Ji Yoon Rhee
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724fee8715
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new animations for sanin's updated skeleton
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2024-12-22 22:08:04 +09:00 |
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Ji Yoon Rhee
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cca6f495ae
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new projectil attack
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2024-12-21 23:44:50 +09:00 |
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Ji Yoon Rhee
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372c0bfda1
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reimplementing butterfly projectile
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2024-12-15 19:20:06 +09:00 |
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Ji Yoon Rhee
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8e498458b7
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sfx related changes
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2024-12-14 11:10:49 +09:00 |
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Ji Yoon Rhee
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dddfc8dcf3
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push no.1
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2024-12-14 08:19:10 +09:00 |
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Ji Yoon Rhee
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73f91af7a5
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phew
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2024-12-11 11:22:59 +09:00 |
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Ji Yoon Rhee
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b6130896ad
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migrated contents over to the new level
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2024-12-07 23:54:39 +09:00 |
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sharon2pan
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c296638c45
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group enemy combat start
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2024-12-06 20:05:01 -05:00 |
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Ji Yoon Rhee
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ef4b5a6fc0
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hmmm
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2024-12-07 08:08:44 +09:00 |
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Ji Yoon Rhee
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36dd224aca
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adjusted the parameters for rotation/zoom-in when aiming
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2024-12-04 12:13:34 +09:00 |
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Ji Yoon Rhee
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f7067deab0
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bow and arrows implementation started
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2024-12-03 23:30:16 +09:00 |
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Ji Yoon Rhee
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a1d8ff8373
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bow and arrows
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2024-12-02 08:01:26 +09:00 |
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benroshio
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3b6313da44
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Big Update and fmod bank fixes
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2024-12-01 15:55:22 -05:00 |
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Ji Yoon Rhee
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62ffea203d
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some changes with sword trails + retargeted bow anims for haesol
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2024-12-01 00:02:11 +09:00 |
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Ji Yoon Rhee
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f16aa77dd5
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bruh moment
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2024-11-30 13:04:27 +09:00 |
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benroshio
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26bc8d26d1
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Buncha sounds (sanin + buff sword)
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2024-11-29 22:45:17 -05:00 |
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Ji Yoon Rhee
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a07c5ff38c
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more anims for haesol
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2024-11-30 12:43:59 +09:00 |
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Ji Yoon Rhee
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8253027429
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bro pt 2
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2024-11-28 13:37:14 +09:00 |
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Ji Yoon Rhee
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7f0953ff91
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bro
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2024-11-28 13:36:08 +09:00 |
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sharon2pan
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1a9335cf55
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goblin blueprint+behavior tree continued
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2024-11-27 23:29:23 -05:00 |
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Ji Yoon Rhee
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b327d5b260
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added new animations for haesol bow and arrows
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2024-11-25 21:33:26 +09:00 |
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Ji Yoon Rhee
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6722c3a5ed
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jump down attack implemented, damage dealing not yet done
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2024-11-24 13:18:11 +09:00 |
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sharon2pan
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630b7dfc14
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2024-11-22 21:49:41 -05:00 |
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sharon2pan
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41192ade0f
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goblin implementation start
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2024-11-22 21:44:10 -05:00 |
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Ji Yoon Rhee
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62c21f1d00
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implemented san-in teleport base logic, need more aesthetic programmign
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2024-11-23 11:39:26 +09:00 |
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Ji Yoon Rhee
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9188514222
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used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack
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2024-11-22 23:11:23 +09:00 |
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Ji Yoon Rhee
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34f375eb8d
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resolved runtime errors with sanin's default attack, started teleport implementation
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2024-11-19 22:39:57 +09:00 |
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Ji Yoon Rhee
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6ff8cec02b
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updated AI controllers to have a new base AI controller
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2024-11-19 00:06:48 +09:00 |
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Ji Yoon Rhee
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4bfad94952
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a lot of commits
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2024-11-14 23:28:56 +09:00 |
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Ji Yoon Rhee
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ef7b484a49
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bgm updated, sound volume sliders debugged
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2024-11-14 13:41:50 +09:00 |
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Ji Yoon Rhee
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adad96778b
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bruh moment
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2024-11-14 12:08:36 +09:00 |
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Ji Yoon Rhee
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de62c9ecfa
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implemented and applied custom cel-shader post-process shader to interactables and characters
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2024-11-12 22:24:56 +09:00 |
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Ji Yoon Rhee
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bedd411254
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repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
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2024-11-10 23:48:13 +09:00 |
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Ji Yoon Rhee
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e286d0c131
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more assets downloaded
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2024-11-09 11:04:40 +09:00 |
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Ji Yoon Rhee
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503d43a479
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added anim montage for staggering
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2024-11-08 10:05:10 +09:00 |
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Ji Yoon Rhee
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5b4757e1f9
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created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
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2024-11-07 00:50:32 +09:00 |
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Ji Yoon Rhee
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14c96727b4
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more animation montages for san-in
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2024-11-03 13:49:16 +09:00 |
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Ji Yoon Rhee
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6efb2f6d6f
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added VFX to animation montages for San-in, death animation is implemented
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2024-11-03 01:49:18 +09:00 |
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Ji Yoon Rhee
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cf75dcf849
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proper commit
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2024-11-03 00:23:01 +09:00 |
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Ji Yoon Rhee
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fe27f73e54
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caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
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2024-10-31 22:47:55 +09:00 |
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Ji Yoon Rhee
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5a0369cb38
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AI subtrees have been added, player rotation is based on player attacking
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2024-10-26 13:38:06 +09:00 |
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Ji Yoon Rhee
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407090fc17
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attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
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2024-10-22 23:08:27 +09:00 |
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Ji Yoon Rhee
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7ff2751492
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
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Ji Yoon Rhee
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dfdf435b2b
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added more variation in haesol's default melee combo animation
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2024-10-09 23:36:45 +09:00 |
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Ji Yoon Rhee
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a3aced30a6
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states added to the base NPC
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2024-10-08 21:40:00 +09:00 |
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Ji Yoon Rhee
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6b9c29d295
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successfully merged with fmod-integration branch, tiles under the lake fixed
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2024-10-06 21:46:02 +09:00 |
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benroshio
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884a29e097
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Merge branch 'main' into fmod-integration
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2024-10-06 01:00:30 -04:00 |
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Ji Yoon Rhee
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1e28ace4be
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perception added to the AI controller
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2024-10-05 21:30:12 +09:00 |
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benroshio
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0c5e97cd70
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Audio asset restructure/crafting and saving
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2024-10-04 13:47:33 -04:00 |
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Ji Yoon Rhee
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a5540f5bbc
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attempt to lfs push
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2024-10-03 22:50:33 +09:00 |
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