Ji Yoon Rhee
|
de62c9ecfa
|
implemented and applied custom cel-shader post-process shader to interactables and characters
|
2024-11-12 22:24:56 +09:00 |
|
Ji Yoon Rhee
|
bedd411254
|
repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
|
2024-11-10 23:48:13 +09:00 |
|
Ji Yoon Rhee
|
e286d0c131
|
more assets downloaded
|
2024-11-09 11:04:40 +09:00 |
|
Ji Yoon Rhee
|
503d43a479
|
added anim montage for staggering
|
2024-11-08 10:05:10 +09:00 |
|
Ji Yoon Rhee
|
5b4757e1f9
|
created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
|
2024-11-07 00:50:32 +09:00 |
|
Ji Yoon Rhee
|
14c96727b4
|
more animation montages for san-in
|
2024-11-03 13:49:16 +09:00 |
|
Ji Yoon Rhee
|
6efb2f6d6f
|
added VFX to animation montages for San-in, death animation is implemented
|
2024-11-03 01:49:18 +09:00 |
|
Ji Yoon Rhee
|
cf75dcf849
|
proper commit
|
2024-11-03 00:23:01 +09:00 |
|
Ji Yoon Rhee
|
f2dcfcea83
|
ignored?
|
2024-11-03 00:22:36 +09:00 |
|
Ji Yoon Rhee
|
fe27f73e54
|
caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
|
2024-10-31 22:47:55 +09:00 |
|
Ji Yoon Rhee
|
5a0369cb38
|
AI subtrees have been added, player rotation is based on player attacking
|
2024-10-26 13:38:06 +09:00 |
|
Ji Yoon Rhee
|
407090fc17
|
attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
|
2024-10-22 23:08:27 +09:00 |
|
Ji Yoon Rhee
|
7ff2751492
|
state-based locomotion animation blueprint implemented for San-in AI
|
2024-10-10 20:35:55 +09:00 |
|
Ji Yoon Rhee
|
dfdf435b2b
|
added more variation in haesol's default melee combo animation
|
2024-10-09 23:36:45 +09:00 |
|
Ji Yoon Rhee
|
a3aced30a6
|
states added to the base NPC
|
2024-10-08 21:40:00 +09:00 |
|
Ji Yoon Rhee
|
6b9c29d295
|
successfully merged with fmod-integration branch, tiles under the lake fixed
|
2024-10-06 21:46:02 +09:00 |
|
benroshio
|
0567a5e51b
|
Merge branch 'fmod-integration'
|
2024-10-06 01:25:52 -04:00 |
|
benroshio
|
db7dad84e9
|
Save/Crafting
|
2024-10-06 01:24:13 -04:00 |
|
benroshio
|
884a29e097
|
Merge branch 'main' into fmod-integration
|
2024-10-06 01:00:30 -04:00 |
|
benroshio
|
1d5762e49a
|
push before merge
|
2024-10-06 00:56:28 -04:00 |
|
Ji Yoon Rhee
|
1e28ace4be
|
perception added to the AI controller
|
2024-10-05 21:30:12 +09:00 |
|
Ji Yoon Rhee
|
5879f32e77
|
re-configured gitattribtues
|
2024-10-05 08:27:21 +09:00 |
|
benroshio
|
999bb75337
|
Combat Music
|
2024-10-04 18:41:43 -04:00 |
|
benroshio
|
659e8a3975
|
test 3
|
2024-10-04 15:22:12 -04:00 |
|
benroshio
|
5289ae8363
|
Test 2
|
2024-10-04 15:13:17 -04:00 |
|
benroshio
|
967bfe9d81
|
Asset test
|
2024-10-04 15:04:46 -04:00 |
|
benroshio
|
0c5e97cd70
|
Audio asset restructure/crafting and saving
|
2024-10-04 13:47:33 -04:00 |
|
Ji Yoon Rhee
|
ba74f12c4f
|
created new NPC c++ class
|
2024-10-03 22:55:43 +09:00 |
|
Ji Yoon Rhee
|
a5540f5bbc
|
attempt to lfs push
|
2024-10-03 22:50:33 +09:00 |
|
Ji Yoon Rhee
|
bf28ba6ab3
|
dude what
|
2024-09-28 10:07:53 +09:00 |
|
Ji Yoon Rhee
|
c4e4d22c82
|
major change in the spring level texturing, some more assets
|
2024-09-27 21:29:58 +09:00 |
|
benroshio
|
09aec720b3
|
Merge branch 'main' into fmod-integration
|
2024-09-25 17:00:44 -04:00 |
|
benroshio
|
79a0aec027
|
make git happy
|
2024-09-25 16:55:26 -04:00 |
|
benroshio
|
d365ddd9f3
|
haesol and crafting fix
|
2024-09-25 16:29:36 -04:00 |
|
Ji Yoon Rhee
|
564f2a80cd
|
crafting system is fully functional
|
2024-09-17 00:05:53 +09:00 |
|
Ji Yoon Rhee
|
63d4092c2c
|
level 1, block out started
|
2024-09-15 08:48:19 +09:00 |
|
Ji Yoon Rhee
|
cf526110b3
|
lmfao
|
2024-09-10 10:46:13 +09:00 |
|
Ji Yoon Rhee
|
eeaf691a1a
|
saving/loading systems successfully migrated to player controller
|
2024-09-05 11:43:15 +09:00 |
|
Ji Yoon Rhee
|
95f07b67ac
|
saving/loading system re-implemented on main branch due to unprecedented bug
|
2024-08-31 11:50:26 +09:00 |
|
Ji Yoon Rhee
|
682231dd0f
|
the player can pick up consumable items and use items for different effects; needs optimization in player character base BP class
|
2024-08-27 14:29:55 +09:00 |
|
Ji Yoon Rhee
|
e8cacbe1c7
|
the player character can automatically pick up souls
|
2024-08-22 23:24:14 +09:00 |
|
Ji Yoon Rhee
|
d91704b9a7
|
the NPC drops souls after being eliminated
|
2024-08-22 23:23:44 +09:00 |
|
Ji Yoon Rhee
|
83e44925bf
|
added attribute sets for each types of attack, optimized some functions
|
2024-08-20 15:41:33 +09:00 |
|
Ji Yoon Rhee
|
05782979e9
|
worked on AOE-Fire, integration is pretty much ok
|
2024-08-10 08:57:30 +09:00 |
|
Ji Yoon Rhee
|
ef7be2cd84
|
Revert "implemented a temporary fix to the skeletal mesh + animation detachment issue for Haesol and his Hwando sword"
This reverts commit 8fd7b194f1 .
|
2024-08-08 10:11:22 +09:00 |
|
Ji Yoon Rhee
|
f2d7767398
|
Revert "delete water bottle + new interactables added"
This reverts commit 239c332514 .
|
2024-08-08 10:11:18 +09:00 |
|
Ji Yoon Rhee
|
24d9282709
|
Revert "added 3d interactables"
This reverts commit bd2326dd08 .
|
2024-08-08 10:11:14 +09:00 |
|
Ji Yoon Rhee
|
89bc3ecacb
|
Revert "added some comments to Haesol's implementation for passive skills"
This reverts commit fbd43c1d23 .
|
2024-08-08 10:04:56 +09:00 |
|
Ji Yoon Rhee
|
51414ad189
|
Revert "created few AOE actor classes for future skill set usage"
This reverts commit 6fa5e7dcbd .
|
2024-08-08 10:04:45 +09:00 |
|
Ji Yoon Rhee
|
4682706487
|
Revert "push before merge"
This reverts commit 7405cd4205 .
|
2024-08-08 10:03:07 +09:00 |
|