LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Plugins/FMODStudio/Content/' mounted to '/FMODStudio/'
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Strata:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Strata.BytesPerPixel:80]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Strata.OpaqueMaterialRoughRefraction:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Strata.Debug.AdvancedVisualizationShaders:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.24-23.00.48:258][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.24-23.00.48:259][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.24-23.00.48:259][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.24-23.00.48:259][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.24-23.00.48:264][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.24-23.00.48:264][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.24-23.00.48:265][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.24-23.00.48:265][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.24-23.00.48:265][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2024.05.24-23.00.48:265][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.24-23.00.48:434][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2024.05.24-23.00.48:937][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_2, shader model 6.6)
[2024.05.24-23.00.48:937][ 0]LogD3D12RHI: Adapter has 5968MB of dedicated video memory, 0MB of dedicated system memory, and 32728MB of shared system memory, 2 output[s]
[2024.05.24-23.00.48:944][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2024.05.24-23.00.48:944][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32728MB of shared system memory, 0 output[s]
[2024.05.24-23.00.48:944][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2024.05.24-23.00.53:265][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.24-23.00.53:515][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.24-23.00.53:540][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2024.05.24-23.00.53:540][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2024.05.24-23.00.53:571][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2024.05.24-23.00.53:571][ 0]LogTargetPlatformManager: OPUS
[2024.05.24-23.00.54:626][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.24-23.00.54:676][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.24-23.00.54:744][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.24-23.00.54:747][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.24-23.00.54:747][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.24-23.00.54:747][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.24-23.00.54:747][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.24-23.00.54:890][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
[2024.05.24-23.00.54:890][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.24-23.00.54:890][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.24-23.00.54:902][ 0]LogDerivedDataCache: Speed tests for C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.05.24-23.00.54:903][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.24-23.00.54:903][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.05.24-23.00.54:903][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.24-23.00.54:903][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.05.24-23.00.54:903][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.05.24-23.00.54:945][ 0]LogShaderCompilers: Guid format shader working directory is -6 characters bigger than the processId version (D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Intermediate/Shaders/WorkingDirectory/5444/).
[2024.05.24-23.00.54:945][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/user/AppData/Local/Temp/UnrealShaderWorkingDir/EF10D19740EAB7EAC393E785C3C902B8/'.
[2024.05.24-23.00.54:945][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.24-23.00.54:945][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.05.24-23.01.36:336][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.05.24-23.01.36:336][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.05.24-23.01.38:734][ 0]LogCollectionManager: Loaded 0 collections in 0.000829 seconds
[2024.05.24-23.01.38:737][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Saved/Collections/' took 0.00s
[2024.05.24-23.01.38:739][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Developers/user/Collections/' took 0.00s
[2024.05.24-23.01.38:742][ 0]LogFileCache: Scanning file cache for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/Collections/' took 0.00s
[2024.05.24-23.01.39:845][ 0]LogClass: Warning: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.05.24-23.01.39:845][ 0]LogClass: Warning: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.05.24-23.01.39:855][ 0]LogClass: Display: 2 Uninitialized script struct members found including 1 object properties
[2024.05.24-23.01.39:905][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FInventoryItem::OnlyDropped is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.05.24-23.01.39:905][ 0]LogAutomationTest: Warning: LogClass: ObjectProperty FInventoryItem::ItemIcon is not initialized properly even though its struct probably has a custom default constructor. Module:hwanyoung2 File:InventoryItem.h
[2024.05.24-23.01.49:440][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
[2024.05.24-23.01.55:213][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.24-23.01.55:311][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-23.01.55:317][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-23.01.55:322][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-23.01.55:327][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-23.01.55:417][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2024.05.24-23.01.55:448][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2024.05.24-23.01.55:457][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2024.05.24-23.01.55:480][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2024.05.24-23.01.55:498][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2024.05.24-23.01.55:499][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2024.05.24-23.01.55:506][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2024.05.24-23.01.55:507][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2024.05.24-23.01.55:508][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2024.05.24-23.01.55:515][ 0]LogPakFile: Display: Mounted Pak file 'E:/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.05.24-23.01.56:954][ 0]LogFMOD: 'Test 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Test_1' instead.
