Austin Szema
a9614f495f
Added credits menu
2024-02-10 01:39:41 -05:00
Austin Szema
c665c7c499
Added main menu
2024-02-09 22:23:20 -05:00
Austin Szema
a4fb6fb3ce
Added more icebergs
2024-01-13 19:59:25 -05:00
Austin Szema
128aa4de06
Put the parts together to form gameplay
2024-01-13 18:52:40 -05:00
Austin Szema
ee6ab6fcd7
Minor changes
2023-12-21 04:15:36 -05:00
Austin Szema
2d336cae9a
Added player slowdown in water
2023-12-20 20:52:59 -05:00
Austin Szema
d122d427ce
Added dust particles and running animation
2023-12-20 17:42:51 -05:00
Austin Szema
6aaaa8fab7
Fixed grabbing and throwing with ragdolls
2023-12-19 21:47:18 -05:00
Austin Szema
a2862b2c6c
Added proper grabbing functionality
2023-12-19 17:18:00 -05:00
Austin Szema
3f18755afd
Added baby walking and grabbing "animations"
2023-12-19 02:06:10 -05:00
f1d729c7e3
Removed timer error when unplaying game by null checking
2023-11-13 19:05:24 -05:00
cea63354f1
Added the grabbing and throwing functionality
2023-11-10 23:19:47 -05:00
striandafellos
e58c62457a
minor NPC spawning tweak
2023-10-30 19:37:29 -04:00
striandafellos
ed4fd719e1
re-added civilian class
2023-10-30 19:36:14 -04:00
striandafellos
451433e9f8
Merge remote-tracking branch 'origin/main' into main
2023-10-30 19:24:56 -04:00
striandafellos
4b148e8946
Abstracted spawner blueprint
2023-10-30 19:21:55 -04:00
0fc4b4b6bd
Revert "Revert "Added simple iceberg blueprint""
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This reverts commit 42f1f3d7d338bfefb9e758f0392491988ff8afa8.
2023-10-30 18:59:49 -04:00
e4b3f1d03d
Revert "Added simple iceberg blueprint"
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This reverts commit 7ef34cba0474ff9c0d7a04b266d12cd73e2b4b96.
2023-10-30 18:59:43 -04:00
98758acc4c
Added simple iceberg blueprint
2023-10-30 18:59:36 -04:00
Joel Bernardes
5704ce68c0
Merge remote-tracking branch 'origin/main' into main
2023-10-30 18:47:28 -04:00
striandafellos
b50f265b10
Fixed AI movement
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Fixed navmesh on Austin test map and fixed enemy spawner blueprint recursively calling itself infinitely
2023-10-27 20:09:07 -04:00
striandafellos
dd9d13a727
Added Movement to Civilian BP Class
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now randomly moves on its own given a nav mesh boundary volume
2023-10-23 20:03:16 -04:00
Joel Bernardes
43c3257b27
Merge remote-tracking branch 'origin/main' into main
2023-10-16 19:35:59 -04:00
8cbd83ee3b
Added water plane to AustinTestMap and reorganized folders
2023-10-16 17:08:57 -04:00
Joel Bernardes
d9915f01c9
Added tossing mechanic as well as tinkered with layout
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Now when you press left click you are able to pick up and carry an object (need to work on physics so that you cant send an object to the moon by flicking quick and letting go of left click)
2023-10-13 19:56:32 -04:00
bef2e20fb8
Set timer minimum
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Timer now stops at 00:00. Still breaks when character is despawned though.
2023-10-13 00:29:03 -04:00
e4ae965dcf
Added testing scene and a timer
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Added testing map for myself and a timer for the player. Timer is very basic and breaks when player despawns (and probably keeps counting after 0:00).
2023-10-11 23:47:05 -04:00
49bdd62caa
Add a test scene for myself with an enemy spawner tester
2023-10-09 19:58:21 -04:00
623dfee897
Added boat material and textures
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Forgot to save until I closed Unreal, pushing to fix that
2023-10-07 18:57:32 -04:00
260321303d
Added basic boat model
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Added a basic boat model to the ThirdPersonMap level
2023-10-07 18:53:04 -04:00
128f80fec9
Added the Unreal Project to the repo
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Adding a Third Person Unreal Template project to the repo
2023-10-06 22:17:05 -04:00