Commit Graph

18 Commits

Author SHA1 Message Date
Ji Yoon Rhee
7425f6388f appropriate changes to sanin and the logic for butterfly swarms 2024-12-22 23:21:53 +09:00
sharon2pan
c296638c45 group enemy combat start 2024-12-06 20:05:01 -05:00
Ji Yoon Rhee
7f0953ff91 bro 2024-11-28 13:36:08 +09:00
sharon2pan
41192ade0f goblin implementation start 2024-11-22 21:44:10 -05:00
Ji Yoon Rhee
9188514222 used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack 2024-11-22 23:11:23 +09:00
Ji Yoon Rhee
6ff8cec02b updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
Ji Yoon Rhee
de62c9ecfa implemented and applied custom cel-shader post-process shader to interactables and characters 2024-11-12 22:24:56 +09:00
Ji Yoon Rhee
e286d0c131 more assets downloaded 2024-11-09 11:04:40 +09:00
Ji Yoon Rhee
5b4757e1f9 created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in 2024-11-07 00:50:32 +09:00
Ji Yoon Rhee
6efb2f6d6f added VFX to animation montages for San-in, death animation is implemented 2024-11-03 01:49:18 +09:00
Ji Yoon Rhee
cf75dcf849 proper commit 2024-11-03 00:23:01 +09:00
Ji Yoon Rhee
fe27f73e54 caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage 2024-10-31 22:47:55 +09:00
Ji Yoon Rhee
7ff2751492 state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
Ji Yoon Rhee
a3aced30a6 states added to the base NPC 2024-10-08 21:40:00 +09:00
Ji Yoon Rhee
6b9c29d295 successfully merged with fmod-integration branch, tiles under the lake fixed 2024-10-06 21:46:02 +09:00
Ji Yoon Rhee
1e28ace4be perception added to the AI controller 2024-10-05 21:30:12 +09:00
Ji Yoon Rhee
a5540f5bbc attempt to lfs push 2024-10-03 22:50:33 +09:00
Ji Yoon Rhee
c4e4d22c82 major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00