[2024.05.24-23.01.57:049][ 0]LogFMOD: Display: Loaded bank lookup
[2024.05.24-23.01.57:256][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000011 seconds (updated 0 objects)
[2024.05.24-23.01.57:256][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.24-23.01.57:381][ 0]LogSlate: Took 0.013706 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.24-23.01.57:396][ 0]LogSlate: Took 0.012149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.24-23.01.57:461][ 0]LogSlate: Took 0.042604 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2024.05.24-23.01.57:511][ 0]LogSlate: Took 0.026904 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.24-23.01.57:551][ 0]LogSlate: Took 0.008100 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.24-23.01.57:711][ 0]LogViewport: Scene viewport resized to 1200x440, mode Windowed.
[2024.05.24-23.01.59:006][ 1]LogFileCache: Retrieving MD5 hashes for directory 'D:/GitHub/Personal Projects/Illusion-UE5/hwanyoung2/Content/' took 2.07s
[2024.05.24-23.02.55:754][994]LogViewport: Scene viewport resized to 1200x441, mode Windowed.
[2024.05.24-23.02.55:822][994]LogViewport: Scene viewport resized to 1200x449, mode Windowed.
[2024.05.24-23.02.55:889][994]LogViewport: Scene viewport resized to 1200x456, mode Windowed.
[2024.05.24-23.02.56:154][994]LogViewport: Scene viewport resized to 1200x511, mode Windowed.
[2024.05.24-23.02.58:216][116]LogDerivedDataCache: C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.313 and deleted 0 files with total size 0 MiB. Scanned 2506 files in 2493 folders with total size 235 MiB.
[2024.05.24-23.03.00:909][268]LogSlate: Took 0.012953 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.24-23.04.52:172][146]LogViewport: Scene viewport resized to 1200x455, mode Windowed.
[2024.05.24-23.04.52:239][146]LogViewport: Scene viewport resized to 1200x453, mode Windowed.
[2024.05.24-23.04.52:422][146]LogViewport: Scene viewport resized to 1200x452, mode Windowed.
[2024.05.24-23.04.54:923][239]LogViewport: Scene viewport resized to 1199x453, mode Windowed.
[2024.05.24-23.04.54:988][239]LogViewport: Scene viewport resized to 1195x464, mode Windowed.
[2024.05.24-23.04.55:056][239]LogViewport: Scene viewport resized to 1191x474, mode Windowed.
[2024.05.24-23.04.55:122][239]LogViewport: Scene viewport resized to 1190x477, mode Windowed.
[2024.05.24-23.04.55:188][239]LogViewport: Scene viewport resized to 1190x479, mode Windowed.
[2024.05.24-23.04.55:255][239]LogViewport: Scene viewport resized to 1190x484, mode Windowed.
[2024.05.24-23.04.55:322][239]LogViewport: Scene viewport resized to 1193x491, mode Windowed.
[2024.05.24-23.04.55:388][239]LogViewport: Scene viewport resized to 1194x496, mode Windowed.
[2024.05.24-23.04.55:455][239]LogViewport: Scene viewport resized to 1194x500, mode Windowed.
[2024.05.24-23.04.55:521][239]LogViewport: Scene viewport resized to 1194x501, mode Windowed.
[2024.05.24-23.04.55:604][239]LogViewport: Scene viewport resized to 1194x502, mode Windowed.
[2024.05.24-23.04.55:671][239]LogViewport: Scene viewport resized to 1194x505, mode Windowed.
[2024.05.24-23.04.55:739][239]LogViewport: Scene viewport resized to 1194x507, mode Windowed.
[2024.05.24-23.04.55:805][239]LogViewport: Scene viewport resized to 1194x510, mode Windowed.
