12 Commits

Author SHA1 Message Date
7heIVIaze
97670c3df5 bug fix puzzle start event, and implement failed to use mana cuz of insufficient mana
change use mana logic and using haesol's skill logic. change replying logic by updating istrigger
2025-05-04 22:30:40 +09:00
7heIVIaze
f44eb40592 change the logic of puzzle start 2025-05-04 00:37:10 +09:00
Ji Yoon Rhee
dfad2e0010 BTTs abstracted to use for both types of NPCs + bunny NPC can use dialogue to indicate puzzle success/fail 2025-05-04 00:17:38 +09:00
Ji Yoon Rhee
8b76377bb4 added the nav mesh for bunny AI + incorporated dialogues into bunny NPC 2025-05-01 23:50:59 +09:00
Ji Yoon Rhee
f0b55cacaf BT: bunny state can go fleeing <--> seen 2025-05-01 19:06:11 +09:00
Ji Yoon Rhee
b8e2c42e0f fixed some buggies 2025-04-29 22:10:51 +09:00
Ji Yoon Rhee
bc7f6ad9f3 added the dialogue starting feature to the puzzle NPCs and player controller 2025-04-29 16:40:04 +09:00
Ji Yoon Rhee
1ee45e69ac added a temporary speech bubble UI, need to add the functionality for scripts 2025-04-27 19:57:04 +09:00
Ji Yoon Rhee
06371a7430 bunny NPC can now perceive stimuli and run away from the player when one of the bunnies get attacked 2025-04-27 17:13:08 +09:00
Ji Yoon Rhee
1e50a43086 organized files, added BTTs for the bunny NPC implementation 2025-04-26 23:40:22 +09:00
Ji Yoon Rhee
fd777aba62 added the puzzle area for the bunny 2025-04-25 00:05:03 +09:00
Ji Yoon Rhee
a0b0117d7c rearranged some files, added base bunny logic blueprints 2025-04-24 21:53:32 +09:00