LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/WaterExtras/Content/' mounted to '/WaterExtras/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/MotionWarping/Content/' mounted to '/MotionWarping/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Animation/ContextualAnimation/Content/' mounted to '/ContextualAnimation/'
LogPackageName: Display: FPackageName: Mount point added: 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content/' mounted to '/FMODStudio/'
[2024.10.26-04.29.14:671][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.10.26-04.29.14:671][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.10.26-04.29.14:672][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.10.26-04.29.14:672][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.10.26-04.29.14:672][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.10.26-04.29.14:672][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.10.26-04.29.14:672][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.10.26-04.29.14:672][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.10.26-04.29.14:672][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.10.26-04.29.14:672][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Strata:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.10.26-04.29.14:692][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.10.26-04.29.14:692][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.10.26-04.29.14:692][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.10.26-04.29.14:692][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.10.26-04.29.14:692][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.10.26-04.29.14:692][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.10.26-04.29.14:692][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.10.26-04.29.14:692][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.10.26-04.29.14:692][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.10.26-04.29.14:692][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.10.26-04.29.14:693][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.10.26-04.29.14:693][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.10.26-04.29.14:795][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.10.26-04.29.14:796][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.10.26-04.29.14:814][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.10.26-04.29.14:814][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2024.10.26-04.29.14:814][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.10.26-04.29.14:814][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.10.26-04.29.14:814][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.10.26-04.29.14:814][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.10.26-04.29.14:814][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.10.26-04.29.14:814][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.10.26-04.29.14:814][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.10.26-04.29.14:814][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2024.10.26-04.29.14:814][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.10.26-04.29.15:032][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.10.26-04.29.15:826][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_2, shader model 6.6)
[2024.10.26-04.29.15:826][ 0]LogD3D12RHI: Adapter has 5968MB of dedicated video memory, 0MB of dedicated system memory, and 32728MB of shared system memory, 2 output[s]
[2024.10.26-04.29.15:844][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2024.10.26-04.29.15:844][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32728MB of shared system memory, 0 output[s]
[2024.10.26-04.29.15:850][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.10.26-04.29.21:660][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.10.26-04.29.22:008][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.10.26-04.29.22:036][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2024.10.26-04.29.22:037][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2024.10.26-04.29.22:055][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2024.10.26-04.29.22:055][ 0]LogTargetPlatformManager: OPUS
[2024.10.26-04.29.23:776][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.10.26-04.29.23:919][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.10.26-04.29.24:120][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.10.26-04.29.24:228][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.10.26-04.29.24:228][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.10.26-04.29.24:228][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.10.26-04.29.24:228][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.10.26-04.29.24:417][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
[2024.10.26-04.29.24:441][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.10.26-04.29.24:441][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.10.26-04.29.24:454][ 0]LogDerivedDataCache: Speed tests for C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.10.26-04.29.24:454][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.10.26-04.29.24:455][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.10.26-04.29.24:455][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.10.26-04.29.24:455][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.10.26-04.29.24:455][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.10.26-04.29.24:684][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/Shaders/WorkingDirectory/23576/).
[2024.10.26-04.29.24:684][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/user/AppData/Local/Temp/UnrealShaderWorkingDir/0ECF61704AF89E6E94A3C5BB146D865D/'.
[2024.10.26-04.29.24:694][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.10.26-04.29.24:694][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.10.26-04.30.15:481][ 0]LogFMOD: System sample rate = 48000
[2024.10.26-04.30.15:481][ 0]LogFMOD: Matching system sample rate 48000
[2024.10.26-04.30.18:046][ 0]LogLinker: Warning: [AssetLog] D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangeFactoryNodes'
[2024.10.26-04.30.18:046][ 0]LogLinker: Warning: [AssetLog] D:\GitHub\Personal Projects\Illusion-UE5\hwanyoung2\Content\Hwanyoung\UI\Images\botgim.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangePipelines'
[2024.10.26-04.30.20:683][ 0]LogEditorDomain: Display: Class /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
[2024.10.26-04.30.20:684][ 0]LogEditorDomain: Display: Class /Script/InterchangePipelines.InterchangeGenericTexturePipeline is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
[2024.10.26-04.30.21:669][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:670][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:671][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack3_Soldier1, 505 frames, instead of 139. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:672][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:673][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid position track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid rotation track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.21:674][ 0]LogAnimation: Warning: Found non valid scaling track for Anim_Hwando_Attack4_Soldier, 451 frames, instead of 251. Chopping!