[2024.05.24-23.04.55:871][239]LogViewport: Scene viewport resized to 1195x513, mode Windowed.
[2024.05.24-23.04.56:055][239]LogViewport: Scene viewport resized to 1195x511, mode Windowed.
[2024.05.24-21.25.45:889][445]LogFMOD: 'UI open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_open' instead.
[2024.05.24-21.25.45:889][445]LogFMOD: 'UI Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Close' instead.
[2024.05.24-21.25.45:891][445]LogFMOD: 'sword block' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_block' instead.
[2024.05.24-21.25.45:891][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {2971f896-76e3-4d70-9b37-742c7ed9b21d}
[2024.05.24-21.25.45:891][445]LogFMOD: 'UI Select 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select_2' instead.
[2024.05.24-21.25.45:891][445]LogFMOD: 'Music Under UI' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Under_UI' instead.
[2024.05.24-21.25.45:891][445]LogFMOD: 'sword 4' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_4' instead.
[2024.05.24-21.25.45:892][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {3507bbfb-9e11-4de0-8dcf-7d7809865b20}
[2024.05.24-21.25.45:892][445]LogFMOD: 'Tk Block Ready' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Ready' instead.
[2024.05.24-21.25.45:892][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {39fdeb39-b470-4496-81c0-a51364334328}
[2024.05.24-21.25.45:892][445]LogFMOD: 'UI Hover2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover2' instead.
[2024.05.24-21.25.45:892][445]LogFMOD: 'water arrow sounds 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_arrow_sounds_1' instead.
[2024.05.24-21.25.45:893][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {4bd224dc-b664-483f-91fb-598efca5f2ce}
[2024.05.24-21.25.45:893][445]LogFMOD: 'UI Select' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select' instead.
[2024.05.24-21.25.45:893][445]LogFMOD: 'water reload' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_reload' instead.
[2024.05.24-21.25.45:893][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {67ba1e54-5f48-4da2-927e-e436e61ba068}
[2024.05.24-21.25.45:894][445]LogFMOD: 'Tk Block Impact' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Impact' instead.
[2024.05.24-21.25.45:894][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {704e9f4d-45f8-4725-b9bf-fba8a7b8e544}
[2024.05.24-21.25.45:895][445]LogFMOD: 'sword draw' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_draw' instead.
[2024.05.24-21.25.45:895][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {87c1a6b0-a412-48cb-841a-1f4b9e6cdf23}
[2024.05.24-21.25.45:895][445]LogFMOD: 'Arrow Release 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Release_1' instead.
[2024.05.24-21.25.45:895][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {912358d9-0422-4ca5-8043-f792575b53f3}
[2024.05.24-21.25.45:896][445]LogFMOD: 'Bow equip' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_equip' instead.
[2024.05.24-21.25.45:896][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {993901df-ab53-4ad8-b440-c618a0e4aa0f}
[2024.05.24-21.25.45:896][445]LogFMOD: 'sword 3' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_3' instead.
[2024.05.24-21.25.45:896][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {9d7b6ff2-0df0-49a8-9648-87a3db989bd8}
[2024.05.24-21.25.45:897][445]LogFMOD: 'Journal Open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Open' instead.
[2024.05.24-21.25.45:897][445]LogFMOD: 'SFX Combat' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'SFX_Combat' instead.
[2024.05.24-21.25.45:897][445]LogFMOD: 'sword 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_1' instead.
[2024.05.24-21.25.45:898][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {c3fb1082-81e6-4513-b225-5fce7bb5c3b2}
[2024.05.24-21.25.45:898][445]LogFMOD: 'sword 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_2' instead.
[2024.05.24-21.25.45:898][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {d1898c9e-b1e0-48b0-8994-9aec7856477f}
[2024.05.24-21.25.45:899][445]LogFMOD: 'Journal Page Turn' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Page_Turn' instead.
[2024.05.24-21.25.45:899][445]LogFMOD: 'Music Normal' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Normal' instead.
[2024.05.24-21.25.45:899][445]LogFMOD: 'Journal Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Close' instead.
