Ji Yoon Rhee
|
34f375eb8d
|
resolved runtime errors with sanin's default attack, started teleport implementation
|
2024-11-19 22:39:57 +09:00 |
|
Ji Yoon Rhee
|
6ff8cec02b
|
updated AI controllers to have a new base AI controller
|
2024-11-19 00:06:48 +09:00 |
|
Ji Yoon Rhee
|
4bfad94952
|
a lot of commits
|
2024-11-14 23:28:56 +09:00 |
|
Ji Yoon Rhee
|
ef7b484a49
|
bgm updated, sound volume sliders debugged
|
2024-11-14 13:41:50 +09:00 |
|
Ji Yoon Rhee
|
de62c9ecfa
|
implemented and applied custom cel-shader post-process shader to interactables and characters
|
2024-11-12 22:24:56 +09:00 |
|
Ji Yoon Rhee
|
e286d0c131
|
more assets downloaded
|
2024-11-09 11:04:40 +09:00 |
|
Ji Yoon Rhee
|
503d43a479
|
added anim montage for staggering
|
2024-11-08 10:05:10 +09:00 |
|
Ji Yoon Rhee
|
5b4757e1f9
|
created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
|
2024-11-07 00:50:32 +09:00 |
|
Ji Yoon Rhee
|
14c96727b4
|
more animation montages for san-in
|
2024-11-03 13:49:16 +09:00 |
|
Ji Yoon Rhee
|
6efb2f6d6f
|
added VFX to animation montages for San-in, death animation is implemented
|
2024-11-03 01:49:18 +09:00 |
|
Ji Yoon Rhee
|
fe27f73e54
|
caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
|
2024-10-31 22:47:55 +09:00 |
|
Ji Yoon Rhee
|
5a0369cb38
|
AI subtrees have been added, player rotation is based on player attacking
|
2024-10-26 13:38:06 +09:00 |
|
Ji Yoon Rhee
|
7ff2751492
|
state-based locomotion animation blueprint implemented for San-in AI
|
2024-10-10 20:35:55 +09:00 |
|