[2024.10.26-04.30.24:426][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.10.26-04.30.24:426][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.10.26-04.30.28:256][ 0]LogOpenImageDenoise: OIDN starting up
[2024.10.26-04.30.31:419][ 0]SourceControl: Source control is disabled
[2024.10.26-04.30.31:603][ 0]SourceControl: Source control is disabled
[2024.10.26-04.30.31:668][ 0]SourceControl: Source control is disabled
[2024.10.26-04.30.31:751][ 0]LogUProjectInfo: Found projects:
[2024.10.26-04.30.34:013][ 0]LogCollectionManager: Loaded 0 collections in 0.000787 seconds
[2024.10.26-04.30.34:031][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s
[2024.10.26-04.30.34:031][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Developers/user/Collections/' took 0.02s
[2024.10.26-04.30.34:031][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.02s
[2024.10.26-04.30.37:131][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.10.26-04.30.37:131][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.10.26-04.30.37:131][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.10.26-04.30.37:131][ 0]LogClass: Error: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.10.26-04.30.37:153][ 0]LogClass: Warning: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.10.26-04.30.37:153][ 0]LogClass: Warning: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.10.26-04.30.37:153][ 0]LogClass: Warning: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.10.26-04.30.37:511][ 0]LogClass: Display: 7 Uninitialized script struct members found including 1 object properties
[2024.10.26-04.30.37:605][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.10.26-04.30.37:605][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemA is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.10.26-04.30.37:605][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemB is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.10.26-04.30.37:605][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemC is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.10.26-04.30.37:605][ 0]LogAutomationTest: Error: LogClass: BoolProperty FCraftingInfo::bDestroyItemD is not initialized properly. Module:hwanyoung2 File:CraftingInfo.h
[2024.10.26-04.30.37:605][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.10.26-04.30.37:605][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::CanBeUsed is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.10.26-04.30.37:605][ 0]LogAutomationTest: Warning: LogClass: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.10.26-04.30.50:313][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
[2024.10.26-04.30.56:651][ 0]LogAIModule: Creating AISystem for world Spring
[2024.10.26-04.30.58:022][ 0]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.10.26-04.30.58:452][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.10.26-04.30.58:604][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.10.26-04.31.00:242][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.10.26-04.31.00:242][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.10.26-04.31.00:242][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.10.26-04.31.00:242][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.10.26-04.31.00:242][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.10.26-04.31.00:450][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.26-04.31.00:501][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.26-04.31.00:508][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.26-04.31.00:515][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.26-04.31.01:281][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.10.26-04.31.01:324][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.10.26-04.31.01:344][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.10.26-04.31.01:361][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.10.26-04.31.01:374][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.10.26-04.31.01:376][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.10.26-04.31.01:377][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.10.26-04.31.01:379][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.10.26-04.31.01:380][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.10.26-04.31.01:381][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.10.26-04.31.03:427][ 0]LogLoad: (Engine Initialization) Total time: 137.71 seconds
[2024.10.26-04.31.03:427][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.10.26-04.31.08:194][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.10.26-04.31.08:516][ 0]LogSlate: Took 0.022705 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.10.26-04.31.08:620][ 0]LogSlate: Took 0.012976 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.10.26-04.31.08:657][ 0]LogSlate: Took 0.023777 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.10.26-04.31.08:673][ 0]LogSlate: Took 0.015353 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.10.26-04.31.08:768][ 0]LogViewport: Scene viewport resized to 1288x468, mode Windowed.
[2024.10.26-04.31.09:401][ 0]LogSlate: Took 0.000925 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.10.26-04.31.11:037][ 1]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Base'.'
[2024.10.26-04.31.11:037][ 1]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Mask'.'