[2024.05.24-21.25.45:899][445]LogFMOD: 'UI Hover 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover_1' instead.
[2024.05.24-21.25.45:899][445]LogFMOD: 'sword sheathe' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_sheathe' instead.
[2024.05.24-21.25.45:899][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {f913207d-2c7f-44e5-986c-bcda59cf84c8}
[2024.05.24-21.25.45:899][445]LogFMOD: 'Arrow Impact 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Impact_1' instead.
[2024.05.24-21.25.45:899][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {fe9c257f-f874-4f18-b2ad-79202c3cf9a8}
[2024.05.24-21.25.45:914][445]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
[2024.05.24-21.25.45:997][445]LogSavePackage: Moving output files for package: /Game/FMOD/Buses/SFX_Combat
[2024.05.24-21.25.45:997][445]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/SFX_CombatF0E0664E4772A96A9B8DD6ABBF5457E6.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/Buses/SFX_Combat.uasset'
[2024.05.24-21.25.45:999][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {c3fb1082-81e6-4513-b225-5fce7bb5c3b2}
[2024.05.24-21.25.46:000][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {c3fb1082-81e6-4513-b225-5fce7bb5c3b2}
[2024.05.24-21.25.46:001][445]LogSavePackage: Moving output files for package: /Game/FMOD/Events/SFX/Combat/sword_1
[2024.05.24-21.25.46:001][445]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/sword_1EE4F4C2B4BD7A6898AD780A97F695DDE.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/Events/SFX/Combat/sword_1.uasset'
[2024.05.24-21.25.46:003][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {d1898c9e-b1e0-48b0-8994-9aec7856477f}
[2024.05.24-21.25.46:004][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {d1898c9e-b1e0-48b0-8994-9aec7856477f}
[2024.05.24-21.25.46:004][445]LogSavePackage: Moving output files for package: /Game/FMOD/Events/SFX/Combat/sword_2
[2024.05.24-21.25.46:005][445]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/sword_29A47EC0D46DB48D73B1A6D98EE81F09C.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/Events/SFX/Combat/sword_2.uasset'
[2024.05.24-21.25.46:007][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {f913207d-2c7f-44e5-986c-bcda59cf84c8}
[2024.05.24-21.25.46:008][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {f913207d-2c7f-44e5-986c-bcda59cf84c8}
[2024.05.24-21.25.46:008][445]LogSavePackage: Moving output files for package: /Game/FMOD/Events/SFX/Combat/sword_sheathe
[2024.05.24-21.25.46:009][445]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/sword_sheathe5859E7A64A8FB3E32926DCAD23B433F7.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/Events/SFX/Combat/sword_sheathe.uasset'
[2024.05.24-21.25.46:011][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {fe9c257f-f874-4f18-b2ad-79202c3cf9a8}
[2024.05.24-21.25.46:012][445]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {fe9c257f-f874-4f18-b2ad-79202c3cf9a8}
[2024.05.24-21.25.46:013][445]LogSavePackage: Moving output files for package: /Game/FMOD/Events/SFX/Combat/Arrow_Impact_1
[2024.05.24-21.25.46:013][445]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/Arrow_Impact_1FF246C8E48531E998AEB039D1E36932F.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/Events/SFX/Combat/Arrow_Impact_1.uasset'
[2024.05.24-21.25.46:017][445]LogSavePackage: Moving output files for package: /Game/FMOD/PrivateIntegrationData/AssetLookup
[2024.05.24-21.25.46:018][445]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/AssetLookup3D7AFD8145AD3C7345CCAEAB0EDFF87C.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/PrivateIntegrationData/AssetLookup.uasset'
[2024.05.24-21.25.46:028][445]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms (total: 358 ms)
[2024.05.24-21.25.46:033][445]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
[2024.05.24-21.28.24:210][204]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\core_api\platforms\win\src\fmod_output_wasapi.cpp(602) - Starvation detected in WASAPI output buffer!
