79 Commits

Author SHA1 Message Date
Ji Yoon Rhee
bc7f6ad9f3 added the dialogue starting feature to the puzzle NPCs and player controller 2025-04-29 16:40:04 +09:00
Ji Yoon Rhee
5035dcf469 added the interface for dialogue system 2025-04-28 23:12:47 +09:00
7heIVIaze
68695fef60 Skill Cooldown UI Implmement
Implement skill cooldown UI and add the skill structure
2025-04-25 21:47:09 +09:00
7heIVIaze
7ab90f7625 prepare to pull 2025-04-24 22:03:43 +09:00
benroshio
f809686a56 I need to go to bed commit 2025-04-24 01:47:19 -04:00
benroshio
d95d5284a6 Merge branch 'Shiori' 2025-04-24 01:16:46 -04:00
7heIVIaze
5a458545e3 prepare to pull 2025-04-23 17:05:21 +09:00
benroshio
d54a2187d2 Assets re added 2025-04-22 13:37:25 -04:00
7heIVIaze
261dcd4617 Haesol's Ult and update AI behavior
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:48:39 +09:00
7heIVIaze
e1e66072d8 Haesol's Ult and update AI behavior(recorver health), ready to pull from main
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 16:19:28 +09:00
Ji Yoon Rhee
e8d52017be changed the player movement speed to be in accordance with the size of the new level 2025-04-09 11:44:16 +09:00
Ji Yoon Rhee
494bbedc21 added an option to differentiate hit SFXs for aggroNPCs 2025-03-23 11:59:39 +09:00
7heIVIaze
3c6aa5bb7e Haesol's skill update
Haesol's C skill and Ult skill updated.
2025-03-17 22:52:18 +09:00
7heIVIaze
f267b0ecdf Haesol's Bow Animation Montage and Ult Skill Base 2025-03-06 23:31:15 +09:00
Ji Yoon Rhee
b420d87b72 attempted to fix the weird input consumption issues, but no solid improvements 2025-02-28 00:01:15 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
Ji Yoon Rhee
0cb5fdfa98 vulnerability state added with some animation debug 2025-02-23 21:16:57 +09:00
Ji Yoon Rhee
ee99037e92 fixed the implementation after buggy merge for haesol passives and C skills 2025-02-22 11:33:19 +09:00
7heIVIaze
627dd7e0b4 implement haesol's passive 2025-02-17 17:16:49 +09:00
7heIVIaze
a1577404f7 Implement Haesol's Passive Skill 2025-02-17 16:06:53 +09:00
Ji Yoon Rhee
2be378be48 add VFXs to weapons when hit an object 2025-01-19 23:44:10 +09:00
Ji Yoon Rhee
1a68af690f some minor changes on player character and the player HUD 2024-12-26 23:55:17 +09:00
Ji Yoon Rhee
b6130896ad migrated contents over to the new level 2024-12-07 23:54:39 +09:00
sharon2pan
c296638c45 group enemy combat start 2024-12-06 20:05:01 -05:00
Ji Yoon Rhee
ef4b5a6fc0 hmmm 2024-12-07 08:08:44 +09:00
Ji Yoon Rhee
36dd224aca adjusted the parameters for rotation/zoom-in when aiming 2024-12-04 12:13:34 +09:00
Ji Yoon Rhee
f7067deab0 bow and arrows implementation started 2024-12-03 23:30:16 +09:00
Ji Yoon Rhee
a1d8ff8373 bow and arrows 2024-12-02 08:01:26 +09:00
Ji Yoon Rhee
7f0953ff91 bro 2024-11-28 13:36:08 +09:00
sharon2pan
41192ade0f goblin implementation start 2024-11-22 21:44:10 -05:00
Ji Yoon Rhee
6ff8cec02b updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
Ji Yoon Rhee
de62c9ecfa implemented and applied custom cel-shader post-process shader to interactables and characters 2024-11-12 22:24:56 +09:00
Ji Yoon Rhee
5a0369cb38 AI subtrees have been added, player rotation is based on player attacking 2024-10-26 13:38:06 +09:00
Ji Yoon Rhee
1e28ace4be perception added to the AI controller 2024-10-05 21:30:12 +09:00
Ji Yoon Rhee
c4e4d22c82 major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00
Ji Yoon Rhee
cf526110b3 lmfao 2024-09-10 10:46:13 +09:00
Ji Yoon Rhee
eeaf691a1a saving/loading systems successfully migrated to player controller 2024-09-05 11:43:15 +09:00
Ji Yoon Rhee
95f07b67ac saving/loading system re-implemented on main branch due to unprecedented bug 2024-08-31 11:50:26 +09:00
Ji Yoon Rhee
682231dd0f the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
Ji Yoon Rhee
05782979e9 worked on AOE-Fire, integration is pretty much ok 2024-08-10 08:57:30 +09:00
Ji Yoon Rhee
ef7be2cd84 Revert "implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword"
This reverts commit 8fd7b194f132fdf791b4e83b91fa4a5beca5068f.
2024-08-08 10:11:22 +09:00
Ji Yoon Rhee
51414ad189 Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6fa5e7dcbd93682a1776ea6fc4fbb287d67d6635.
2024-08-08 10:04:45 +09:00
Ji Yoon Rhee
4682706487 Revert "push before merge"
This reverts commit 7405cd4205f714aab7c8b4abadfc18cd8b6608af.
2024-08-08 10:03:07 +09:00
Ji Yoon Rhee
0e71da9cf4 Revert "created few AOE actor classes for future skill set usage"
This reverts commit a1a65b521f98a7a601439d48b2db253612577b40.
2024-08-08 10:01:18 +09:00
Ji Yoon Rhee
0f407eb9c4 Revert "push before merge"
This reverts commit 27e503b8b86950aaa6657c44bbe1693d9a3fdb67.
2024-08-08 10:01:02 +09:00
Ji Yoon Rhee
ca4ae06aef Reapply "push before merge"
This reverts commit 5b3217f2e63c7ca55f4aebbabb19025de8081794.
2024-08-08 10:00:47 +09:00
Ji Yoon Rhee
9c5c627276 Reapply "created few AOE actor classes for future skill set usage"
This reverts commit 420f46c7d314f183cd77c1f4f94d379b7bba469e.
2024-08-08 10:00:31 +09:00
Ji Yoon Rhee
c9c2c13591 Revert "Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5"
This reverts commit 122103a77895d75f291696b058420504bb98c6ba, reversing
changes made to e4628fcd9d29a67ab8dad91053b81ed8175b2ebe.
2024-08-08 09:59:18 +09:00
Ji Yoon Rhee
122103a778 Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5 2024-08-08 09:53:25 +09:00
Ji Yoon Rhee
420f46c7d3 Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6b44048ac4526e0be7f346203631afdaeed35782.
2024-08-08 09:51:57 +09:00