[2024.10.26-04.31.11:150][ 1]LogFileCache: Retrieving MD5 hashes for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/' took 7.55s
[2024.10.26-04.31.11:174][ 1]LogAssetRegistry: Asset discovery search completed in 93.7466 seconds
[2024.10.26-04.31.11:203][ 1]LogFMOD: 'Bow draw 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_draw_1' instead.
[2024.10.26-04.31.11:203][ 1]LogFMOD: 'Menu open 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open_2' instead.
[2024.10.26-04.31.11:205][ 1]LogFMOD: 'Buff Water' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Buff_Water' instead.
[2024.10.26-04.31.11:205][ 1]LogFMOD: 'Sword Block' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block' instead.
[2024.10.26-04.31.11:205][ 1]LogFMOD: 'UI Select 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select_2' instead.
[2024.10.26-04.31.11:205][ 1]LogFMOD: 'Music Under UI' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Under_UI' instead.
[2024.10.26-04.31.11:207][ 1]LogFMOD: 'Sword 4' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_4' instead.
[2024.10.26-04.31.11:207][ 1]LogFMOD: 'Eq HP' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Eq_HP' instead.
[2024.10.26-04.31.11:207][ 1]LogFMOD: 'Tk Block Ready' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Ready' instead.
[2024.10.26-04.31.11:208][ 1]LogFMOD: 'UI Hover2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover2' instead.
[2024.10.26-04.31.11:208][ 1]LogFMOD: 'water arrow sounds 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_arrow_sounds_1' instead.
[2024.10.26-04.31.11:209][ 1]LogFMOD: 'UI Select' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select' instead.
[2024.10.26-04.31.11:210][ 1]LogFMOD: 'Menu open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open' instead.
[2024.10.26-04.31.11:210][ 1]LogFMOD: 'water reload' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_reload' instead.
[2024.10.26-04.31.11:210][ 1]LogFMOD: 'Tk Block Impact' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Impact' instead.
[2024.10.26-04.31.11:212][ 1]LogFMOD: 'Sword draw' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_draw' instead.
[2024.10.26-04.31.11:212][ 1]LogFMOD: 'Arrow Release 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Release_1' instead.
[2024.10.26-04.31.11:213][ 1]LogFMOD: 'Bow equip' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_equip' instead.
[2024.10.26-04.31.11:214][ 1]LogFMOD: 'Sword 3' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_3' instead.
[2024.10.26-04.31.11:214][ 1]LogFMOD: 'Journal Open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Open' instead.
[2024.10.26-04.31.11:215][ 1]LogFMOD: 'SFX Combat' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'SFX_Combat' instead.
[2024.10.26-04.31.11:215][ 1]LogFMOD: 'Sword Block Redy' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_Block_Redy' instead.
[2024.10.26-04.31.11:215][ 1]LogFMOD: 'Sword 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_1' instead.
[2024.10.26-04.31.11:215][ 1]LogFMOD: 'Sword 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_2' instead.
[2024.10.26-04.31.11:215][ 1]LogFMOD: 'Journal Page Turn' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Page_Turn' instead.
[2024.10.26-04.31.11:216][ 1]LogFMOD: 'Menu Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_Close' instead.
[2024.10.26-04.31.11:216][ 1]LogFMOD: 'Battle Spring' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Battle_Spring' instead.
[2024.10.26-04.31.11:217][ 1]LogFMOD: 'Music Normal' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Normal' instead.
[2024.10.26-04.31.11:218][ 1]LogFMOD: 'Journal Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Close' instead.
[2024.10.26-04.31.11:218][ 1]LogFMOD: 'UI Hover 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover_1' instead.
[2024.10.26-04.31.11:218][ 1]LogFMOD: 'Sword sheathe' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Sword_sheathe' instead.
[2024.10.26-04.31.11:220][ 1]LogFMOD: 'Arrow Impact 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Impact_1' instead.
[2024.10.26-04.31.11:313][ 1]LogFMOD: Display: Loaded bank lookup
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB
[2024.10.26-04.31.12:260][ 2]LogNavigationDataBuild: Navigation data generation finished for RecastNavMesh-Default (RecastNavMesh /Game/Hwanyoung/Levels/Spring.Spring:PersistentLevel.RecastNavMesh-Default).
