Commit Graph

94 Commits

Author SHA1 Message Date
Ji Yoon Rhee
8e498458b7 sfx related changes 2024-12-14 11:10:49 +09:00
Ji Yoon Rhee
b6130896ad migrated contents over to the new level 2024-12-07 23:54:39 +09:00
sharon2pan
c296638c45 group enemy combat start 2024-12-06 20:05:01 -05:00
Ji Yoon Rhee
ef4b5a6fc0 hmmm 2024-12-07 08:08:44 +09:00
Ji Yoon Rhee
36dd224aca adjusted the parameters for rotation/zoom-in when aiming 2024-12-04 12:13:34 +09:00
Ji Yoon Rhee
f7067deab0 bow and arrows implementation started 2024-12-03 23:30:16 +09:00
Ji Yoon Rhee
a1d8ff8373 bow and arrows 2024-12-02 08:01:26 +09:00
benroshio
3b6313da44 Big Update and fmod bank fixes 2024-12-01 15:55:22 -05:00
Ji Yoon Rhee
62ffea203d some changes with sword trails + retargeted bow anims for haesol 2024-12-01 00:02:11 +09:00
Ji Yoon Rhee
f16aa77dd5 bruh moment 2024-11-30 13:04:27 +09:00
benroshio
26bc8d26d1 Buncha sounds (sanin + buff sword) 2024-11-29 22:45:17 -05:00
Ji Yoon Rhee
a07c5ff38c more anims for haesol 2024-11-30 12:43:59 +09:00
Ji Yoon Rhee
7f0953ff91 bro 2024-11-28 13:36:08 +09:00
Ji Yoon Rhee
b327d5b260 added new animations for haesol bow and arrows 2024-11-25 21:33:26 +09:00
Ji Yoon Rhee
6722c3a5ed jump down attack implemented, damage dealing not yet done 2024-11-24 13:18:11 +09:00
sharon2pan
41192ade0f goblin implementation start 2024-11-22 21:44:10 -05:00
Ji Yoon Rhee
9188514222 used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack 2024-11-22 23:11:23 +09:00
Ji Yoon Rhee
6ff8cec02b updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
Ji Yoon Rhee
adad96778b bruh moment 2024-11-14 12:08:36 +09:00
Ji Yoon Rhee
de62c9ecfa implemented and applied custom cel-shader post-process shader to interactables and characters 2024-11-12 22:24:56 +09:00
Ji Yoon Rhee
bedd411254 repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results 2024-11-10 23:48:13 +09:00
Ji Yoon Rhee
5b4757e1f9 created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in 2024-11-07 00:50:32 +09:00
Ji Yoon Rhee
14c96727b4 more animation montages for san-in 2024-11-03 13:49:16 +09:00
Ji Yoon Rhee
fe27f73e54 caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage 2024-10-31 22:47:55 +09:00
Ji Yoon Rhee
5a0369cb38 AI subtrees have been added, player rotation is based on player attacking 2024-10-26 13:38:06 +09:00
Ji Yoon Rhee
407090fc17 attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
Ji Yoon Rhee
7ff2751492 state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
Ji Yoon Rhee
dfdf435b2b added more variation in haesol's default melee combo animation 2024-10-09 23:36:45 +09:00
Ji Yoon Rhee
6b9c29d295 successfully merged with fmod-integration branch, tiles under the lake fixed 2024-10-06 21:46:02 +09:00
benroshio
884a29e097 Merge branch 'main' into fmod-integration 2024-10-06 01:00:30 -04:00
Ji Yoon Rhee
1e28ace4be perception added to the AI controller 2024-10-05 21:30:12 +09:00
benroshio
0c5e97cd70 Audio asset restructure/crafting and saving 2024-10-04 13:47:33 -04:00
Ji Yoon Rhee
c4e4d22c82 major change in the spring level texturing, some more assets 2024-09-27 21:29:58 +09:00
Ji Yoon Rhee
564f2a80cd crafting system is fully functional 2024-09-17 00:05:53 +09:00
Ji Yoon Rhee
63d4092c2c level 1, block out started 2024-09-15 08:48:19 +09:00
Ji Yoon Rhee
cf526110b3 lmfao 2024-09-10 10:46:13 +09:00
Ji Yoon Rhee
eeaf691a1a saving/loading systems successfully migrated to player controller 2024-09-05 11:43:15 +09:00
Ji Yoon Rhee
95f07b67ac saving/loading system re-implemented on main branch due to unprecedented bug 2024-08-31 11:50:26 +09:00
Ji Yoon Rhee
682231dd0f the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class 2024-08-27 14:29:55 +09:00
Ji Yoon Rhee
d91704b9a7 the NPC drops souls after being eliminated 2024-08-22 23:23:44 +09:00
Ji Yoon Rhee
83e44925bf added attribute sets for each types of attack, optimized some functions 2024-08-20 15:41:33 +09:00
Ji Yoon Rhee
05782979e9 worked on AOE-Fire, integration is pretty much ok 2024-08-10 08:57:30 +09:00
Ji Yoon Rhee
ef7be2cd84 Revert "implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword"
This reverts commit 8fd7b194f1.
2024-08-08 10:11:22 +09:00
Ji Yoon Rhee
89bc3ecacb Revert "added some comments to Haesol's implementation for passive skills"
This reverts commit fbd43c1d23.
2024-08-08 10:04:56 +09:00
Ji Yoon Rhee
51414ad189 Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6fa5e7dcbd.
2024-08-08 10:04:45 +09:00
Ji Yoon Rhee
4682706487 Revert "push before merge"
This reverts commit 7405cd4205.
2024-08-08 10:03:07 +09:00
Ji Yoon Rhee
322fbc3ade Revert "added some comments to Haesol's implementation for passive skills"
This reverts commit b888ddbe5d.
2024-08-08 10:01:34 +09:00
Ji Yoon Rhee
0e71da9cf4 Revert "created few AOE actor classes for future skill set usage"
This reverts commit a1a65b521f.
2024-08-08 10:01:18 +09:00
Ji Yoon Rhee
0f407eb9c4 Revert "push before merge"
This reverts commit 27e503b8b8.
2024-08-08 10:01:02 +09:00
Ji Yoon Rhee
ca4ae06aef Reapply "push before merge"
This reverts commit 5b3217f2e6.
2024-08-08 10:00:47 +09:00