Ji Yoon Rhee
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34f375eb8d
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resolved runtime errors with sanin's default attack, started teleport implementation
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2024-11-19 22:39:57 +09:00 |
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Ji Yoon Rhee
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6ff8cec02b
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updated AI controllers to have a new base AI controller
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2024-11-19 00:06:48 +09:00 |
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Ji Yoon Rhee
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4bfad94952
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a lot of commits
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2024-11-14 23:28:56 +09:00 |
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Ji Yoon Rhee
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ef7b484a49
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bgm updated, sound volume sliders debugged
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2024-11-14 13:41:50 +09:00 |
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Ji Yoon Rhee
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26720f3bce
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why is it doing this to me?
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2024-11-14 12:32:14 +09:00 |
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Ji Yoon Rhee
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94950b90d9
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please help me
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2024-11-14 12:30:21 +09:00 |
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Ji Yoon Rhee
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566b802e47
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merge??
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2024-11-14 12:09:42 +09:00 |
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Ji Yoon Rhee
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adad96778b
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bruh moment
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2024-11-14 12:08:36 +09:00 |
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Ji Yoon Rhee
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de62c9ecfa
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implemented and applied custom cel-shader post-process shader to interactables and characters
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2024-11-12 22:24:56 +09:00 |
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Ji Yoon Rhee
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bedd411254
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repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
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2024-11-10 23:48:13 +09:00 |
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Ji Yoon Rhee
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e286d0c131
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more assets downloaded
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2024-11-09 11:04:40 +09:00 |
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Ji Yoon Rhee
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503d43a479
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added anim montage for staggering
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2024-11-08 10:05:10 +09:00 |
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Ji Yoon Rhee
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5b4757e1f9
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created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
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2024-11-07 00:50:32 +09:00 |
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Ji Yoon Rhee
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14c96727b4
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more animation montages for san-in
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2024-11-03 13:49:16 +09:00 |
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Ji Yoon Rhee
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6efb2f6d6f
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added VFX to animation montages for San-in, death animation is implemented
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2024-11-03 01:49:18 +09:00 |
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Ji Yoon Rhee
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cf75dcf849
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proper commit
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2024-11-03 00:23:01 +09:00 |
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Ji Yoon Rhee
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f2dcfcea83
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ignored?
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2024-11-03 00:22:36 +09:00 |
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Ji Yoon Rhee
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fe27f73e54
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caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
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2024-10-31 22:47:55 +09:00 |
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Ji Yoon Rhee
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5a0369cb38
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AI subtrees have been added, player rotation is based on player attacking
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2024-10-26 13:38:06 +09:00 |
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Ji Yoon Rhee
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407090fc17
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attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
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2024-10-22 23:08:27 +09:00 |
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Ji Yoon Rhee
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7ff2751492
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
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Ji Yoon Rhee
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dfdf435b2b
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added more variation in haesol's default melee combo animation
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2024-10-09 23:36:45 +09:00 |
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Ji Yoon Rhee
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a3aced30a6
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states added to the base NPC
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2024-10-08 21:40:00 +09:00 |
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Ji Yoon Rhee
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6b9c29d295
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successfully merged with fmod-integration branch, tiles under the lake fixed
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2024-10-06 21:46:02 +09:00 |
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benroshio
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db7dad84e9
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Save/Crafting
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2024-10-06 01:24:13 -04:00 |
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benroshio
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884a29e097
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Merge branch 'main' into fmod-integration
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2024-10-06 01:00:30 -04:00 |
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benroshio
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1d5762e49a
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push before merge
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2024-10-06 00:56:28 -04:00 |
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Ji Yoon Rhee
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1e28ace4be
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perception added to the AI controller
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2024-10-05 21:30:12 +09:00 |
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benroshio
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999bb75337
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Combat Music
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2024-10-04 18:41:43 -04:00 |
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benroshio
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659e8a3975
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test 3
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2024-10-04 15:22:12 -04:00 |
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benroshio
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5289ae8363
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Test 2
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2024-10-04 15:13:17 -04:00 |
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benroshio
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967bfe9d81
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Asset test
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2024-10-04 15:04:46 -04:00 |
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benroshio
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0c5e97cd70
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Audio asset restructure/crafting and saving
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2024-10-04 13:47:33 -04:00 |
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Ji Yoon Rhee
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ba74f12c4f
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created new NPC c++ class
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2024-10-03 22:55:43 +09:00 |
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Ji Yoon Rhee
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a5540f5bbc
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attempt to lfs push
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2024-10-03 22:50:33 +09:00 |
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Ji Yoon Rhee
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bf28ba6ab3
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dude what
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2024-09-28 10:07:53 +09:00 |
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Ji Yoon Rhee
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c4e4d22c82
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major change in the spring level texturing, some more assets
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2024-09-27 21:29:58 +09:00 |
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benroshio
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09aec720b3
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Merge branch 'main' into fmod-integration
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2024-09-25 17:00:44 -04:00 |
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benroshio
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79a0aec027
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make git happy
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2024-09-25 16:55:26 -04:00 |
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benroshio
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d365ddd9f3
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haesol and crafting fix
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2024-09-25 16:29:36 -04:00 |
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Ji Yoon Rhee
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564f2a80cd
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crafting system is fully functional
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2024-09-17 00:05:53 +09:00 |
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Ji Yoon Rhee
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63d4092c2c
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level 1, block out started
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2024-09-15 08:48:19 +09:00 |
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Ji Yoon Rhee
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cf526110b3
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lmfao
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2024-09-10 10:46:13 +09:00 |
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Ji Yoon Rhee
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eeaf691a1a
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saving/loading systems successfully migrated to player controller
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2024-09-05 11:43:15 +09:00 |
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Ji Yoon Rhee
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95f07b67ac
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saving/loading system re-implemented on main branch due to unprecedented bug
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2024-08-31 11:50:26 +09:00 |
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Ji Yoon Rhee
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682231dd0f
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the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
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2024-08-27 14:29:55 +09:00 |
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Ji Yoon Rhee
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e8cacbe1c7
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the player character can automatically pick up souls
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2024-08-22 23:24:14 +09:00 |
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Ji Yoon Rhee
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d91704b9a7
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the NPC drops souls after being eliminated
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2024-08-22 23:23:44 +09:00 |
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Ji Yoon Rhee
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83e44925bf
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added attribute sets for each types of attack, optimized some functions
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2024-08-20 15:41:33 +09:00 |
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Ji Yoon Rhee
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05782979e9
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worked on AOE-Fire, integration is pretty much ok
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2024-08-10 08:57:30 +09:00 |
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