[2024.10.26-04.31.12:297][ 2]LogScript: Warning: Accessed None trying to read property CallFunc_GetActorOfClass_ReturnValue
Function /Game/Particles_Wind_Control_System/Blueprints/Components/Wind_Update_Info.Wind_Update_Info_C:Wind_Update_Info:05DB
[2024.10.26-04.31.18:734][326]LogAssetEditorSubsystem: Opening Asset editor for BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BST/BST_PassivePatrolling.BST_PassivePatrolling
[2024.10.26-04.31.19:154][326]LogSlate: Took 0.061274 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.10.26-04.31.23:590][575]LogAssetEditorSubsystem: Opening Asset editor for BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.BT_AggroNPCBase
[2024.10.26-04.31.40:774][550]LogSlate: Took 0.000164 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.10.26-04.31.55:910][405]LogDerivedDataCache: C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:31.448 and deleted 0 files with total size 0 MiB. Scanned 16245 files in 15814 folders with total size 2011 MiB.
[2024.10.26-04.32.30:407][375]LogContentBrowser: End creating deferred item NewBehaviorTree
[2024.10.26-04.32.32:189][482]LogAssetEditorSubsystem: Opening Asset editor for BehaviorTree /Game/Hwanyoung/Character/NPC/Behavior/BST/BST_Investigate.BST_Investigate
[2024.10.26-04.32.33:688][562]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name BehaviorTreeGraphNode_Task_3 while ResolveName, will return /Game/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.BT_AggroNPCBase:Behavior Tree.BehaviorTreeGraphNode_Task_3 but could also be: /Engine/Transient.EdGraph_77:BehaviorTreeGraphNode_Task_3 or 1 other object(s)
[2024.10.26-04.32.33:719][562]LogProperty: Warning: ObjectProperty /Script/AIModule.BTCompositeChild:ChildTask: unresolved reference to '/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_SetMovementSpeed.BTT_SetMovementSpeed_C'"BehaviorTreeGraphNode_Task_3.BTT_SetMovementSpeed_C_2"')'
[2024.10.26-04.32.33:719][562]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name BehaviorTreeGraphNode_Task_15 while ResolveName, will return /Game/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.BT_AggroNPCBase:Behavior Tree.BehaviorTreeGraphNode_Task_15 but could also be: /Engine/Transient.EdGraph_77:BehaviorTreeGraphNode_Task_15 or 1 other object(s)
[2024.10.26-04.32.33:719][562]LogProperty: Warning: ObjectProperty /Script/AIModule.BTCompositeChild:ChildTask: unresolved reference to '/Script/AIModule.BTTask_MoveTo'"BehaviorTreeGraphNode_Task_15.BTTask_MoveTo_1"')'
[2024.10.26-04.32.33:719][562]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name BehaviorTreeGraphNode_Task_8 while ResolveName, will return /Game/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.BT_AggroNPCBase:Behavior Tree.BehaviorTreeGraphNode_Task_8 but could also be: /Engine/Transient.EdGraph_77:BehaviorTreeGraphNode_Task_8 or 1 other object(s)
[2024.10.26-04.32.33:719][562]LogProperty: Warning: ObjectProperty /Script/AIModule.BTCompositeChild:ChildTask: unresolved reference to '/Script/AIModule.BTTask_Wait'"BehaviorTreeGraphNode_Task_8.BTTask_Wait_1"')'
[2024.10.26-04.32.33:719][562]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name BehaviorTreeGraphNode_Task_10 while ResolveName, will return /Game/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.BT_AggroNPCBase:Behavior Tree.BehaviorTreeGraphNode_Task_10 but could also be: /Engine/Transient.EdGraph_77:BehaviorTreeGraphNode_Task_10 or 1 other object(s)
