Ji Yoon Rhee
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fde4b47b80
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added some comments to Haesol's implementation for passive skills
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2024-08-08 08:49:15 +09:00 |
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sharon2pan
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4d1ee10dac
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added 3d interactables
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2024-08-02 19:22:20 -04:00 |
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sharon2pan
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dc95e27bd3
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delete water bottle + new interactables added
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2024-07-26 21:25:22 -04:00 |
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Ji Yoon Rhee
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096a0f0d2e
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player HUD hp,mp bar functionality completed
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2024-07-18 16:24:28 +09:00 |
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Ji Yoon Rhee
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5a4b0635ce
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inventory HUD is now fully functional, graphics not finalized
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2024-07-18 14:40:09 +09:00 |
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Ji Yoon Rhee
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f55937e63c
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got the buff skill implementation started as well as the AOE skill base blueprint class
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2024-07-13 10:10:53 +09:00 |
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Ji Yoon Rhee
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79e9c28851
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fixed the issues with animation montages not playing at command
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2024-07-03 21:20:19 +09:00 |
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Ji Yoon Rhee
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75b078f5e3
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created event dispatchers for damage blocking, death, and such
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2024-06-30 23:25:01 +09:00 |
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Ji Yoon Rhee
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037d5442a5
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inventory shows collected items, new anim BPs are created and modified for combat system
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2024-06-22 09:55:29 +09:00 |
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Ji Yoon Rhee
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7c5833f033
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implemented pick up item
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2024-06-17 23:38:43 +09:00 |
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Ji Yoon Rhee
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959723df6a
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added buff/debuff related components and structs for future use
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2024-06-13 14:19:47 +09:00 |
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Ji Yoon Rhee
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917a1bb668
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can toggle up inventory UI, can't tell if the input bindings for using item from inventory overlaps with that for normal melee attack
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2024-06-11 21:52:34 +09:00 |
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Ji Yoon Rhee
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06bb51a198
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binded input actions for walking and jogging for haesol
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2024-06-10 18:40:12 +09:00 |
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Ji Yoon Rhee
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c956bf2978
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added death event, stance variable to character blueprint
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2024-06-09 22:23:51 +09:00 |
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Ji Yoon Rhee
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1b515981f5
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created input mapping context for projectile attacks and UI toggling
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2024-06-08 23:27:33 +09:00 |
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Ji Yoon Rhee
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d69e46553f
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visual effect assets
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2024-06-01 12:49:36 +09:00 |
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Ji Yoon Rhee
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4e5f371b49
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add blueprints for HP system, assets, and MP system
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2024-06-01 09:30:13 +09:00 |
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