)
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2025-02-27 16:09:22 +09:00 |
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7heIVIaze
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1d8fb26b83
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goblin group combat
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2025-02-27 14:59:23 +09:00 |
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Ji Yoon Rhee
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e57fd047db
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some very minor changes for the two maps while testing the VFXs
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2025-02-26 22:51:07 +09:00 |
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Ji Yoon Rhee
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da0ae7e07c
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added shockwave + emerging from the ground trail VFXs on sanin
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2025-02-26 22:50:04 +09:00 |
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Ji Yoon Rhee
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08d0b66a75
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debugging animation blueprints for goblin and sanin
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2025-02-26 22:49:00 +09:00 |
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Ji Yoon Rhee
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df1e820ba5
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niagara effects
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2025-02-26 22:43:20 +09:00 |
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Ji Yoon Rhee
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34c344ffad
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assets for rock, stone vfx
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2025-02-26 22:42:10 +09:00 |
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Ji Yoon Rhee
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b178e55e79
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deleted the assets that are not used at all
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2025-02-26 22:38:47 +09:00 |
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Ji Yoon Rhee
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0cb5fdfa98
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vulnerability state added with some animation debug
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2025-02-23 21:16:57 +09:00 |
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benroshio
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e7ae8a7f0e
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Fmod Assets Re-Added
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2025-02-21 23:35:07 -05:00 |
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7heIVIaze
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f9a0194149
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conflict fixed
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2025-02-22 12:10:06 +09:00 |
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7heIVIaze
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231bc1b8f5
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conflict fixed
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2025-02-22 12:05:25 +09:00 |
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7heIVIaze
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2a5fdd4700
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conflict fixed
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2025-02-22 12:03:18 +09:00 |
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7heIVIaze
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a6ea626c68
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conflict fixed
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2025-02-22 11:38:34 +09:00 |
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7heIVIaze
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46bb5b40d7
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merge and conflict fix
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2025-02-22 11:35:20 +09:00 |
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Ji Yoon Rhee
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ee99037e92
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fixed the implementation after buggy merge for haesol passives and C skills
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2025-02-22 11:33:19 +09:00 |
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