neroberovero
  • Joined on 2023-09-26
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-19 14:41:57 +01:00
34f375eb8d resolved runtime errors with sanin's default attack, started teleport implementation
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-18 16:08:07 +01:00
6ff8cec02b updated AI controllers to have a new base AI controller
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-15 01:06:33 +01:00
4bfad94952 a lot of commits
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-14 05:42:24 +01:00
ef7b484a49 bgm updated, sound volume sliders debugged
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-14 04:32:26 +01:00
26720f3bce why is it doing this to me?
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-14 04:31:41 +01:00
94950b90d9 please help me
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-14 04:11:40 +01:00
566b802e47 merge??
adad96778b bruh moment
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-12 14:25:28 +01:00
de62c9ecfa implemented and applied custom cel-shader post-process shader to interactables and characters
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-10 16:01:13 +01:00
bedd411254 repositioned the melee socket for haesol, created a custom vfx for sword trail, needs more parameter tuning for better results
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-09 03:06:34 +01:00
e286d0c131 more assets downloaded
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-08 02:07:14 +01:00
503d43a479 added anim montage for staggering
5b4757e1f9 created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-03 05:49:43 +01:00
14c96727b4 more animation montages for san-in
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-02 17:50:07 +01:00
6efb2f6d6f added VFX to animation montages for San-in, death animation is implemented
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-11-02 16:36:10 +01:00
cf75dcf849 proper commit
f2dcfcea83 ignored?
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neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-31 14:48:17 +01:00
fe27f73e54 caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-26 06:38:30 +02:00
5a0369cb38 AI subtrees have been added, player rotation is based on player attacking
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-22 16:08:49 +02:00
407090fc17 attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
neroberovero closed pull request neroberovero/Illusion-UE5#4 2024-10-20 16:36:35 +02:00
save load system
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-10 13:37:23 +02:00
7ff2751492 state-based locomotion animation blueprint implemented for San-in AI
neroberovero pushed to main at neroberovero/Illusion-UE5 2024-10-09 16:37:43 +02:00
dfdf435b2b added more variation in haesol's default melee combo animation