benroshio
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d8fed1510e
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block fixes
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2024-08-07 18:17:36 -04:00 |
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sharon2pan
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4d1ee10dac
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added 3d interactables
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2024-08-02 19:22:20 -04:00 |
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Ji Yoon Rhee
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8bd822a6c6
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created few AOE actor classes for future skill set usage
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2024-08-02 00:35:08 +09:00 |
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Ji Yoon Rhee
|
77664953ea
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temp
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2024-08-01 17:53:17 +09:00 |
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Ji Yoon Rhee
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2e9c0d084f
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changed files on my end
|
2024-08-01 17:42:56 +09:00 |
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Ji Yoon Rhee
|
90629a6e9e
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temp commit of binaries before merging
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2024-08-01 17:06:44 +09:00 |
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Ji Yoon Rhee
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0176cdb366
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added some comments to Haesol's implementation for passive skills
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2024-07-27 10:27:58 +09:00 |
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sharon2pan
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dc95e27bd3
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delete water bottle + new interactables added
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2024-07-26 21:25:22 -04:00 |
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Ji Yoon Rhee
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9fa044da25
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implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword
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2024-07-20 23:21:26 +09:00 |
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benroshio
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66ea60f725
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Pickup and block Fix
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2024-07-19 18:43:52 -04:00 |
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benroshio
|
8421e12653
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Sound implementation for block attack and inventory
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2024-07-19 15:09:12 -04:00 |
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benroshio
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535006c027
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Merge remote-tracking branch 'origin/main' into fmod-integration
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2024-07-18 18:44:53 -04:00 |
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benroshio
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38c1531c51
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+fmod changes
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2024-07-18 18:43:26 -04:00 |
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benroshio
|
5b111fd551
|
Buff added
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2024-07-18 18:42:37 -04:00 |
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Ji Yoon Rhee
|
096a0f0d2e
|
player HUD hp,mp bar functionality completed
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2024-07-18 16:24:28 +09:00 |
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Ji Yoon Rhee
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5a4b0635ce
|
inventory HUD is now fully functional, graphics not finalized
|
2024-07-18 14:40:09 +09:00 |
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benroshio
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119362de63
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Merge remote-tracking branch 'origin/main' into fmod-integration
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2024-07-14 18:49:31 -04:00 |
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benroshio
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0e509e4937
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Bow Draw Added
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2024-07-14 18:33:51 -04:00 |
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Ji Yoon Rhee
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f55937e63c
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got the buff skill implementation started as well as the AOE skill base blueprint class
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2024-07-13 10:10:53 +09:00 |
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Ji Yoon Rhee
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21b5f7f53f
|
blocking
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2024-07-13 07:49:22 +09:00 |
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Ji Yoon Rhee
|
79e9c28851
|
fixed the issues with animation montages not playing at command
|
2024-07-03 21:20:19 +09:00 |
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Ji Yoon Rhee
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75b078f5e3
|
created event dispatchers for damage blocking, death, and such
|
2024-06-30 23:25:01 +09:00 |
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benroshio
|
0c17aa564a
|
Sword Anim Montage
|
2024-06-27 12:07:26 -04:00 |
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benroshio
|
b7c9736c48
|
Merge branch 'main' into fmod-integration
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2024-06-24 18:03:44 -04:00 |
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benroshio
|
9aa9d15e13
|
Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2024-06-23 11:43:16 -04:00 |
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Ji Yoon Rhee
|
6846c027f1
|
^
|
2024-06-22 09:55:52 +09:00 |
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Ji Yoon Rhee
|
037d5442a5
|
inventory shows collected items, new anim BPs are created and modified for combat system
|
2024-06-22 09:55:29 +09:00 |
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Ji Yoon Rhee
|
7c5833f033
|
implemented pick up item
|
2024-06-17 23:38:43 +09:00 |
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Ji Yoon Rhee
|
959723df6a
|
added buff/debuff related components and structs for future use
|
2024-06-13 14:19:47 +09:00 |
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benroshio
|
cd931826c3
|
Sounds for inventory and dash
|
2024-06-13 00:19:40 -04:00 |
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benroshio
|
57fc23c8b0
|
Merge branch 'fmod-integration'
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2024-06-12 21:30:10 -04:00 |
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benroshio
|
9c53b5f8dc
|
Dash/Inventory
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2024-06-12 21:28:17 -04:00 |
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benroshio
|
32ea3d2d49
|
Merge branch 'main' into fmod-integration
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2024-06-12 20:01:16 -04:00 |
|
Ji Yoon Rhee
|
8b5c9a1f4b
|
still working on implementing the CheckForIntertactable(). the ui is buggy
|
2024-06-12 22:48:50 +09:00 |
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Ji Yoon Rhee
|
ce82fffdda
|
implemented dashing on blueprints
|
2024-06-12 22:47:53 +09:00 |
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benroshio
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d9fdf4a0a7
|
Auto stash before merge of "fmod-integration" and "origin/fmod-integration"
|
2024-06-11 16:18:25 -04:00 |
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benroshio
|
d5df643577
|
Merge remote-tracking branch 'origin/main' into fmod-integration
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2024-06-11 16:07:25 -04:00 |
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Ji Yoon Rhee
|
18abbad56d
|
changed some input-related code in player charac controller
|
2024-06-11 21:53:04 +09:00 |
|
Ji Yoon Rhee
|
917a1bb668
|
can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
|
2024-06-11 21:52:34 +09:00 |
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Ji Yoon Rhee
|
68d9fafdf6
|
added input action reference for walking, binded IA_Walk to Move() function
|
2024-06-10 18:41:00 +09:00 |
|
Ji Yoon Rhee
|
06bb51a198
|
binded input actions for walking and jogging for haesol
|
2024-06-10 18:40:12 +09:00 |
|
benroshio
|
d4fbc87b5a
|
Merge remote-tracking branch 'origin/main' into fmod-integration
|
2024-06-09 16:20:22 -04:00 |
|
Ji Yoon Rhee
|
264db39cc1
|
included the input mapping contexts to character.cpp and playercharaccontroller.cpp. need to replace the interact to character
|
2024-06-09 22:25:09 +09:00 |
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Ji Yoon Rhee
|
c956bf2978
|
added death event, stance variable to character blueprint
|
2024-06-09 22:23:51 +09:00 |
|
Ji Yoon Rhee
|
1b515981f5
|
created input mapping context for projectile attacks and UI toggling
|
2024-06-08 23:27:33 +09:00 |
|
Ji Yoon Rhee
|
d51ec24938
|
set up input mapping in hwanyoung2 character
|
2024-06-08 23:26:38 +09:00 |
|
Ji Yoon Rhee
|
cf35258254
|
added anim bp and base character bp
|
2024-06-08 08:25:27 +09:00 |
|
benroshio
|
5249fa75b6
|
Merge remote-tracking branch 'origin/main' into fmod-integration
|
2024-06-05 11:58:43 -04:00 |
|
Ji Yoon Rhee
|
d69e46553f
|
visual effect assets
|
2024-06-01 12:49:36 +09:00 |
|
Ji Yoon Rhee
|
4e5f371b49
|
add blueprints for HP system, assets, and MP system
|
2024-06-01 09:30:13 +09:00 |
|