Commit Graph

23 Commits

Author SHA1 Message Date
02c6ea8454 temp push the current commit 2025-05-12 00:16:32 +09:00
97f819d001 Update HUD, Haesol's ult logic, and wrap all widgets scale box, size box 2025-05-11 22:35:47 +09:00
57c3968d0f preliminary work for sfx integration for interactable bunny 2025-05-11 12:27:56 +09:00
ffcd1cac98 merge with chaz's branch 2025-05-11 12:26:02 +09:00
5bcec36ae2 temp push for reaven 2025-05-10 11:06:18 +09:00
f9f18738e4 dialogue options added for Sanin pre- and post-combat + new struct fields for adding SFXs and bark/effort lines in dialogue 2025-05-09 23:58:29 +09:00
76dfbba704 Made Dialogue Eye Close/Open Animation, Fix Bugs 2025-05-09 16:43:30 +09:00
95c35329e9 Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle 2025-05-07 21:10:05 +09:00
314e940487 Fix Puzzle area respawn error. 2025-05-06 20:36:55 +09:00
635c4bfb04 improved dialogue system for puzzle NPC 2025-05-05 20:29:29 +09:00
c1b2d91c28 Improve dialogue system
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
97670c3df5 bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
f44eb40592 change the logic of puzzle start 2025-05-04 00:37:10 +09:00
dfad2e0010 BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail 2025-05-04 00:17:38 +09:00
8b76377bb4 added the nav mesh for bunny AI + incorporated dialogues into bunny NPC 2025-05-01 23:50:59 +09:00
f0b55cacaf BT: bunny state can go fleeing <--> seen 2025-05-01 19:06:11 +09:00
b8e2c42e0f fixed some buggies 2025-04-29 22:10:51 +09:00
bc7f6ad9f3 added the dialogue starting feature to the puzzle NPCs and player controller 2025-04-29 16:40:04 +09:00
1ee45e69ac added a temporary speech bubble UI, need to add the functionality for scripts 2025-04-27 19:57:04 +09:00
06371a7430 bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked 2025-04-27 17:13:08 +09:00
1e50a43086 organized files, added BTTs for the bunny NPC implementation 2025-04-26 23:40:22 +09:00
fd777aba62 added the puzzle area for the bunny 2025-04-25 00:05:03 +09:00
a0b0117d7c rearranged some files, added base bunny logic blueprints 2025-04-24 21:53:32 +09:00