Ji Yoon Rhee
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00e4aac768
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modified the HP bar UI logic for aggro NPCs
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2025-04-17 22:00:53 +09:00 |
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7heIVIaze
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d7702d8ec0
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haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset and then pull from main
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2025-04-17 20:21:39 +09:00 |
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7heIVIaze
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ce0d1b37eb
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haesol ult update and add VFX
Update haesol's ult and Add tsunami&ice VFX asset
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2025-04-17 20:14:34 +09:00 |
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Ji Yoon Rhee
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33da1f4cae
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reattached the disconnected behavior nodes to Sanin combat BST
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2025-04-15 00:44:44 +09:00 |
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Ji Yoon Rhee
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47b16f6fde
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WIP version for sanin's first dirt trail fix
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2025-04-10 21:39:27 +09:00 |
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7heIVIaze
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96f72616a7
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-09 13:56:27 +09:00 |
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7heIVIaze
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044238a67d
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Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
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2025-04-08 23:43:26 +09:00 |
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Ji Yoon Rhee
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4480f56677
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collision makes the player to bounce off; the exact numbers can be altered after playtesting
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2025-04-06 22:53:08 +09:00 |
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Ji Yoon Rhee
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4c233c7d0b
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sanin's ultimate related AOE material + animation clean up
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2025-04-05 23:52:46 +09:00 |
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Ji Yoon Rhee
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5c115be210
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san-in can throw down large gonggi stones and damage player; needs physics + visual improvements
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2025-04-01 23:01:50 +09:00 |
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Ji Yoon Rhee
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bf4a070fe7
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made the retrieval of the gonggi stones to work
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2025-03-25 19:07:53 +09:00 |
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Ji Yoon Rhee
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330455f8f5
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the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly
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2025-03-23 01:07:04 +09:00 |
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Ji Yoon Rhee
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4b42d5c89e
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added my progress for sanin's ultimate
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2025-03-17 23:01:48 +09:00 |
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7heIVIaze
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1d8fb26b83
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goblin group combat
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2025-02-27 14:59:23 +09:00 |
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Ji Yoon Rhee
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0cb5fdfa98
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vulnerability state added with some animation debug
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2025-02-23 21:16:57 +09:00 |
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7heIVIaze
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2a5fdd4700
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conflict fixed
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2025-02-22 12:03:18 +09:00 |
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7heIVIaze
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67ddcc4249
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Parry Implementation
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2025-02-21 09:54:32 +09:00 |
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Ji Yoon Rhee
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7425f6388f
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appropriate changes to sanin and the logic for butterfly swarms
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2024-12-22 23:21:53 +09:00 |
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Ji Yoon Rhee
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73f91af7a5
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phew
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2024-12-11 11:22:59 +09:00 |
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Ji Yoon Rhee
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a07c5ff38c
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more anims for haesol
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2024-11-30 12:43:59 +09:00 |
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Ji Yoon Rhee
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8253027429
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bro pt 2
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2024-11-28 13:37:14 +09:00 |
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Ji Yoon Rhee
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7f0953ff91
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bro
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2024-11-28 13:36:08 +09:00 |
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sharon2pan
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1a9335cf55
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goblin blueprint+behavior tree continued
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2024-11-27 23:29:23 -05:00 |
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Ji Yoon Rhee
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b327d5b260
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added new animations for haesol bow and arrows
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2024-11-25 21:33:26 +09:00 |
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Ji Yoon Rhee
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62c21f1d00
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implemented san-in teleport base logic, need more aesthetic programmign
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2024-11-23 11:39:26 +09:00 |
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Ji Yoon Rhee
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9188514222
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used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack
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2024-11-22 23:11:23 +09:00 |
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Ji Yoon Rhee
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34f375eb8d
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resolved runtime errors with sanin's default attack, started teleport implementation
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2024-11-19 22:39:57 +09:00 |
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Ji Yoon Rhee
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6ff8cec02b
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updated AI controllers to have a new base AI controller
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2024-11-19 00:06:48 +09:00 |
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Ji Yoon Rhee
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4bfad94952
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a lot of commits
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2024-11-14 23:28:56 +09:00 |
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Ji Yoon Rhee
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ef7b484a49
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bgm updated, sound volume sliders debugged
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2024-11-14 13:41:50 +09:00 |
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Ji Yoon Rhee
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e286d0c131
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more assets downloaded
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2024-11-09 11:04:40 +09:00 |
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Ji Yoon Rhee
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503d43a479
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added anim montage for staggering
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2024-11-08 10:05:10 +09:00 |
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Ji Yoon Rhee
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5b4757e1f9
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created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in
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2024-11-07 00:50:32 +09:00 |
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Ji Yoon Rhee
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cf75dcf849
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proper commit
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2024-11-03 00:23:01 +09:00 |
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Ji Yoon Rhee
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fe27f73e54
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caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage
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2024-10-31 22:47:55 +09:00 |
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Ji Yoon Rhee
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5a0369cb38
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AI subtrees have been added, player rotation is based on player attacking
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2024-10-26 13:38:06 +09:00 |
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Ji Yoon Rhee
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407090fc17
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attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting
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2024-10-22 23:08:27 +09:00 |
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Ji Yoon Rhee
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7ff2751492
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state-based locomotion animation blueprint implemented for San-in AI
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2024-10-10 20:35:55 +09:00 |
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Ji Yoon Rhee
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a3aced30a6
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states added to the base NPC
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2024-10-08 21:40:00 +09:00 |
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Ji Yoon Rhee
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1e28ace4be
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perception added to the AI controller
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2024-10-05 21:30:12 +09:00 |
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Ji Yoon Rhee
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a5540f5bbc
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attempt to lfs push
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2024-10-03 22:50:33 +09:00 |
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