Austin Szema
6aaaa8fab7
Fixed grabbing and throwing with ragdolls
2023-12-19 21:47:18 -05:00
Austin Szema
a2862b2c6c
Added proper grabbing functionality
2023-12-19 17:18:00 -05:00
LukTeg
6a6fd73292
Merged in main
2023-12-01 19:34:48 -05:00
LukTeg
af138d9110
minor refactoring
2023-12-01 19:22:59 -05:00
LukTeg
1a0227ff28
Enemy flings only horizontal and passenger has running ai
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The enemy now can fling all types of actors so long as they can be cast to a character (player and passenger). Also, it flings to the side by a random degrees to prevent the enemy from "dribbling the player like a basketball"(moves forward, flings forward, moves forward, etc). The passenger blueprint has been made(will most likely need to be merged with whatever other one is on the main branch.) The passenger has a 25% of running in a circle, 25% of picking a random direction to face and then run in, and 50% of standing in utter panic.
2023-11-21 21:45:38 -05:00
LukTeg
2a13ba9adb
The passenger blueprint now exists and runs in a circle
2023-11-20 20:02:40 -05:00
LukTeg
bf717f3942
Added proper AI and throwing player back on contact
2023-11-14 22:24:58 -05:00
LukTeg
c682a8821e
Created Basic Enemy with AI and detection radius
2023-11-08 09:01:58 -05:00
LukTeg
41ca11d26a
Trying to fix enemy movement bug
2023-11-06 19:05:45 -05:00
striandafellos
dd9d13a727
Added Movement to Civilian BP Class
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now randomly moves on its own given a nav mesh boundary volume
2023-10-23 20:03:16 -04:00
LukTeg
3b250c5dd0
Made Movement Componenet and got collision act to move
2023-10-16 19:59:56 -04:00
36e11b4aae
Updated water texture, added cruise ship, and updated AustinTestScene
2023-10-16 18:33:07 -04:00
8cbd83ee3b
Added water plane to AustinTestMap and reorganized folders
2023-10-16 17:08:57 -04:00
bef2e20fb8
Set timer minimum
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Timer now stops at 00:00. Still breaks when character is despawned though.
2023-10-13 00:29:03 -04:00
e4ae965dcf
Added testing scene and a timer
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Added testing map for myself and a timer for the player. Timer is very basic and breaks when player despawns (and probably keeps counting after 0:00).
2023-10-11 23:47:05 -04:00
49bdd62caa
Add a test scene for myself with an enemy spawner tester
2023-10-09 19:58:21 -04:00
260321303d
Added basic boat model
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Added a basic boat model to the ThirdPersonMap level
2023-10-07 18:53:04 -04:00
128f80fec9
Added the Unreal Project to the repo
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Adding a Third Person Unreal Template project to the repo
2023-10-06 22:17:05 -04:00