[2024.05.24-21.28.24:211][204]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049934s
[2024.05.24-21.28.24:295][204]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002187s (0.131507s overbudget)
[2024.05.24-21.28.24:348][204]LogSlate: Took 0.000264 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.05.24-21.31.38:887][365]LogBlueprint: Warning: [AssetLog] C:\Users\benja\Desktop\Halloween JAm\Illusions\Illusion-UE5\hwanyoung2\Content\ThirdPerson\Maps\ThirdPersonMap.umap: [Compiler] Pasted node CustomEvent conflicted with Event BeginPlay and was replaced as a Custom Event!
[2024.05.24-21.33.03:540][748]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2024.05.24-21.33.03:552][748]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ThirdPerson/Maps/ThirdPersonMap_Auto1
[2024.05.24-21.33.03:554][748]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/ThirdPersonMap_Auto1A1C030C34E8F64D56F9E14A02C80AD5B.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/Autosaves/Game/ThirdPerson/Maps/ThirdPersonMap_Auto1.umap'
[2024.05.24-21.33.03:561][748]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ThirdPerson/Maps/ThirdPersonMap' took 0.069
[2024.05.24-21.33.03:561][748]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.069
[2024.05.24-21.36.52:387][287]LogSlate: Window 'ThirdPersonMap' being destroyed
[2024.05.24-21.36.52:393][287]LogSlate: Window 'ThirdPersonMap' being destroyed
[2024.05.24-21.36.52:397][287]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.05.24-21.36.52:397][287]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.24-21.37.25:061][756]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.05.24-21.37.44:199][640]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.05.24-21.37.44:206][640]LogContentBundle: [Container: ThirdPersonMap] Generating Streaming for 0 Content Bundles.
[2024.05.24-21.37.44:412][640]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005009s)
[2024.05.24-21.37.44:484][640]LogAudio: Display: Audio Device (ID: 3) registered with world 'ThirdPersonMap'.
[2024.05.24-21.37.44:487][640]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.05.24-21.37.44:489][640]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.05.24-17.37.44
[2024.05.24-21.37.44:489][640]LogWorld: Bringing up level for play took: 0.001519
[2024.05.24-21.37.44:491][640]LogOnline: OSS: Created online subsystem instance for: :Context_6
[2024.05.24-21.37.44:494][640]LogActor: Error: SetOwner(): Failed to set 'BP_ThirdPersonCharacter_C_0' owner of 'BP_ThirdPersonCharacter_C_0' because it would cause an Owner loop
[2024.05.24-21.37.44:495][640]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=900.000 Y=1110.000 Z=92.013
[2024.05.24-21.37.44:495][640]PIE: Server logged in
[2024.05.24-21.37.44:496][640]PIE: Play in editor total start time 0.29 seconds.
[2024.05.24-21.37.58:068][240]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-21.37.58:069][240]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.05.24-21.37.58:069][240]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.05.24-21.37.58:069][240]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.24-22.11.38:438][250]LogFMOD: 'Bow draw 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_draw_1' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'UI open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_open' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'UI Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Close' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'sword block' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_block' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'UI Select 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select_2' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'Music Under UI' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Under_UI' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'sword 4' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_4' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'Tk Block Ready' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Ready' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'UI Hover2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover2' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'water arrow sounds 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_arrow_sounds_1' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'UI Select' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'water reload' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_reload' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'Tk Block Impact' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Impact' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'sword draw' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_draw' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'Arrow Release 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Release_1' instead.
[2024.05.24-22.11.38:438][250]LogFMOD: 'Bow equip' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_equip' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'sword 3' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_3' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'Journal Open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Open' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'SFX Combat' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'SFX_Combat' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'sword 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_1' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'sword 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_2' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'Journal Page Turn' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Page_Turn' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'Music Normal' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Normal' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'Journal Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Close' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'UI Hover 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover_1' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'sword sheathe' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_sheathe' instead.
[2024.05.24-22.11.38:439][250]LogFMOD: 'Arrow Impact 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Impact_1' instead.
