Ji Yoon Rhee
|
5d989a6755
|
changes to the player controller
|
2024-12-22 23:31:32 +09:00 |
|
Ji Yoon Rhee
|
372c0bfda1
|
reimplementing butterfly projectile
|
2024-12-15 19:20:06 +09:00 |
|
Ji Yoon Rhee
|
8e498458b7
|
sfx related changes
|
2024-12-14 11:10:49 +09:00 |
|
Ji Yoon Rhee
|
b6130896ad
|
migrated contents over to the new level
|
2024-12-07 23:54:39 +09:00 |
|
sharon2pan
|
c296638c45
|
group enemy combat start
|
2024-12-06 20:05:01 -05:00 |
|
Ji Yoon Rhee
|
ef4b5a6fc0
|
hmmm
|
2024-12-07 08:08:44 +09:00 |
|
Ji Yoon Rhee
|
36dd224aca
|
adjusted the parameters for rotation/zoom-in when aiming
|
2024-12-04 12:13:34 +09:00 |
|
Ji Yoon Rhee
|
f7067deab0
|
bow and arrows implementation started
|
2024-12-03 23:30:16 +09:00 |
|
Ji Yoon Rhee
|
a1d8ff8373
|
bow and arrows
|
2024-12-02 08:01:26 +09:00 |
|
benroshio
|
3b6313da44
|
Big Update and fmod bank fixes
|
2024-12-01 15:55:22 -05:00 |
|
Ji Yoon Rhee
|
62ffea203d
|
some changes with sword trails + retargeted bow anims for haesol
|
2024-12-01 00:02:11 +09:00 |
|
Ji Yoon Rhee
|
f16aa77dd5
|
bruh moment
|
2024-11-30 13:04:27 +09:00 |
|
benroshio
|
26bc8d26d1
|
Buncha sounds (sanin + buff sword)
|
2024-11-29 22:45:17 -05:00 |
|
Ji Yoon Rhee
|
a07c5ff38c
|
more anims for haesol
|
2024-11-30 12:43:59 +09:00 |
|
Ji Yoon Rhee
|
7f0953ff91
|
bro
|
2024-11-28 13:36:08 +09:00 |
|
Ji Yoon Rhee
|
b327d5b260
|
added new animations for haesol bow and arrows
|
2024-11-25 21:33:26 +09:00 |
|
Ji Yoon Rhee
|
6722c3a5ed
|
jump down attack implemented, damage dealing not yet done
|
2024-11-24 13:18:11 +09:00 |
|
sharon2pan
|
41192ade0f
|
goblin implementation start
|
2024-11-22 21:44:10 -05:00 |
|
Ji Yoon Rhee
|
9188514222
|
used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack
|
2024-11-22 23:11:23 +09:00 |
|
Ji Yoon Rhee
|
6ff8cec02b
|
updated AI controllers to have a new base AI controller
|
2024-11-19 00:06:48 +09:00 |
|
Ji Yoon Rhee
|
adad96778b
|
bruh moment
|
2024-11-14 12:08:36 +09:00 |
|
Ji Yoon Rhee
|
de62c9ecfa
|
implemented and applied custom cel-shader post-process shader to interactables and characters
|
2024-11-12 22:24:56 +09:00 |
|
Ji Yoon Rhee
|
bedd411254
|
repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
|
2024-11-10 23:48:13 +09:00 |
|
Ji Yoon Rhee
|
5b4757e1f9
|
created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
|
2024-11-07 00:50:32 +09:00 |
|
Ji Yoon Rhee
|
14c96727b4
|
more animation montages for san-in
|
2024-11-03 13:49:16 +09:00 |
|
Ji Yoon Rhee
|
fe27f73e54
|
caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
|
2024-10-31 22:47:55 +09:00 |
|
Ji Yoon Rhee
|
5a0369cb38
|
AI subtrees have been added, player rotation is based on player attacking
|
2024-10-26 13:38:06 +09:00 |
|
Ji Yoon Rhee
|
407090fc17
|
attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
|
2024-10-22 23:08:27 +09:00 |
|
Ji Yoon Rhee
|
7ff2751492
|
state-based locomotion animation blueprint implemented for San-in AI
|
2024-10-10 20:35:55 +09:00 |
|
Ji Yoon Rhee
|
dfdf435b2b
|
added more variation in haesol's default melee combo animation
|
2024-10-09 23:36:45 +09:00 |
|
Ji Yoon Rhee
|
6b9c29d295
|
successfully merged with fmod-integration branch, tiles under the lake fixed
|
2024-10-06 21:46:02 +09:00 |
|
benroshio
|
884a29e097
|
Merge branch 'main' into fmod-integration
|
2024-10-06 01:00:30 -04:00 |
|
Ji Yoon Rhee
|
1e28ace4be
|
perception added to the AI controller
|
2024-10-05 21:30:12 +09:00 |
|
benroshio
|
0c5e97cd70
|
Audio asset restructure/crafting and saving
|
2024-10-04 13:47:33 -04:00 |
|
Ji Yoon Rhee
|
c4e4d22c82
|
major change in the spring level texturing, some more assets
|
2024-09-27 21:29:58 +09:00 |
|
Ji Yoon Rhee
|
564f2a80cd
|
crafting system is fully functional
|
2024-09-17 00:05:53 +09:00 |
|
Ji Yoon Rhee
|
63d4092c2c
|
level 1, block out started
|
2024-09-15 08:48:19 +09:00 |
|
Ji Yoon Rhee
|
cf526110b3
|
lmfao
|
2024-09-10 10:46:13 +09:00 |
|
Ji Yoon Rhee
|
eeaf691a1a
|
saving/loading systems successfully migrated to player controller
|
2024-09-05 11:43:15 +09:00 |
|
Ji Yoon Rhee
|
95f07b67ac
|
saving/loading system re-implemented on main branch due to unprecedented bug
|
2024-08-31 11:50:26 +09:00 |
|
Ji Yoon Rhee
|
682231dd0f
|
the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
|
2024-08-27 14:29:55 +09:00 |
|
Ji Yoon Rhee
|
d91704b9a7
|
the NPC drops souls after being eliminated
|
2024-08-22 23:23:44 +09:00 |
|
Ji Yoon Rhee
|
83e44925bf
|
added attribute sets for each types of attack, optimized some functions
|
2024-08-20 15:41:33 +09:00 |
|
Ji Yoon Rhee
|
05782979e9
|
worked on AOE-Fire, integration is pretty much ok
|
2024-08-10 08:57:30 +09:00 |
|
Ji Yoon Rhee
|
ef7be2cd84
|
Revert "implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword"
This reverts commit 8fd7b194f1 .
|
2024-08-08 10:11:22 +09:00 |
|
Ji Yoon Rhee
|
89bc3ecacb
|
Revert "added some comments to Haesol's implementation for passive skills"
This reverts commit fbd43c1d23 .
|
2024-08-08 10:04:56 +09:00 |
|
Ji Yoon Rhee
|
51414ad189
|
Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6fa5e7dcbd .
|
2024-08-08 10:04:45 +09:00 |
|
Ji Yoon Rhee
|
4682706487
|
Revert "push before merge"
This reverts commit 7405cd4205 .
|
2024-08-08 10:03:07 +09:00 |
|
Ji Yoon Rhee
|
322fbc3ade
|
Revert "added some comments to Haesol's implementation for passive skills"
This reverts commit b888ddbe5d .
|
2024-08-08 10:01:34 +09:00 |
|
Ji Yoon Rhee
|
0e71da9cf4
|
Revert "created few AOE actor classes for future skill set usage"
This reverts commit a1a65b521f .
|
2024-08-08 10:01:18 +09:00 |
|