91 Commits

Author SHA1 Message Date
7heIVIaze
96f72616a7 Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
7heIVIaze
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
Ji Yoon Rhee
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
Ji Yoon Rhee
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
7heIVIaze
2d2091cf61 Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-02 16:27:37 +09:00
7heIVIaze
bfcdb6dce7 Haesol Ult Skill Update and pull from main
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:48:59 +09:00
7heIVIaze
d702c69825 Haesol Ult Skill Update
Ultimate Skill Mechanism Updated, Use Spline and timeline
2025-04-01 23:36:03 +09:00
Ji Yoon Rhee
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
7heIVIaze
e17418ac4a HP bar and ult update
Update Boss&AggroNPC HP Bar System and Heasol's Ult Skill
2025-03-27 22:07:25 +09:00
Ji Yoon Rhee
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
Ji Yoon Rhee
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
Ji Yoon Rhee
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
Ji Yoon Rhee
40ee5a6f31 new gonggi stone asset for sanin 2025-03-22 21:26:46 +09:00
7heIVIaze
06bb0cfcf0 pull the level 2025-03-22 09:59:58 +09:00
Ji Yoon Rhee
fb9eec0c9e added a public lifespan variable in rock proj for more flexible lifetime setting when spawning new rocks 2025-03-18 00:11:06 +09:00
Ji Yoon Rhee
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
7heIVIaze
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
7heIVIaze
08a405291b implement goblin's damage to player 2025-03-10 21:30:51 +09:00
Ji Yoon Rhee
8ee9e62e54 merging...? 2025-03-06 20:27:14 +09:00
7heIVIaze
aff36733c6 sanin's melee attack technical alpha 2025-02-27 21:36:21 +09:00
7heIVIaze
e6b443cf1f implement goblin group battle(Alpha) 2025-02-27 16:09:22 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
Ji Yoon Rhee
da0ae7e07c added shockwave + emerging from the ground trail VFXs on sanin 2025-02-26 22:50:04 +09:00
Ji Yoon Rhee
ac52b1992f huge merge from haesol's ability branch 2025-02-21 21:14:29 +09:00
7heIVIaze
2335f42e1e Implement Haesol's Passive Skill 2025-02-18 21:19:52 +09:00
Ji Yoon Rhee
d7a45525b1 added new blueprints responsible for changing the predicted projectile course for haesol's ability 2025-02-18 17:44:38 +09:00
Ji Yoon Rhee
13d78f25fc more nanite setting changes for more environmental assets 2025-02-09 19:44:27 +09:00
Ji Yoon Rhee
a01b94d8ac changed the item ID to match the IDs included in the item data base 2025-02-04 12:18:57 +09:00
Ji Yoon Rhee
38fcae1630 assets for new food/craftable items 2025-02-03 23:14:02 +09:00
Ji Yoon Rhee
15f41865fa new items, but they are buggy 2025-02-03 00:40:12 +09:00
Ji Yoon Rhee
650711df87 added interface functions for adding/using ultimate points 2025-01-19 23:48:12 +09:00
Ji Yoon Rhee
d7d5182805 new items, need icons for them 2025-01-18 08:30:36 +09:00
Ji Yoon Rhee
06558f4de1 map related changes 2024-12-27 00:01:57 +09:00
Ji Yoon Rhee
4439babd7f changing some assets used generally 2024-12-22 23:33:16 +09:00
Ji Yoon Rhee
372c0bfda1 reimplementing butterfly projectile 2024-12-15 19:20:06 +09:00
Ji Yoon Rhee
dddfc8dcf3 push no.1 2024-12-14 08:19:10 +09:00
Ji Yoon Rhee
d9e50199f2 here you go 2024-12-12 15:56:08 +09:00
Ji Yoon Rhee
73f91af7a5 phew 2024-12-11 11:22:59 +09:00
sharon2pan
c296638c45 group enemy combat start 2024-12-06 20:05:01 -05:00
Ji Yoon Rhee
ef4b5a6fc0 hmmm 2024-12-07 08:08:44 +09:00
Ji Yoon Rhee
7f0953ff91 bro 2024-11-28 13:36:08 +09:00
Ji Yoon Rhee
6722c3a5ed jump down attack implemented, damage dealing not yet done 2024-11-24 13:18:11 +09:00
sharon2pan
41192ade0f goblin implementation start 2024-11-22 21:44:10 -05:00
Ji Yoon Rhee
9188514222 used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack 2024-11-22 23:11:23 +09:00
Ji Yoon Rhee
34f375eb8d resolved runtime errors with sanin's default attack, started teleport implementation 2024-11-19 22:39:57 +09:00
Ji Yoon Rhee
6ff8cec02b updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
Ji Yoon Rhee
4bfad94952 a lot of commits 2024-11-14 23:28:56 +09:00
Ji Yoon Rhee
adad96778b bruh moment 2024-11-14 12:08:36 +09:00
Ji Yoon Rhee
de62c9ecfa implemented and applied custom cel-shader post-process shader to interactables and characters 2024-11-12 22:24:56 +09:00
Ji Yoon Rhee
bedd411254 repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results 2024-11-10 23:48:13 +09:00