36 Commits

Author SHA1 Message Date
7heIVIaze
96f72616a7 Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-09 13:56:27 +09:00
7heIVIaze
044238a67d Haesol's Ult and update AI behavior(recorver health)
Ultimate skill makes NPC drowned and knockback, AI recorver health and back to original position when miss the player
2025-04-08 23:43:26 +09:00
Ji Yoon Rhee
4480f56677 collision makes the player to bounce off; the exact numbers can be altered after playtesting 2025-04-06 22:53:08 +09:00
Ji Yoon Rhee
4c233c7d0b sanin's ultimate related AOE material + animation clean up 2025-04-05 23:52:46 +09:00
Ji Yoon Rhee
5c115be210 san-in can throw down large gonggi stones and damage player; needs physics + visual improvements 2025-04-01 23:01:50 +09:00
Ji Yoon Rhee
bf4a070fe7 made the retrieval of the gonggi stones to work 2025-03-25 19:07:53 +09:00
Ji Yoon Rhee
330455f8f5 the weighted random integer generation works for chance-based gonggi ult; the retrieval of the gonggi stones are not working properly 2025-03-23 01:07:04 +09:00
Ji Yoon Rhee
4b42d5c89e added my progress for sanin's ultimate 2025-03-17 23:01:48 +09:00
7heIVIaze
1d8fb26b83 goblin group combat 2025-02-27 14:59:23 +09:00
Ji Yoon Rhee
0cb5fdfa98 vulnerability state added with some animation debug 2025-02-23 21:16:57 +09:00
7heIVIaze
2a5fdd4700 conflict fixed 2025-02-22 12:03:18 +09:00
7heIVIaze
67ddcc4249 Parry Implementation 2025-02-21 09:54:32 +09:00
Ji Yoon Rhee
7425f6388f appropriate changes to sanin and the logic for butterfly swarms 2024-12-22 23:21:53 +09:00
Ji Yoon Rhee
73f91af7a5 phew 2024-12-11 11:22:59 +09:00
Ji Yoon Rhee
a07c5ff38c more anims for haesol 2024-11-30 12:43:59 +09:00
Ji Yoon Rhee
8253027429 bro pt 2 2024-11-28 13:37:14 +09:00
Ji Yoon Rhee
7f0953ff91 bro 2024-11-28 13:36:08 +09:00
sharon2pan
1a9335cf55 goblin blueprint+behavior tree continued 2024-11-27 23:29:23 -05:00
Ji Yoon Rhee
b327d5b260 added new animations for haesol bow and arrows 2024-11-25 21:33:26 +09:00
Ji Yoon Rhee
62c21f1d00 implemented san-in teleport base logic, need more aesthetic programmign 2024-11-23 11:39:26 +09:00
Ji Yoon Rhee
9188514222 used ik rig to retarget combat anims, need to debug the cancelling of animations for combo attack 2024-11-22 23:11:23 +09:00
Ji Yoon Rhee
34f375eb8d resolved runtime errors with sanin's default attack, started teleport implementation 2024-11-19 22:39:57 +09:00
Ji Yoon Rhee
6ff8cec02b updated AI controllers to have a new base AI controller 2024-11-19 00:06:48 +09:00
Ji Yoon Rhee
4bfad94952 a lot of commits 2024-11-14 23:28:56 +09:00
Ji Yoon Rhee
ef7b484a49 bgm updated, sound volume sliders debugged 2024-11-14 13:41:50 +09:00
Ji Yoon Rhee
e286d0c131 more assets downloaded 2024-11-09 11:04:40 +09:00
Ji Yoon Rhee
503d43a479 added anim montage for staggering 2024-11-08 10:05:10 +09:00
Ji Yoon Rhee
5b4757e1f9 created decorators and tasks that abstract out the enemy base behaviors; also added animation assets for san-in 2024-11-07 00:50:32 +09:00
Ji Yoon Rhee
cf75dcf849 proper commit 2024-11-03 00:23:01 +09:00
Ji Yoon Rhee
fe27f73e54 caught up on EQS settings, added EQS_Strafe and EQS_FindCover for future usage 2024-10-31 22:47:55 +09:00
Ji Yoon Rhee
5a0369cb38 AI subtrees have been added, player rotation is based on player attacking 2024-10-26 13:38:06 +09:00
Ji Yoon Rhee
407090fc17 attempt to fix the LFS request entity too large 415 issue by discarding previous commits and restarting 2024-10-22 23:08:27 +09:00
Ji Yoon Rhee
7ff2751492 state-based locomotion animation blueprint implemented for San-in AI 2024-10-10 20:35:55 +09:00
Ji Yoon Rhee
a3aced30a6 states added to the base NPC 2024-10-08 21:40:00 +09:00
Ji Yoon Rhee
1e28ace4be perception added to the AI controller 2024-10-05 21:30:12 +09:00
Ji Yoon Rhee
a5540f5bbc attempt to lfs push 2024-10-03 22:50:33 +09:00