7heIVIaze
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7ab90f7625
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prepare to pull
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2025-04-24 22:03:43 +09:00 |
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7heIVIaze
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5a458545e3
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prepare to pull
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2025-04-23 17:05:21 +09:00 |
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Ji Yoon Rhee
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e1403af025
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haesol: fixed Q skill issue, added ult point calculation for the rest of haesol's skills
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2025-04-23 00:36:25 +09:00 |
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7heIVIaze
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ab50e701b2
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Update the Tornado of Haesol's ultimate skill
Make faster the tornado rising and larger the length of tornado
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2025-04-19 10:56:25 +09:00 |
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7heIVIaze
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0eeeda4657
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commit for pulling
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2025-04-18 23:19:21 +09:00 |
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Ji Yoon Rhee
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31f89934a9
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haesol's ultimate skills almost finalized + WG_HPbars edit
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2025-04-17 22:03:01 +09:00 |
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7heIVIaze
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261dcd4617
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Haesol's Ult and update AI behavior
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 16:48:39 +09:00 |
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7heIVIaze
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e1e66072d8
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Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 16:19:28 +09:00 |
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7heIVIaze
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96f72616a7
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 13:56:27 +09:00 |
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Ji Yoon Rhee
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e8d52017be
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changed the player movement speed to be in accordance with the size of the new level
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2025-04-09 11:44:16 +09:00 |
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7heIVIaze
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044238a67d
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-08 23:43:26 +09:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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7heIVIaze
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2d2091cf61
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Haesol Ult Skill Update and merge with main
Ultimate Skill Mechanism Updated, Use Spline and timeline
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2025-04-02 16:27:37 +09:00 |
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Ji Yoon Rhee
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8508737b87
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skeletal mesh for haesol replaced, added the new input binding for switching to close combat
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2025-04-01 23:03:23 +09:00 |
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Ji Yoon Rhee
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1b17df5282
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integration of SFXs and changing the haesol's character mesh to the updated model in BP_Haesol, pull with care
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2025-03-28 22:30:17 +09:00 |
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Ji Yoon Rhee
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494bbedc21
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added an option to differentiate hit SFXs for aggroNPCs
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2025-03-23 11:59:39 +09:00 |
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7heIVIaze
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3c6aa5bb7e
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Haesol's skill update
Haesol's C skill and Ult skill updated.
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2025-03-17 22:52:18 +09:00 |
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Ji Yoon Rhee
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74d2963555
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i dont remember what exact edits i made on original haesol and weapon mechanism, but i'm sure it were minor, very unimportant changes
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2025-03-09 23:38:44 +09:00 |
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7heIVIaze
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f267b0ecdf
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Haesol's Bow Animation Montage and Ult Skill Base
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2025-03-06 23:31:15 +09:00 |
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Ji Yoon Rhee
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dea770ee9f
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wait nvm this is the new copy of haesol
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2025-03-05 21:01:27 +09:00 |
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Ji Yoon Rhee
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b420d87b72
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attempted to fix the weird input consumption issues, but no solid improvements
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2025-02-28 00:01:15 +09:00 |
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Ji Yoon Rhee
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276e16590e
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added logic for taking care of cancelling combo
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2025-02-27 18:18:30 +09:00 |
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7heIVIaze
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1d8fb26b83
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goblin group combat
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2025-02-27 14:59:23 +09:00 |
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7heIVIaze
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f9a0194149
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conflict fixed
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2025-02-22 12:10:06 +09:00 |
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7heIVIaze
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2a5fdd4700
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conflict fixed
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2025-02-22 12:03:18 +09:00 |
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Ji Yoon Rhee
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ee99037e92
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fixed the implementation after buggy merge for haesol passives and C skills
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2025-02-22 11:33:19 +09:00 |
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Ji Yoon Rhee
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3c9526d01f
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binaries that were missing on this branch + haesol's proj AOE skill halfway done
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2025-02-21 00:42:56 +09:00 |
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Ji Yoon Rhee
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1ff6c2a4ba
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saving my implementation for haesol's C skill
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2025-02-18 21:31:33 +09:00 |
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Ji Yoon Rhee
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f98ba50e72
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added the sfx for haesol's skill cooldown timer
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2025-02-09 19:43:49 +09:00 |
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Ji Yoon Rhee
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cdd5f7f67a
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debugging for inventory system
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2025-02-03 23:12:46 +09:00 |
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Ji Yoon Rhee
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2be378be48
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add VFXs to weapons when hit an object
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2025-01-19 23:44:10 +09:00 |
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Ji Yoon Rhee
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14707a6043
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bow and arrows for haesol
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2024-12-26 23:54:25 +09:00 |
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Ji Yoon Rhee
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5d989a6755
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changes to the player controller
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2024-12-22 23:31:32 +09:00 |
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Ji Yoon Rhee
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372c0bfda1
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reimplementing butterfly projectile
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2024-12-15 19:20:06 +09:00 |
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Ji Yoon Rhee
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b6130896ad
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migrated contents over to the new level
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2024-12-07 23:54:39 +09:00 |
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Ji Yoon Rhee
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ef4b5a6fc0
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hmmm
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2024-12-07 08:08:44 +09:00 |
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Ji Yoon Rhee
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36dd224aca
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adjusted the parameters for rotation/zoom-in when aiming
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2024-12-04 12:13:34 +09:00 |
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Ji Yoon Rhee
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f7067deab0
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bow and arrows implementation started
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2024-12-03 23:30:16 +09:00 |
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Ji Yoon Rhee
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a1d8ff8373
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bow and arrows
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2024-12-02 08:01:26 +09:00 |
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Ji Yoon Rhee
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62ffea203d
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some changes with sword trails + retargeted bow anims for haesol
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2024-12-01 00:02:11 +09:00 |
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Ji Yoon Rhee
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a07c5ff38c
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more anims for haesol
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2024-11-30 12:43:59 +09:00 |
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Ji Yoon Rhee
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7f0953ff91
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bro
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2024-11-28 13:36:08 +09:00 |
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Ji Yoon Rhee
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b327d5b260
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added new animations for haesol bow and arrows
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2024-11-25 21:33:26 +09:00 |
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Ji Yoon Rhee
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6722c3a5ed
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jump down attack implemented, damage dealing not yet done
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2024-11-24 13:18:11 +09:00 |
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Ji Yoon Rhee
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9188514222
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used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack
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2024-11-22 23:11:23 +09:00 |
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Ji Yoon Rhee
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6ff8cec02b
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updated AI controllers to have a new base AI controller
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2024-11-19 00:06:48 +09:00 |
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Ji Yoon Rhee
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de62c9ecfa
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implemented and applied custom cel-shader post-process shader to interactables and characters
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2024-11-12 22:24:56 +09:00 |
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Ji Yoon Rhee
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5b4757e1f9
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created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
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2024-11-07 00:50:32 +09:00 |
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Ji Yoon Rhee
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5a0369cb38
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AI subtrees have been added, player rotation is based on player attacking
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2024-10-26 13:38:06 +09:00 |
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Ji Yoon Rhee
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6b9c29d295
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successfully merged with fmod-integration branch, tiles under the lake fixed
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2024-10-06 21:46:02 +09:00 |
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