[2024.10.26-04.32.33:719][562]LogProperty: Warning: ObjectProperty /Script/AIModule.BTCompositeChild:ChildTask: unresolved reference to '/Game/Hwanyoung/Character/NPC/Behavior/BT_Tasks/BTT_SetStateAsPassive.BTT_SetStateAsPassive_C'"BehaviorTreeGraphNode_Task_10.BTT_SetStateAsPassive_C_0"')'
[2024.10.26-04.32.33:720][562]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name BehaviorTreeGraphNode_Composite_5 while ResolveName, will return /Game/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.BT_AggroNPCBase:Behavior Tree.BehaviorTreeGraphNode_Composite_5 but could also be: /Game/Hwanyoung/Character/NPC/Behavior/BST/BST_Investigate.BST_Investigate:Behavior Tree.BehaviorTreeGraphNode_Composite_5
[2024.10.26-04.32.33:720][562]LogProperty: Warning: ObjectProperty /Script/AIModule.BTNode:ParentNode: unresolved reference to '/Script/AIModule.BTComposite_Sequence'"BehaviorTreeGraphNode_Composite_5.BTComposite_Sequence_3"''
[2024.10.26-04.32.33:720][562]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name BehaviorTreeGraphNode_Composite_5 while ResolveName, will return /Game/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.BT_AggroNPCBase:Behavior Tree.BehaviorTreeGraphNode_Composite_5 but could also be: /Game/Hwanyoung/Character/NPC/Behavior/BST/BST_Investigate.BST_Investigate:Behavior Tree.BehaviorTreeGraphNode_Composite_5
[2024.10.26-04.32.33:720][562]LogProperty: Warning: ObjectProperty /Script/AIModule.BTNode:ParentNode: unresolved reference to '/Script/AIModule.BTComposite_Sequence'"BehaviorTreeGraphNode_Composite_5.BTComposite_Sequence_3"''
[2024.10.26-04.32.33:720][562]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name BehaviorTreeGraphNode_Composite_5 while ResolveName, will return /Game/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.BT_AggroNPCBase:Behavior Tree.BehaviorTreeGraphNode_Composite_5 but could also be: /Game/Hwanyoung/Character/NPC/Behavior/BST/BST_Investigate.BST_Investigate:Behavior Tree.BehaviorTreeGraphNode_Composite_5
[2024.10.26-04.32.33:720][562]LogProperty: Warning: ObjectProperty /Script/AIModule.BTNode:ParentNode: unresolved reference to '/Script/AIModule.BTComposite_Sequence'"BehaviorTreeGraphNode_Composite_5.BTComposite_Sequence_3"''
[2024.10.26-04.32.33:720][562]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name BehaviorTreeGraphNode_Composite_5 while ResolveName, will return /Game/Hwanyoung/Character/NPC/Behavior/BT_AggroNPCBase.BT_AggroNPCBase:Behavior Tree.BehaviorTreeGraphNode_Composite_5 but could also be: /Game/Hwanyoung/Character/NPC/Behavior/BST/BST_Investigate.BST_Investigate:Behavior Tree.BehaviorTreeGraphNode_Composite_5
[2024.10.26-04.32.33:720][562]LogProperty: Warning: ObjectProperty /Script/AIModule.BTNode:ParentNode: unresolved reference to '/Script/AIModule.BTComposite_Sequence'"BehaviorTreeGraphNode_Composite_5.BTComposite_Sequence_3"''
[2024.10.26-04.33.13:965][865]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.038180s)
[2024.10.26-04.33.14:075][865]LogAudio: Display: Audio Device (ID: 2) registered with world 'Spring'.
[2024.10.26-04.33.14:105][865]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.10.26-04.33.14:114][865]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.10.26-04.33.14:127][865]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 60) at 2024.10.26-13.33.14
[2024.10.26-04.33.14:257][865]LogWorld: Bringing up level for play took: 0.152384
[2024.10.26-04.33.14:259][865]LogOnline: OSS: Created online subsystem instance for: :Context_1
[2024.10.26-04.33.28:010][584]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.020123s)
[2024.10.26-04.33.28:070][584]LogAudio: Display: Audio Device (ID: 3) registered with world 'Spring'.