[2024.05.24-22.11.38:538][250]LogFMOD: Display: Loaded bank lookup
[2024.05.24-22.13.06:945][926]LogDerivedDataCache: C:/Users/benja/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.183 and deleted 0 files with total size 0 MiB. Scanned 2000 files in 1986 folders with total size 56 MiB.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'Bow draw 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_draw_1' instead.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'sword block' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_block' instead.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'UI Select 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select_2' instead.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'Music Under UI' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Under_UI' instead.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'sword 4' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_4' instead.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'Tk Block Ready' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Ready' instead.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'UI Hover2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover2' instead.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'water arrow sounds 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_arrow_sounds_1' instead.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'UI Select' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Select' instead.
[2024.05.24-22.51.07:975][ 86]LogFMOD: 'Menu open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Menu_open' instead.
[2024.05.24-22.51.07:976][ 86]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {61f74871-d0e9-4196-bab4-a7fcfcf78ebc}
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'water reload' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'water_reload' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'Tk Block Impact' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Tk_Block_Impact' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'sword draw' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_draw' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'Arrow Release 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Release_1' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'Bow equip' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Bow_equip' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'sword 3' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_3' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'Journal Open' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Open' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'SFX Combat' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'SFX_Combat' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'sword 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_1' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'sword 2' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_2' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'Journal Page Turn' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Page_Turn' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'Music Normal' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Music_Normal' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'Journal Close' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Journal_Close' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'UI Hover 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'UI_Hover_1' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'sword sheathe' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'sword_sheathe' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: 'Arrow Impact 1' cannot be used as a UE4 asset name. Name may not contain the following characters: . Using 'Arrow_Impact_1' instead.
[2024.05.24-22.51.07:977][ 86]LogFMOD: Deleting stale asset /Game/FMOD/Events/SFX/UI/UI_open/UI_open.
[2024.05.24-22.51.07:977][ 86]LogFMOD: Deleting stale asset /Game/FMOD/Events/SFX/UI/UI_Close/UI_Close.
[2024.05.24-22.51.07:978][ 86]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
[2024.05.24-22.51.08:004][ 86]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {61f74871-d0e9-4196-bab4-a7fcfcf78ebc}
[2024.05.24-22.51.08:005][ 86]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {61f74871-d0e9-4196-bab4-a7fcfcf78ebc}
[2024.05.24-22.51.08:006][ 86]LogSavePackage: Moving output files for package: /Game/FMOD/Events/SFX/UI/Menu_open
[2024.05.24-22.51.08:006][ 86]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/Menu_open9EEB76884AF26BB0F891538470D3A56C.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/Events/SFX/UI/Menu_open.uasset'
[2024.05.24-22.51.08:009][ 86]LogSavePackage: Moving output files for package: /Game/FMOD/PrivateIntegrationData/AssetLookup
[2024.05.24-22.51.08:011][ 86]LogSavePackage: Moving '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Saved/AssetLookup9F1A0940457BDBE26CEE188651F693E5.tmp' to '../../../../../Users/benja/Desktop/Halloween JAm/Illusions/Illusion-UE5/hwanyoung2/Content/FMOD/PrivateIntegrationData/AssetLookup.uasset'
[2024.05.24-22.51.08:016][ 86]LogFileHelpers: InternalPromptForCheckoutAndSave took 38 ms (total: 1.33 sec)
[2024.05.24-22.51.08:017][ 86]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
/Game/FMOD/Events/SFX/UI/Menu_open
/Game/FMOD/PrivateIntegrationData/AssetLookup
[2024.05.24-22.51.08:049][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.05.24-22.51.08:141][ 86]LogFMOD: Warning: c:\jk\workspace\Build__2.2__Unreal_Win\studio_api\src\fmod_objectlookup.h(124) - Lookup failed for EventModel: {61f74871-d0e9-4196-bab4-a7fcfcf78ebc}
[2024.05.24-22.51.22:251][221]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.004717s)
[2024.05.24-22.51.22:323][221]LogAudio: Display: Audio Device (ID: 4) registered with world 'ThirdPersonMap'.
