using UnityEngine;
using FishNet.Connection;
using FishNet.Object;
namespace Item
{
[RequireComponent(typeof(Collider))]
[RequireComponent(typeof(Rigidbody))]
public abstract class CarryableItem : NetworkBehaviour
[SerializeField] private string itemName;
[SerializeField] private int itemSize = 1;
public string ItemName => itemName;
public int ItemSize => itemSize;
}