Commit Graph

276 Commits

Author SHA1 Message Date
Ji Yoon Rhee
f16aa77dd5 bruh moment 2024-11-30 13:04:27 +09:00
benroshio
26bc8d26d1 Buncha sounds (sanin + buff sword) 2024-11-29 22:45:17 -05:00
Ji Yoon Rhee
a07c5ff38c more anims for haesol 2024-11-30 12:43:59 +09:00
benroshio
bff8f71353 Merge remote-tracking branch 'origin/main' 2024-11-29 22:24:36 -05:00
Ji Yoon Rhee
8253027429 bro pt 2 2024-11-28 13:37:14 +09:00
Ji Yoon Rhee
7f0953ff91 bro 2024-11-28 13:36:08 +09:00
sharon2pan
1a9335cf55 goblin blueprint+behavior tree continued 2024-11-27 23:29:23 -05:00
benroshio
af68286e15 Merge remote-tracking branch 'origin/main' 2024-11-26 02:17:57 -05:00
Ji Yoon Rhee
b327d5b260 added new animations for haesol bow and arrows 2024-11-25 21:33:26 +09:00
Ji Yoon Rhee
6722c3a5ed jump down attack implemented, damage dealing not yet done 2024-11-24 13:18:11 +09:00
sharon2pan
630b7dfc14 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2024-11-22 21:49:41 -05:00
sharon2pan
7527f8e20b random commit 2024-11-22 21:47:02 -05:00
sharon2pan
41192ade0f goblin implementation start 2024-11-22 21:44:10 -05:00
Ji Yoon Rhee
62c21f1d00 implemented san-in teleport base logic, need more aesthetic programmign 2024-11-23 11:39:26 +09:00
Ji Yoon Rhee
9188514222 used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack 2024-11-22 23:11:23 +09:00
Ji Yoon Rhee
34f375eb8d resolved runtime errors with sanin's default attack, started teleport implementation 2024-11-19 22:39:57 +09:00
benroshio
be75a5f486 seen sound fix 2024-11-18 17:02:49 -05:00
Ji Yoon Rhee
6ff8cec02b updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
Ji Yoon Rhee
4bfad94952 a lot of commits 2024-11-14 23:28:56 +09:00
Ji Yoon Rhee
ef7b484a49 bgm updated, sound volume sliders debugged 2024-11-14 13:41:50 +09:00
Ji Yoon Rhee
26720f3bce why is it doing this to me? 2024-11-14 12:32:14 +09:00
Ji Yoon Rhee
94950b90d9 please help me 2024-11-14 12:30:21 +09:00
Ji Yoon Rhee
1bb47752aa ??? 2024-11-14 12:10:50 +09:00
Ji Yoon Rhee
566b802e47 merge?? 2024-11-14 12:09:42 +09:00
Ji Yoon Rhee
adad96778b bruh moment 2024-11-14 12:08:36 +09:00
benroshio
ac04661cd3 Merge branch 'fmod-integration' 2024-11-13 20:00:44 -05:00
benroshio
c4ff36b0b3 Volume fix 2024-11-13 19:52:57 -05:00
benroshio
fc8e43e57f Merge branch 'main' into fmod-integration 2024-11-13 19:35:48 -05:00
benroshio
a402f233ce Volume slider stuff 2024-11-13 19:29:33 -05:00
benroshio
543b8b880f Merge remote-tracking branch 'origin/main' 2024-11-13 17:18:06 -05:00
benroshio
756e5f67ad shop logic in fmod 2024-11-13 17:08:45 -05:00
Ji Yoon Rhee
de62c9ecfa implemented and applied custom cel-shader post-process shader to interactables and characters 2024-11-12 22:24:56 +09:00
Ji Yoon Rhee
bedd411254 repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results 2024-11-10 23:48:13 +09:00
Ji Yoon Rhee
e286d0c131 more assets downloaded 2024-11-09 11:04:40 +09:00
benroshio
c7f841bfc3 Merge branch 'main' into fmod-integration 2024-11-08 00:54:08 -05:00
benroshio
12ee19256c uhhh gotta push fmod png?
we gotta fix the git ignore frfr
2024-11-08 00:51:50 -05:00
benroshio
b3794e381b Git ignore png pog 2024-11-08 00:50:42 -05:00
benroshio
f84e1cca43 Fmod uasset hot fix 2024-11-08 00:47:48 -05:00
benroshio
a2fa5352ca Auto stash before merge of "main" and "origin/main" 2024-11-08 00:45:36 -05:00
Ji Yoon Rhee
503d43a479 added anim montage for staggering 2024-11-08 10:05:10 +09:00
Ji Yoon Rhee
5b4757e1f9 created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in 2024-11-07 00:50:32 +09:00
benroshio
9ecfc40115 Raon stuff 2024-11-04 16:43:27 -05:00
Ji Yoon Rhee
14c96727b4 more animation montages for san-in 2024-11-03 13:49:16 +09:00
Ji Yoon Rhee
6efb2f6d6f added VFX to animation montages for San-in, death animation is implemented 2024-11-03 01:49:18 +09:00
Ji Yoon Rhee
cf75dcf849 proper commit 2024-11-03 00:23:01 +09:00
Ji Yoon Rhee
f2dcfcea83 ignored? 2024-11-03 00:22:36 +09:00
Ji Yoon Rhee
fe27f73e54 caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage 2024-10-31 22:47:55 +09:00
Ji Yoon Rhee
5a0369cb38 AI subtrees have been added, player rotation is based on player attacking 2024-10-26 13:38:06 +09:00
Ji Yoon Rhee
407090fc17 attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
Ji Yoon Rhee
7ff2751492 state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00