[2024.10.26-04.33.28:073][584]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.10.26-04.33.28:082][584]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.10.26-04.33.28:083][584]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 60) at 2024.10.26-13.33.28
[2024.10.26-04.33.28:086][584]LogWorld: Bringing up level for play took: 0.012276
[2024.10.26-04.33.28:088][584]LogOnline: OSS: Created online subsystem instance for: :Context_2
[2024.10.26-04.33.53:503][926]LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.10.26-04.33.53:511][926]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.10.26-04.33.53:513][926]LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
Function /Game/Hwanyoung/Character/NPC/BP_AggroNPCBase.BP_AggroNPCBase_C:GetMaxHP:001F
[2024.10.26-04.33.58:890][199]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Jobs assigned 4, completed 4 (100.00%)
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Time job spent in pending queue: average 0.11 s, longest 0.11 s
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Job execution time: average 3.53 s, max 3.61 s
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Job life time (pending + execution): average 3.64 s, max 3.72
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.72 s
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Average processing rate: 1.08 jobs/sec
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Total thread time: 2.89 s
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Total thread preprocess time: 0.18 s
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Percentage time preprocessing: 6.13%
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Effective parallelization: 0.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: Top 4 most expensive shader types by average time:
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.81 sec, max 0.81 sec, min 0.81 sec)
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.80 sec, max 0.80 sec, min 0.80 sec)
[2024.10.26-04.34.08:774][763]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.70 sec, max 0.70 sec, min 0.70 sec)
[2024.10.26-04.34.08:775][763]LogShaderCompilers: Display: FHitProxyPS (compiled 1 times, average 0.59 sec, max 0.59 sec, min 0.59 sec)
[2024.10.26-04.34.08:775][763]LogShaderCompilers: Display: Top 4 shader types by total compile time:
[2024.10.26-04.34.08:775][763]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 28.13% of total time (compiled 1 times, average 0.81 sec, max 0.81 sec, min 0.81 sec)
[2024.10.26-04.34.08:775][763]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 27.60% of total time (compiled 1 times, average 0.80 sec, max 0.80 sec, min 0.80 sec)
[2024.10.26-04.34.08:775][763]LogShaderCompilers: Display: FHitProxyVS - 24.05% of total time (compiled 1 times, average 0.70 sec, max 0.70 sec, min 0.70 sec)
[2024.10.26-04.34.08:775][763]LogShaderCompilers: Display: FHitProxyPS - 20.22% of total time (compiled 1 times, average 0.59 sec, max 0.59 sec, min 0.59 sec)
[2024.10.26-04.34.13:564][912]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
[2024.10.26-04.34.24:227][912]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [10327ms] waiting for h/w. InstanceID=1
[2024.10.26-04.34.24:227][912]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\platforms\win\src\fmod_output_wasapi.cpp(602) - Starvation detected in WASAPI output buffer!
[2024.10.26-04.34.24:227][912]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\platforms\win\src\fmod_output_wasapi.cpp(602) - Starvation detected in WASAPI output buffer!
[2024.10.26-04.34.24:228][912]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049959s
[2024.10.26-04.34.25:219][912]LogTexture: Display: Waiting for textures to be ready 0/2 (/Engine/EditorResources/TilePatine_N) ...
[2024.10.26-04.34.25:563][912]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002710s (1.385380s overbudget)
[2024.10.26-04.34.25:581][912]LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=19868
[2024.10.26-04.34.25:590][912]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.10.26-04.34.25:618][912]LogSlate: Took 0.026368 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.10.26-04.34.26:691][913]LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{42fd4c62-c31f-4eb9-ad81-9dab47f95207}, Name=헤드폰(Realtek(R) Audio)), Reason=AudioMixerPlatformInterface. Timeout waiting for h/w., InstanceID=1, DurationMS=24.68
[2024.10.26-04.34.26:699][913]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.10.26-04.35.21:094][574]BlueprintLog: New page: Compile BP_Haesol
[2024.10.26-04.35.21:328][574]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2024.10.26-04.35.26:312][808]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hwanyoung/Levels/Spring.Spring to /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring (0.021038s)
[2024.10.26-04.35.26:406][808]LogAudio: Display: Audio Device (ID: 4) registered with world 'Spring'.
