Commit Graph

38 Commits

Author SHA1 Message Date
155a1393fa Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-23 23:42:51 -04:00
d54a2187d2 Assets re added 2025-04-22 13:37:25 -04:00
33da1f4cae reattached the disconnected behavior nodes to Sanin combat BST 2025-04-15 00:44:44 +09:00
47b16f6fde WIP version for sanin's first dirt trail fix 2025-04-10 21:39:27 +09:00
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
0cb5fdfa98 vulnerability state added with some animation debug 2025-02-23 21:16:57 +09:00
2a5fdd4700 conflict fixed 2025-02-22 12:03:18 +09:00
67ddcc4249 Parry Implementation 2025-02-21 09:54:32 +09:00
7425f6388f appropriate changes to sanin and the logic for butterfly swarms 2024-12-22 23:21:53 +09:00
73f91af7a5 phew 2024-12-11 11:22:59 +09:00
a07c5ff38c more anims for haesol 2024-11-30 12:43:59 +09:00
8253027429 bro pt 2 2024-11-28 13:37:14 +09:00
7f0953ff91 bro 2024-11-28 13:36:08 +09:00
1a9335cf55 goblin blueprint+behavior tree continued 2024-11-27 23:29:23 -05:00
b327d5b260 added new animations for haesol bow and arrows 2024-11-25 21:33:26 +09:00
62c21f1d00 implemented san-in teleport base logic, need more aesthetic programmign 2024-11-23 11:39:26 +09:00
9188514222 used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack 2024-11-22 23:11:23 +09:00
34f375eb8d resolved runtime errors with sanin's default attack, started teleport implementation 2024-11-19 22:39:57 +09:00
6ff8cec02b updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
4bfad94952 a lot of commits 2024-11-14 23:28:56 +09:00
ef7b484a49 bgm updated, sound volume sliders debugged 2024-11-14 13:41:50 +09:00
e286d0c131 more assets downloaded 2024-11-09 11:04:40 +09:00
503d43a479 added anim montage for staggering 2024-11-08 10:05:10 +09:00
5b4757e1f9 created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in 2024-11-07 00:50:32 +09:00
cf75dcf849 proper commit 2024-11-03 00:23:01 +09:00
fe27f73e54 caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage 2024-10-31 22:47:55 +09:00
5a0369cb38 AI subtrees have been added, player rotation is based on player attacking 2024-10-26 13:38:06 +09:00
407090fc17 attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
7ff2751492 state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
a3aced30a6 states added to the base NPC 2024-10-08 21:40:00 +09:00
1e28ace4be perception added to the AI controller 2024-10-05 21:30:12 +09:00
a5540f5bbc attempt to lfs push 2024-10-03 22:50:33 +09:00