Ji Yoon Rhee
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0cb5fdfa98
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vulnerability state added with some animation debug
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2025-02-23 21:16:57 +09:00 |
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benroshio
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e7ae8a7f0e
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Fmod Assets Re-Added
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2025-02-21 23:35:07 -05:00 |
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7heIVIaze
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f9a0194149
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conflict fixed
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2025-02-22 12:10:06 +09:00 |
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7heIVIaze
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231bc1b8f5
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conflict fixed
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2025-02-22 12:05:25 +09:00 |
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7heIVIaze
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2a5fdd4700
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conflict fixed
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2025-02-22 12:03:18 +09:00 |
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7heIVIaze
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a6ea626c68
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conflict fixed
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2025-02-22 11:38:34 +09:00 |
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7heIVIaze
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46bb5b40d7
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merge and conflict fix
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2025-02-22 11:35:20 +09:00 |
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Ji Yoon Rhee
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ee99037e92
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fixed the implementation after buggy merge for haesol passives and C skills
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2025-02-22 11:33:19 +09:00 |
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Ji Yoon Rhee
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eb937fb3ad
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deleted the duplicate blueprint files for weapon mechanism and haesol
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2025-02-22 10:02:18 +09:00 |
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7heIVIaze
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05e8cbd1e3
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-02-21 22:35:38 +09:00 |
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Ji Yoon Rhee
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ac52b1992f
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huge merge from haesol's ability branch
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2025-02-21 21:14:29 +09:00 |
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Ji Yoon Rhee
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e2af4eacd5
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map changes (no major changes that affects the current gameplay
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2025-02-21 20:15:31 +09:00 |
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7heIVIaze
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0195b2059d
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pull and parry implementation
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2025-02-21 10:15:31 +09:00 |
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7heIVIaze
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2b96c6c864
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Parry Implementation
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2025-02-21 10:12:22 +09:00 |
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7heIVIaze
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67ddcc4249
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Parry Implementation
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2025-02-21 09:54:32 +09:00 |
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Ji Yoon Rhee
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3c9526d01f
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binaries that were missing on this branch + haesol's proj AOE skill halfway done
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2025-02-21 00:42:56 +09:00 |
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Ji Yoon Rhee
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889f3e5aa2
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what's wrong with git and this fmod documentation image i didn't touch anything here
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2025-02-18 22:42:51 +09:00 |
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Ji Yoon Rhee
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1764c961eb
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some clean up of the code, but no changes in the implementation itself
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2025-02-18 22:04:26 +09:00 |
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Ji Yoon Rhee
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f405d04ccd
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some config changes for the project
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2025-02-18 21:35:14 +09:00 |
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Ji Yoon Rhee
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575119e19f
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added and deleted the test assets i used for haesol's C skill implementation
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2025-02-18 21:34:33 +09:00 |
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Ji Yoon Rhee
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1ff6c2a4ba
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saving my implementation for haesol's C skill
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2025-02-18 21:31:33 +09:00 |
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7heIVIaze
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2335f42e1e
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Implement Haesol's Passive Skill
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2025-02-18 21:19:52 +09:00 |
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7heIVIaze
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23368c06d3
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Resolve conflict, try to recover passive
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2025-02-18 18:33:01 +09:00 |
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7heIVIaze
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9edfcae6ac
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Implement Haesol's Passive Skill
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2025-02-18 18:01:45 +09:00 |
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Ji Yoon Rhee
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d7a45525b1
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added new blueprints responsible for changing the predicted projectile course for haesol's ability
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2025-02-18 17:44:38 +09:00 |
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Ji Yoon Rhee
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13ed01c467
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textures for archery vfx
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2025-02-18 17:31:22 +09:00 |
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Ji Yoon Rhee
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5f729f6136
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static meshes for archery vfx
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2025-02-18 17:31:07 +09:00 |
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Ji Yoon Rhee
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c22b3f72df
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haesol's potential archery niagara vfx
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2025-02-18 17:03:28 +09:00 |
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Ji Yoon Rhee
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59ba61ebe4
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haesol's potential archery vfx materials
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2025-02-18 17:03:01 +09:00 |
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7heIVIaze
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627dd7e0b4
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implement haesol's passive
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2025-02-17 17:16:49 +09:00 |
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7heIVIaze
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44533639cb
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Merge branch 'main' of https://git.nugamestudioclub.com/neroberovero/Illusion-UE5
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2025-02-17 16:07:09 +09:00 |
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7heIVIaze
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a1577404f7
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Implement Haesol's Passive Skill
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2025-02-17 16:06:53 +09:00 |
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96af122aae
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Update README.md
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2025-02-13 15:27:35 +01:00 |
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Ji Yoon Rhee
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649fcc81af
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added the low HP HUD overlay to player HUD
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2025-02-11 17:30:50 +09:00 |
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Ji Yoon Rhee
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e430feb2e0
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forgot to add this one haha
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2025-02-09 19:44:55 +09:00 |
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Ji Yoon Rhee
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13d78f25fc
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more nanite setting changes for more environmental assets
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2025-02-09 19:44:27 +09:00 |
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Ji Yoon Rhee
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f98ba50e72
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added the sfx for haesol's skill cooldown timer
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2025-02-09 19:43:49 +09:00 |
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Ji Yoon Rhee
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31ca5ef14d
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enabled nanite settings for the environment meshes for rendering optimization
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2025-02-09 19:40:29 +09:00 |
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Ji Yoon Rhee
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cff82b376f
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modified the arrow to be stuck to an object more realistically
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2025-02-08 22:55:39 +09:00 |
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Ji Yoon Rhee
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60bc0836ed
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had to delete my old files so that i can fix the merge conflicts on my end
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2025-02-08 22:54:14 +09:00 |
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Ji Yoon Rhee
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e55fabd3b4
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added the damage implementation to the arrows
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2025-02-08 13:05:58 +09:00 |
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benroshio
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2cb52e12d0
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Auto stash before merge of "main" and "origin/main"
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2025-02-04 17:26:56 -05:00 |
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Ji Yoon Rhee
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f46716de6b
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added some items to test the new item functionality on the spring level
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2025-02-04 12:33:13 +09:00 |
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Ji Yoon Rhee
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34b23d8a3c
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oops i forgot to add the changed item data base to the previous commit
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2025-02-04 12:19:48 +09:00 |
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Ji Yoon Rhee
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a01b94d8ac
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changed the item ID to match the IDs included in the item data base
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2025-02-04 12:18:57 +09:00 |
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Ji Yoon Rhee
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d8146a9b3b
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some ignored files ar ebeing pushed rn
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2025-02-03 23:22:54 +09:00 |
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Ji Yoon Rhee
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9faf77cc5a
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deleted unnecessary demo map file, some minor changes for spring levels
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2025-02-03 23:16:56 +09:00 |
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Ji Yoon Rhee
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a48f6238c3
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some post-source compile debugging for UI elements
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2025-02-03 23:16:13 +09:00 |
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Ji Yoon Rhee
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38fcae1630
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assets for new food/craftable items
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2025-02-03 23:14:02 +09:00 |
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Ji Yoon Rhee
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cf0f8e4c25
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editor module changes for FMOD studio
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2025-02-03 23:13:19 +09:00 |
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