[2024.10.26-04.35.26:458][808]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.10.26-04.35.26:458][808]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.10.26-04.35.26:469][808]AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Locomotion), Conduit(Conduit), AnimBlueprint(/Game/Hwanyoung/Character/NPC/Spring-Sanin/Anims-Sanin/ABP_Sanin.ABP_Sanin).
[2024.10.26-04.35.26:470][808]LogWorld: Bringing World /Game/Hwanyoung/Levels/UEDPIE_0_Spring.Spring up for play (max tick rate 60) at 2024.10.26-13.35.26
[2024.10.26-04.35.26:473][808]LogWorld: Bringing up level for play took: 0.013916
[2024.10.26-04.35.26:475][808]LogOnline: OSS: Created online subsystem instance for: :Context_11
[2024.10.26-04.36.24:061][614]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.10.26-04.36.24:061][614]LogExit: Preparing to exit.
[2024.10.26-04.36.24:247][614]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:264][614]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:265][614]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:265][614]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:265][614]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.24:265][614]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.10.26-04.36.25:523][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:523][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:523][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:523][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:523][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:523][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:523][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:523][614]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.10.26-04.36.25:523][614]MassEntity: New page: MassEntity
[2024.10.26-04.36.25:526][614]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.10.26-04.36.25:526][614]MassEntity: New page: MassEntity
[2024.10.26-04.36.25:529][614]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.10.26-04.36.25:529][614]MassEntity: New page: MassEntity
[2024.10.26-04.36.25:532][614]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.10.26-04.36.25:532][614]MassEntity: New page: MassEntity
[2024.10.26-04.36.25:534][614]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.10.26-04.36.25:534][614]MassEntity: New page: MassEntity
[2024.10.26-04.36.25:537][614]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.10.26-04.36.25:537][614]MassEntity: New page: MassEntity
[2024.10.26-04.36.25:539][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:539][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:539][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:539][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:539][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:539][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:539][614]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.10.26-04.36.25:539][614]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.10.26-04.36.25:539][614]MassEntity: New page: MassEntity
[2024.10.26-04.36.25:661][614]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.10.26-04.36.25:681][614]LogExit: Editor shut down
[2024.10.26-04.36.25:682][614]LogExit: Transaction tracking system shut down
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Jobs assigned 38, completed 38 (100.00%)
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Average time worker was idle: 6.17 s
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Time job spent in pending queue: average 1.68 s, longest 3.69 s
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Job execution time: average 1.26 s, max 3.61 s
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Job life time (pending + execution): average 2.94 s, max 4.42
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.23 s
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Jobs were issued in 38 batches (only local compilation was used), average 1.00 jobs/batch
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Average processing rate: 4.62 jobs/sec
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Total thread time: 31.70 s
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Total thread preprocess time: 1.98 s
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Percentage time preprocessing: 6.24%
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Effective parallelization: 3.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 3 times, average 1.00 sec, max 1.02 sec, min 0.99 sec)
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 8 times, average 0.97 sec, max 1.06 sec, min 0.80 sec)
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 11 times, average 0.94 sec, max 1.09 sec, min 0.81 sec)
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: FLumenCardVS (compiled 7 times, average 0.80 sec, max 0.88 sec, min 0.67 sec)
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 0.70 sec, max 0.70 sec, min 0.70 sec)
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 32.55% of total time (compiled 11 times, average 0.94 sec, max 1.09 sec, min 0.81 sec)
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 24.37% of total time (compiled 8 times, average 0.97 sec, max 1.06 sec, min 0.80 sec)
[2024.10.26-04.36.26:805][614]LogShaderCompilers: Display: FLumenCardVS - 17.70% of total time (compiled 7 times, average 0.80 sec, max 0.88 sec, min 0.67 sec)
[2024.10.26-04.36.26:806][614]LogShaderCompilers: Display: FLumenCardPS<false> - 11.85% of total time (compiled 7 times, average 0.54 sec, max 0.57 sec, min 0.47 sec)
[2024.10.26-04.36.26:806][614]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 9.49% of total time (compiled 3 times, average 1.00 sec, max 1.02 sec, min 0.99 sec)