[2024.05.24-22.51.22:326][221]LogLoad: Game class is 'BP_HYGameMode_C'
[2024.05.24-22.51.22:328][221]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2024.05.24-18.51.22
[2024.05.24-22.51.22:328][221]LogWorld: Bringing up level for play took: 0.001587
[2024.05.24-22.51.22:330][221]LogOnline: OSS: Created online subsystem instance for: :Context_8
[2024.05.24-22.51.22:333][221]LogActor: Error: SetOwner(): Failed to set 'BP_ThirdPersonCharacter_C_0' owner of 'BP_ThirdPersonCharacter_C_0' because it would cause an Owner loop
[2024.05.24-22.51.22:333][221]LogWorldPartition: New Streaming Source: PlayerController_0 -> Position: X=900.000 Y=1110.000 Z=92.013
[2024.05.24-22.51.22:334][221]PIE: Server logged in
[2024.05.24-22.51.22:335][221]PIE: Play in editor total start time 0.209 seconds.
[2024.05.24-22.51.33:328][507]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-22.51.33:328][507]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
[2024.05.24-22.51.33:329][507]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
[2024.05.24-22.51.33:329][507]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.24-22.51.38:404][945]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.05.24-22.51.38:404][945]LogExit: Preparing to exit.
[2024.05.24-22.51.38:453][945]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.38:458][945]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2024.05.24-22.51.39:394][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.05.24-22.51.39:394][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.05.24-22.51.39:394][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.05.24-22.51.39:394][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.05.24-22.51.39:394][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.05.24-22.51.39:394][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.05.24-22.51.39:394][945]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2024.05.24-22.51.39:394][945]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.05.24-22.51.39:397][945]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.05.24-22.51.39:399][945]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.05.24-22.51.39:483][945]LogExit: Editor shut down
[2024.05.24-22.51.39:488][945]LogExit: Transaction tracking system shut down
[2024.05.24-22.51.39:530][945]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Jobs assigned 109, completed 109 (100.00%)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Average time worker was idle: 127.87 s
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Time job spent in pending queue: average 3.50 s, longest 12.25 s
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Job execution time: average 3.43 s, max 10.22 s
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Job life time (pending + execution): average 6.93 s, max 14.20
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.07 s
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Jobs were issued in 71 batches (only local compilation was used), average 1.54 jobs/batch
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Average processing rate: 6.03 jobs/sec
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Total thread time: 105.23 s
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Total thread preprocess time: 4.60 s
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Percentage time preprocessing: 4.37%
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Effective parallelization: 5.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: FCloudRenderViewPS111false (compiled 1 times, average 1.82 sec, max 1.82 sec, min 1.82 sec)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: FCloudRenderViewPS110false (compiled 1 times, average 1.70 sec, max 1.70 sec, min 1.70 sec)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: FCloudRenderViewPS011false (compiled 1 times, average 1.66 sec, max 1.66 sec, min 1.66 sec)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: FCloudRenderViewPS010false (compiled 1 times, average 1.61 sec, max 1.61 sec, min 1.61 sec)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 17 times, average 1.52 sec, max 2.14 sec, min 1.09 sec)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 24.50% of total time (compiled 17 times, average 1.52 sec, max 2.14 sec, min 1.09 sec)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.34% of total time (compiled 14 times, average 1.08 sec, max 1.60 sec, min 0.89 sec)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.75% of total time (compiled 14 times, average 0.88 sec, max 0.98 sec, min 0.78 sec)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: FLumenCardVS - 6.45% of total time (compiled 9 times, average 0.75 sec, max 0.84 sec, min 0.50 sec)
[2024.05.24-22.51.39:854][945]LogShaderCompilers: Display: FLumenCardPS<false> - 4.62% of total time (compiled 9 times, average 0.54 sec, max 0.87 sec, min 0.35 sec)