Commit Graph

641 Commits

Author SHA1 Message Date
76dfbba704 Made Dialogue Eye Close/Open Animation, Fix Bugs 2025-05-09 16:43:30 +09:00
2a64c6f684 solve merge confliction 2025-05-07 21:16:09 +09:00
95c35329e9 Make Game Instance and a structure to manage lore data. And Fix Haesol's AOE Skill bugs, mobs group battle 2025-05-07 21:10:05 +09:00
1da96a5dc3 edit level - bunny boss area, gobiln combat area 2025-05-07 15:19:59 +09:00
145aa6f0be DRAGON SOUNDS RAAHHHH 2025-05-06 23:10:23 -04:00
ecbef9d6ae Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-06 20:37:02 +09:00
314e940487 Fix Puzzle area respawn error. 2025-05-06 20:36:55 +09:00
8fa0c08c0f Auto stash before merge of "main" and "origin/main" 2025-05-05 19:09:35 -04:00
670df2f1c3 edit level, add item box 2025-05-05 23:57:39 +09:00
ff3e39ab4d deleted the unnecessary puzzle field AOE blueprint from the sprink_test map 2025-05-05 20:30:18 +09:00
635c4bfb04 improved dialogue system for puzzle NPC 2025-05-05 20:29:29 +09:00
56630f16bf treasure chest BP 2025-05-05 20:29:00 +09:00
b7a4095ee3 Resolve conflict: use remote version of dragon_ult_uncut.uasset 2025-05-05 20:23:35 +09:00
172659a9c7 merge and edit level 2025-05-05 20:21:27 +09:00
c1b2d91c28 Improve dialogue system
remove base hud and add to viewport the dialogue system when dialoguing. and add sprites of bunnies for testing
2025-05-05 19:23:17 +09:00
97670c3df5 bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
f44eb40592 change the logic of puzzle start 2025-05-04 00:37:10 +09:00
0fa45e41c5 i added the bunny NPC and stuff, please use my version of the map file 2025-05-04 00:21:47 +09:00
4a9bd8766d added some more dialogues and useful assets like tree ribbons(?) and treasure chest 2025-05-04 00:21:05 +09:00
dfad2e0010 BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail 2025-05-04 00:17:38 +09:00
ba805ee70b add treeribbon asset 2025-05-03 13:06:26 +09:00
d0980840ad complete merge 2025-05-03 08:52:55 +09:00
1d0927426c dragon sounds added in fmod also water footsteps no collisions yet 2025-05-02 14:02:37 -04:00
d23ae431f6 merge 2025-05-02 23:59:49 +09:00
981d34b6e1 Improve dialogue system and mana
Made Dialogue Button to skip and go next line, and add mana use function to have boolean value return
2025-05-02 23:57:48 +09:00
acbe5e2541 edit level - new combat area, waterbottle item arrangement 2025-05-02 19:19:09 +09:00
ac80d9cc3e add HouseofChangwon asset and buliding basecamp 2025-05-02 14:57:09 +09:00
34d500dfb7 merge 2025-05-02 11:11:14 +09:00
8b76377bb4 added the nav mesh for bunny AI + incorporated dialogues into bunny NPC 2025-05-01 23:50:59 +09:00
8df0a34483 Improve the dialogue system
Change values in data table, fix the logic when the dialogue widget is valid in dialogue component
2025-05-01 23:15:49 +09:00
7f32f2740a Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2025-05-01 21:28:19 +09:00
850726d685 prepare for pull 2025-05-01 21:27:22 +09:00
4e1bfde84b updated the map from the updates in puzzle NPC + changed the fonts for the dialogue WG 2025-05-01 19:09:02 +09:00
d778a0b0e7 fixed some dialogue options and added korean trasnlations 2025-05-01 19:08:20 +09:00
84cfc72ef9 merge for dragon anims 2025-05-01 19:07:30 +09:00
38fe73dee0 i forgot to add this on the first commit 2025-05-01 19:07:07 +09:00
36ba2fc70a minor rig changes, i don't even know what they are so you can probably ignore them 2025-05-01 19:06:45 +09:00
f0b55cacaf BT: bunny state can go fleeing <--> seen 2025-05-01 19:06:11 +09:00
f746612cbd Fix Cooldown System & UI Bugs, and solved pull confliction
Fix the cooldown ui bugs by changing some nodes in haesol, and change some variables name in the structure. make a sample reply system for angela
2025-05-01 13:02:35 +09:00
75c36782a9 Implemented dialogue system and dialogue UI prototype
Implemented Dialogue System using dialogue Component and Interface, make Dialogue UI Prototype, and change the data type of the characters to be displayed in the UI in source code
2025-05-01 12:23:10 +09:00
5e8425c505 added the scripts in the dialogue DT and translated in Korean 2025-05-01 00:03:46 +09:00
28b3894640 Bug Fix
Aggro NPC's Set Moevement Speed interface Function
2025-04-29 22:16:20 +09:00
b8e2c42e0f fixed some buggies 2025-04-29 22:10:51 +09:00
e8af48a1de please do not add the fmod studio documentations plz 2025-04-29 22:05:24 +09:00
ce1636e2d7 Ready to push 2025-04-29 22:03:14 +09:00
60f69205a2 ready for pulling 2025-04-29 21:03:02 +09:00
d84d9753b8 added the bunny NPC and interactable bunny to the map for functionality test 2025-04-29 16:40:30 +09:00
bc7f6ad9f3 added the dialogue starting feature to the puzzle NPCs and player controller 2025-04-29 16:40:04 +09:00
af0ac5c5c2 Try to Implement Dialogue System and Improve the Crafting UI 2025-04-29 16:38:23 +09:00
534fd64c77 merge 2025-04-29 00:00:52 +09:00